Kayneth archibald
I, the ninth head of the Archibald family, Kayneth El-Melloi, have come. Einzbern's Magus, let us duel for the Grail with our lives and honor!
~ Kayneth as he invades Einzbern Castle


Kayneth El-Melloi Archibald (ケイネス・エルメロイ・アーチボルト, Keinesu Erumeroi Āchiboruto) is the Master of Lancer during the Fourth Holy Grail War, alongside his fiancee, Sola-Ui Nuada-Re Sophia-Ri. He is a renowned magus from the Mage's Association, bearing an ancient lineage and a highly-tuned magical skillset. He enters the Holy Grail War with glory in mind, seeking to win fame by fighting other famously skilled magi and heroes of legend.

Powers and Stats

Tier: 9-B, 9-A with Volumen Hydrargyrum

Name: Kayneth El-Melloi Archibald

Origin: Fate/Zero

Age: In his 30's

Gender: Male

Classification: Human

Powers and Abilities: Superhuman Physical Characteristics, Magecraft, Enhanced Senses, Air Manipulation, Water Manipulation, Mind Manipulation, Illusion Creation, Forcefield Creation, Summoning, Metal Manipulation with Volumen Hydrargyrum, Resistance to Magic (All magi have basic resistance to magical effects)

Attack Potency: Wall level (Possesses greater magical power than Kiritsugu and Kirei), Room level with Volumen Hydrargyrum (After Kayneth was injured by Kiritsugu's Origin Bullet, it laid waste to several rooms in a berserk rage).

Speed: Subsonic with Massively Hypersonic reactions (Should be comparable to other magi, like Kiritsugu and Kirei).

Lifting Strength: Unknown

Striking Strength: Wall Class, Room Class with Volumen Hydrargyrum

Durability: Wall level, Room level with Volumen Hydrargyrum (Would've been able to easily block the Origin Bullet under normal circumstances, but would be useless against an anti-tank rifle).

Stamina: High. If an incompetent magus like Waver was said to have 5 MP, Kayneth can be said to have 3000 MP, managed to continue using Volumen Hydrargyrum after being hit with an Origin Bullet and was not felled until he was struck with it a second time.

Range: Tens of Meters with magecraft and Volumen Hydrargyrum

Standard Equipment: Volumen Hydrargyrum, and a customized .38 Webley Mark IV Handgun.

Intelligence: Kayneth is recognized as a certified genius in the art of magecraft by his associates, being the most noted Magi of the association by the time of the War and a first-rate lecturer and politician. He is an expert in Summoning, Spiritual Evocation, Necromancy, and Alchemy and has shown the ability to use illusions to hide his presence from the naked eye or magical means. He has even shown the ability to muddle with the contract system of the Holy Grail War, having his fiancee supply Lancer's energy while retaining his rights as a Master. However, he looks down upon modern technology and science, attempting to prove his superiority through magecraft and frowns upon "disgraces" who use "dishonorable tactics" such as guerilla warfare, which leads to various mistakes and tactical blunders. In addition, he is something of a hypocrite, deriding Lancer's code of chivalry when he himself hates "un-magus-like tactics", which leads to strained relations between him and his allies.

Weaknesses: Kayneth is incredibly arrogant and is somewhat of a hypocrite who is prone to ignoring the desires and needs of his allies, which leads him to frequently underestimate his foes and creates friction between him and his associates. Does not like to use modern technology if he can help it.

Notable Attacks / Techniques:

Magecraft: Kayneth is an accomplished and incredibly skilled magus with a variety of skills and abilities, being an expert in Summoning, Spiritual Evocation, Necromancy, and Alchemy. He is capable of constructing powerful Bounded Fields, and can disguise his presence and voice through illusions. He has two elemental attributes, water and wind, which is a rarity among magi. He created a fortress at the top of his hotel during the Fourth Holy Grail War, making use of a twenty-four layer Bounded Field, three magical furnaces, several Mystic Codes, evil spirits and apparitions, traps, and hallways that open up into different worlds. For combat, however, he mostly utilizes his Mystic Code, Volumen Hydrargyrum.

  • Kayneth activating his Mystic Code and breaking into Einzbern Castle
  • Scalp
  • Ire Sanctio
  • Volumen Hydragyrum's Automatic Shield
  • Kayneth's On-Command Shield
  • Kayneth's On-Command Shield twisting around the Origin bullet

Volumen Hydrargyrum: Marrow of the Moon Spirit: A Mystic Code composed of 140 kg of liquid mercury, it serves as Kayneth's means of both attack and defense. Upon being poured from its container and activated with the Latin phrases "Fervor, mei sanguis" (Boil, my blood) and "Automatoportum Quarere, Dilectus Incrisio" (Automated Defense, Attack on Command), it will automatically defend its master from any incoming attack as well as attack oncoming threats. It can be manipulated into various shapes such as whips, spears, and blades at will, with its density allowing it to rival pressurized water cutters in sharpness.

  • Scalp: The Mystic Code twists parts of itself into two whips that can smash and cut through whatever they're swung at, striking from two directions at once to completely bisect them.
  • Ire Sanctio: Kayneth uses his Mystic Code to search for his target, allowing him to scour all of Einzbern Castle in a short period of time by locating his target's body temperature and heartbeat. However, since it lacks eyes, it is possible to fool the Mystic Code by dropping one's heartbeat and body temperature down to a level where one can no longer be recognized as human.
  • Shield: Hydrangyrum is able to automatically protect Kayneth from incoming attacks, easily deflecting curses, modern weaponry, as well as supernatural fire, ice, and lightning. However, it can be overwhelmed if struck by a sudden attack whose power vastly exceeds the attacks it was previously defending against. Kayneth is also able to generate a more powerful shield by chanting Fervor, mei sanguis once more, generating rows of metal spikes that reach to the ceiling and twist around bullets like those from the Thompson Contender to trap them or pull them off course.


Notable Victories:

Notable Losses:

Inconclusive Matches: