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Our Blood Lord has given us many great blessings this night. The sacrifices must have appeased his almighty rage, for the blood in our skull chalice became still. I drank deeply from the cup, and felt renewed with almighty strength. I have no recollection of what occurred next, but when I woke, the other seven were all dead. They were ripped to shreds, reduced to ooze upon the floor, bones ground to dust! What almighty power has my Lord gifted to me? There is still blood left in this sacred vessel. Tonight, I shall sip once more, and let the great wrath of Khorne descend upon this city. I will sacrifice myself and all others who try to oppose me. Blood for the Blood God! Skulls for the Throne of Khorne!
~ From the diary of a Crimson Skull Cultist, found by Witch Hunters in Talabheim.
Prepare the Dreadclaws and unchain the Mad Ones! Glorious battle awaits us today, for the world below has refused to surrender! Let us descend upon them with fury and rage, giving no quarter and sparing only those warriors who fight well enough to earn a place amongst us. As to the rest, their lives and possessions are ours, but their skulls are for Khorne!
~ Captain Korgin, the World-Reaver
There is no room for beauty or compassion in the black heart of Khorne, for his only desire is to see the realms burn in the fires of war. The Blood God’s volcanic wrath cannot be tempered, and his favour can only be gained through ceaseless slaughter and a worthy tribute of skulls.
~ - Age of Sigmar faction guide

Summary

Khorne, also known as Kharneth, the Blood God, the Lord of Murder and the Hunter of Souls, is the Chaos God of War, Honour, Courage, Rage, Strength and Hate. His domain of power encompasses the most basic and brutal of sentient emotion and every act of killing is said to empower Him, the more vicious and bloodthirsty the better. He is said to smile upon feats of valour, strength and blood-drenched warrior skill, and is the patron of proud warriors who set themselves against the odds and emerge triumphant through strength and skill. Khorne is said to exalt the brave of both sides of the battle, while at the same time laying his terrible vengeance upon the cowardly and craven.

On one side of his nature, Khorne is the embodiment of honour and courage, and a man that has put his faith in Khorne is just as likely to be an honourable warrior as he is a blood-crazed killer, and oftentimes he will be both at the same time. The Warriors of Khorne, though gore-maddened berserkers all, take no artful approach to killing, for such indulgent displays serve only to empower Slaanesh, the honourless adversary of Khorne amongst the company of the gods. It is also due to the warrior-code of the devotees of Khorne, who believe it is the solemn right of every warrior to die an honourable death in battle with sword and axe in hand. Khorne is the second eldest and perhaps the mightiest of the Gods of Chaos.

Powers and Stats

Tier: Varies; 5-C up to 4-B, possibly Low 2-C; 1-A with Environmental Destruction | Varies from Low 1-A up to 1-A | 1-A

Key: Avatar restricted by reality | Avatar in the Warp | Abstract Energy

Name: Khorne, also known as Kharneth, the Blood God, the Lord of Murder and the Hunter of Souls

Origin: Warhammer Fantasy, Warhammer 40,000

Gender: Has no true gender, though is often referred to as male

Age: As old as existence from the perspective of the Realm of Chaos

Classification: Chaos God, Warp God, God of Rage, War, Murder, and Bloodshed (As well as Martial Nobility and Honor)

Powers and Abilities:

Attack Potency:

Speed: Varies. Unknown up to possibly Massively FTL+ (Should scale to Bloodthirsters within the eye of terror) | Immeasurable Within the layers of the Warp. The Realm of Chaos itself is completely unbound from linear time. All moments being accessible at once; Omnipresent within their own realm | Omnipresent exists wherever the idea's he represents does within reality and the warp

Lifting Strength: Varies; Class T (Comparable to Archaon) up to Unknown | Immeasurable | Immeasurable

Striking Strength: Varies; Moon level, likely higher up to Solar System level, likely higher | Varies from Low Outerverse level up to Outerverse level | Outerverse level

