|“||There are few indeed who may tread the paths between worlds.||„|
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.
Born before the kindling of the stars, Kassadin stands alone in space’s vast void. He watches over all things, a sentinel awaiting the end of this universe… and the beginning of the next.
Powers and Stats
Tier: 7-B | 2-B
Name: Kassadin, The Void Walker
Origin: League of Legends
Age: Unknown (Likely in his 40s) | Older than the Universe
Classification: Void Altered Human (Physically), Leader of the Preservers of Valoran, Father of Kai'Sa | Cosmic Entity
Powers and Abilities: Superhuman Physical Characteristics, Regeneration (Mid-low), Skilled swordsman, Flight, Void Energy Projection (Can Absorb Life Force, Matter and Magic, and can corrupt things into Voidborn), Can nullify channeled attacks (Via Null Sphere), Forcefield Creation, Homing Attack, Damage Boost (Via Nether Blade), Magic/Energy Manipulation and Absorption, Statistics Reduction (Via Force Pulse), Teleportation, Dimension-hopping (Via Riftwlk), Resistance to Mind Manipulation and Memory Manipulation (Survived the effects of the Void, which can shatter the strongest minds and erase a lifetime of memories in a short period of time just from being touched by or exposed to) and Magic-based attacks | All previous abilities to a much greater extent plus Spaceflight, Creation (Creates constellations as a byproduct of his attacks and general movement), Light Manipulation, and can survive in space
Attack Potency: City level (Likely comparable to Malzahar, Has fought and killed Voidborn, which should be at least comparable to the likes of Cho'Gath, Kog'Maw, Kha'Zix, Rek'Sai, and Vel'Koz, and some of which can be this large) | Multiverse level (Comparable to the Dark Stars, who are capable of destroying all of existence, which has consistently been referred to as a countless number of timelines)
Speed: Hypersonic+ with Massively Hypersonic+ reactions and combat speed (Comparable to other Voidborn) | Hypersonic+ with Massively Hypersonic+ reactions and combat speed (Comparable to Malzahar) | Infinite (Existed before the universe was created, should be comparable to Dark Star Thresh)
Lifting Strength: At least Peak Human | Multi-Galactic (Should be comparable to the Dark Stars)
Striking Strength: City Class | Multiversal
Durability: City level, Higher against magic-based attacks (Naturally takes reduced damage against magic attacks, Able to absorb attacks and use his own excess energy to create barriers that mitigate magical attacks) | Multiverse level (Able to withstand the collapse of an entire universal space-time continuum and the subsequent bounce with no damage whatsoever, Comparable to the Dark Stars), Higher against magic-based attacks (Naturally takes reduced damage against magic attacks, Able to absorb attacks and use his own excess energy to create barriers that mitigate magical attacks)
Range: Extended melee range with Nether Blade, Dozens of meters with powers, Unknown with Riftwalk | Multiversal, Unknown with Riftwalk
Standard Equipment: Void Stone, Nether Blade of Horok
Intelligence: Very High (Highly skilled in combat, Has gathered an extensive amount of forbidden knowledge over his lifetime, His metal fortitude was strong enough to resist the influence of the Void, while the only other human being--Malzahar--to survive being touched by the void was quickly brain-washed and turned into a servant of the void.)
Weaknesses: None notable
- Void Stone: Kassadin perpetually ignores unit collision and takes reduced magic damage.
- Null Sphere: Kassadin fires an orb of void energy at the target enemy, dealing magic damage and interrupting channeled abilities. The excess energy forms around Kassadin granting him a shield that absorbs incoming magic damage.
- Nether Blade: Kassadin's next basic attack gains range, deals additional magic damage, and causes his basic attacks to deal bonus magic damage.
- Force Pulse: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a nearby champion, including himself, uses an ability, capping at 6. Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse. Kassadin then emits a pulse of void energy, dealing magic damage to all enemies in a cone and slowing them.
- Riftwalk: Kassadin blinks to the target location, dealing magic damage all to nearby enemies on arrival. The damage of each subsequent Riftwalk within 15 seconds is doubled.
Key: Base | Cosmic Reaver