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KITT 2000

KITT Super Pursuit Mode

KITT 3000

The Knight Industries Three Thousand in its base form from the re-booted series

KITT Attack Mode

KITT in Attack Mode

Summary

KITT is a fictionalised car who fights crime alongside Michael Knight. KITT has access to a whole assortment of gadgets and technology to help him defeat criminals who operate outside of the law.

Powers and Stats

Tier: 9-B (With laser), 9-A (Via turbo boost) | 9-B (With laser and Gatling guns), 9-A (Via turbo boost), 8-C (With Rockets)

Name: K.I.T.T, Knight Industries Two Thousand, Knight Industries Three Thousand

Origin: Knight Rider

Gender: Genderless (Usually has a male voice, but can imitate any voice it wants to)

Age: Unknown

Classification: Artificial Intelligence, Crime Fighter, Muscle Car, Supercomputer

Powers and Abilities: Adaptation, Freezing, Superhuman Physical Characteristics, Immortality (Types 1, 2, and 8), Enhanced Senses, Fire Manipulation, Electricity Manipulation, Water Manipulation, Light Manipulation, Sound Manipulation, Information Manipulation, Technological Manipulation, Energy Manipulation, Air Manipulation| Regeneration (Mid - Low), Adaptation, Transformation Superhuman Physical Characteristics, Immortality (Types 1, 2, and 8), Enhanced Senses, Electricity Manipulation, Light Manipulation, Sound Manipulation, Information Manipulation, Technological Manipulation, Explosion Manipulation, Nanotechnology, Energy Manipulation, Water Manipulation

Attack Potency: Wall level (With laser), Small Building level (Via this calculation) | Wall level (With laser and Gatling guns), Small Building level (Via turbo boost), Building level (With Rockets)

Speed: Subsonic travel speed (300mph top speed normally), Subsonic+ travel speed (Can achieve around 420 mph in super pursuit mode), FTL reactions/combat speed (1 nanosecond reaction time) | Subsonic travel speed (Top speed of 377 mph), Supersonic attack speed, possibly higher (With Gatling guns), FTL reactions/combat speed (Comparable to the earlier model)

Lifting Strength: Class 50 (Front and rear axle suspension load of 57,000 lb (28.5 tons)) | Unknown

Striking Strength: Small Building Class | Small Building Class

Durability: Multi-City Block level (The shell provides a frame tolerance of 223,000 lb (111.5 tons)) | Wall level possibly higher

Stamina: “KITT mentioned his fuel economy was at least 100 miles per gallon. However, when operating on fuels other than liquid hydrogen, KITT's fuel efficiency and power output may be lowered.” | Unknown

Range: A few dozen metres with grappling hook/winch, extended range with flame-thrower, oil jets, tear gas and smoke screen, unknown with laser | Around 1000 metres with Gatling guns, unknown with missiles and laser

Standard Equipment:

Intelligence: KITT had an computer A.I that made his intelligence similar to that of a supercomputer. | Similar A.I unit was used for the Knight Industries Three Thousand.

Weaknesses: Values human lives over himself | Values human lives over himself, Susceptible to hacking although quite difficult, when deactivated Nano-machines are unavailable, Vulnerable to Nano-Viruses, Vulnerable whilst transforming.

Feats:

Two Thousand

  • Plenty of crime fighting experience as well as fighting opponents similar to K.I.T.T

Three Thousand

  • Ability to uplink itself with satellites and the Military Defence Network, as well as the ability to control other objects.
  • Defeated KARR again whose appearance was similar to the new KITT, although KARR could transform into a humanoid robot.

Key: Knight Industries Two Thousand | Knight Industries Three Thousand

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about K.I.T.T

  • K.I.T.T vs Bumblebee

    17 messages
    • not sure if emps matter in a fight with this much of a speed gap. Stomp actually.
    • Anyways, Starscream emitted a citywide EMP pulse in Transformers 2. None of the Transformers were physically affected, just the humans�...