Durability: Varies; Moon level (When restricted by by the Great Vortex in Fantasy, the avatars of the Chaos Gods could manifest on a similar level to their Exalted Greater Daemons), Solar System level possibly Universe level+ (Should be comparable to Bloodthirsters when in spaces like the Eye of Terror. Daemon Princes can maintain their own Universes within the Eye of Terror[19]) | Varies from Low Outerverse level up to Outerverse level (Constantly wars with the other Ruinous Powers in the Warp. Immortality, regeneration, and connection to it's fully abstract self make him difficult to harm in any meaningful capacity) | Outerverse level (Exists as a vortex of energy representing their related concept[6].The true Abstract form of the Chaos Gods can exist in the Aethyric Void[3] where they where formed, while still bound to it's brothers. Where the concept of 'Chaos Undivided' existing as 'loose unaligned magic' corrupts the Astromatrix in the Aethyric Void. Said Void being transcendent over the Warp and reality as a universal abstract containing all concepts which is simultaneously nothing and everything[16])

Stamina: Infinite, Daemons in general don't tire. Able to form infinite amounts of Daemons created by separating his own essence to form another being.

Range: Outerversal (Even their lesser avatars still attack from the Warp, rending portals into reality through which they can attack[17]) | Outerversal | Outerversal

Standard Equipment: His sword that goes by numerous names such as Woebringer, Warmaker or The End of All things

Intelligence: Nigh-Omniscient; Beyond mortal comprehension; doesn't have a mind in a conventional sense, is an abstract force/concept in the form of a God defined by the beliefs of humanity, with even this representation merely being a tiny facet of Chaos as a whole. While Khorne is the God of Blood, he is also the God of Martial Pride. He would always prefer to fight an opponent at their full strength physically and abhors the use of any underhanded tactics like magic or trickery and would never resort to these things himself, fighting Khorne directly is however always a losing battle as it empowers and fuels him. Khorne will however, generally be the first one to turn on siblings whenever Chaos becomes close to victory, preferring to fight for the sake of fighting, rather then to achieve any particular overarching outcome.

Weaknesses: It's Avatars are bound to the structure of the Warp and reliant on the beliefs of humanity, the only way it can interact with reality past the Veil is by splitting it's essence into daemons or lesser avatars of themselves. | Fundamentally bound to the thoughts, emotions and idea's of life within reality, however this is paradoxically the source of their greatest strength, as it makes defeating them nigh impossible. Has a limited ability to act within the Aethyric Void without sufficiently empowering their abstract states with the souls of humanity. | No longer held back by needing to be empowered by humanity, Chaos has ascended to the Void as the Great Beast.

Galery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 Daemons of Chaos codex: 8th Edition
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Liber Chaotica: Complete Edition
  3. 3.0 3.1 3.2 3.3 Battletome Seraphon: 2020 Edition
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Demons of Chaos Armybook: 8th Edition
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Realm of Sorcery, Warhammer Fantasy Roleplay 2nd Edition
  6. 6.0 6.1 6.2 6.3 6.4 6.5 The Realm of Chaos: Lost and the Damned
  7. Shadespire novel
  8. 8.0 8.1 8.2 End Times: Archaon
  9. Chaos Space marines Codex: 6th Edition
  10. Warhammer Fantasy Roleplay: Tome of Corruption; pg. 242-244
  11. The Burden of Loyalty
  12. Gellerpox Infected 8th Edition
  13. Demons of Chaos Armybook 4th Edition
  14. 14.0 14.1 14.2 Black Crusade RPG: The Tome of Fate
  15. Path of the Renegade; Chapter Ten
  16. 16.0 16.1 16.2 The Twice Dead King: Reign
  17. 17.0 17.1 17.2 The End Times: Glotkin
  18. Dark Heresy 2nd Edition Core Rulebook; pg 195
  19. 19.0 19.1 White Dwarf 144
  20. The Path of Heaven
  21. Dark Imperium
  22. Hammer of Demons

Discussions

Discussion threads involving Khorne
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