|“||I am the eightfold path.||„|
|“||The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn't behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer.||„|
Powers and Stats
Tier: At least 5-A, possibly 4-B
Name: Khârn the Betrayer
Origin: Warhammer 40,000
Age: 10,000+ years old
Classification: Chaos Space Marine Aspiring Champion, Khorne Berserker Champion, Captain of the World Eaters Legion's eighth company
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Low-light vision (Can fight in complete darkness), able to nullify magic, psychic powers, Reality Warping, as well as projectiles thanks to Khorne's blessings, Regeneration (low-mid), Immortality (Types 1 and 4), strong resistance to toxins and disease, can survive in the vacuum of space, Extreme resistance to heat and radiation, Has several backup organs should his regular ones fail, Basically all the abilities of a normal Space Marine and then some, Attacks from Gorechild ignore conventional and magical defenses, Can always be brought back from the dead by Khorne's will, His plasma pistol fires supercharged blasts of plasma which burn hotter than the core of a star.
Attack Potency: At least Large Planet level (Has killed multiple Greater Daemons. Stated to be more dangerous than a group of daemon engines powered by some of Khorne's best Bloodthirsters, a regular one of whom was capable of tanking this. Was able to kill a Lord of Change when hunting for Azrael. His axe, Gorechild, was wielded by Angron before it was discarded. Used Gorechild to consume the soul of a Greater Daemon of Slaanesh. Sliced through the hull of an Emperor Class Warship, which is a heavily armored, multi-kilometer long warship. Azrael, Chapter Master of the Dark Angels and one of the most skilled Space Marines to ever live, was absolutely demolished by Khârn in combat), possibly Solar System level (Is said to have fought against multiple incredibly powerful foes in the Eye of Terror, likely including some Greater Daemons. In the Eye, a Bloodthirster was capable of growing to the size of a solar system by simply willing it, and casually reducing entire planets to space dust with the hilt of its axe. Khârn later fought Saint Celestine in combat, and slayed her current incarnation. He also briefly fought and slightly wounded Abaddon the Despoiler, though the Warmaster was at least somewhat holding back.)
Speed: Subsonic movement speed, FTL reaction and combat speed (Much faster than most other marines, the most highly trained of which are capable of reacting and processing information in under a nanosecond)
Lifting Strength: Class 50+
Striking Strength: At least Large Planet Class, possibly Solar System Class
Durability: At least Large Planet level (Survived numerous blows from Anrgon which killed many other members of his Legion almost instantly, capable of tanking powers meant to put down Greater Daemons without so much as a scratch), possibly Solar System level (Parried and matched blows with Saint Celestine. Has probably gone up against powerful daemons on his rampages through the Eye of Terror). Blessings and boons from Khorne make him difficult to permanently kill (Can be brought back indefinitely by Khorne's will).
Stamina: Massive (Can fight for massive periods of time on planets so cold even regular Space Marines would be killed in moments, burning said planet to the ground), likely limitless (Has been fighting non-stop for thousands of years)
Range: Standard melee range. Several meters with Gorechild and shock-waves, several hundred meters with plasma pistol
- Gorechild: An ancient Chainaxe once wielded by Angron, Primarch of the World Eaters. After the broken weapon was discarded by the Primarch, Khârn enlisted the help of the greatest members of the Dark Mechanicus to restore the weapon to its former glory. Now a hideous, Warp-based daemon weapon, Gorechild tears through flesh, bone, and metal all the same, sucking the souls of its victims and feeding them to the ever ravenous Blood God.
- Plasma Pistol: Khârn wields an arcane plasma pistol, a weapon capable of firing superheated matter as hot as a solar flare despite its diminutive size. While its range is relatively limited, its form makes it easy to utilize in close combat, as well.
- Blessing of the Blood God: Khârn is the most favoured mortal servant of Khorne, and is accordingly granted protection against witchery by his patron. This favour allows Khârn complete immunity to reality warping, mind control, psychic assaults, magic, etc. If it does not fall under honorable martial combat, Khorne will prevent it, forcing Khârn's enemies to face him on an equal playing field.
- Daemonic Power Armor: Khârn wears a suit of daemonic power armor adorned with numerous sigils. Not only does this grant him the immense durability normally supplied by power armor, but the daemonic forces possessing his suit allow him to take even more punishment, often shrugging off hits which should have destroyed his body.
Intelligence: 10 millennia of experience in fighting a massive variety of foes throughout the Warhammer 40,000-verse, from the smallest to the largest creatures and war machines. Plus, he has the combat training and knowledge of a space marine captain. Is considered a tactical and combat genius despite his insanity.
Weaknesses: Prone to turning on his allies should they fail to keep up/disappoint him