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Summary

Jyarumu (ジャルム ) is a Siberian kaiju created by Toho that first appeared in the 1998 video game, Godzilla: Trading Battle. A monster frozen for many years in the Siberian permafrost near the Arctic Ocean. The slumbering Jyarumu was finally awakened after its icy tomb began to melt as a result of global warming, allowing it to break through the sheets of freezing earth and once again wreak havoc upon the world.

Powers and Stats

Tier: At least 6-B

Name: Jyarumu

Origin: Godzilla

Age: Unknown

Gender: Male

Classification: One-Horned Demon Kaiju

Powers and Abilities: Superhuman Physical Characteristics, Superhuman size, Enhanced Senses, Energy Manipulation, Barrier Creation, Flight, Energy Projection, Absorption, Poison Manipulation

Attack Potency: At least Country level (According to game statistics he is equal to Balkzardan)

Speed: Supersonic+ reactions (Can glide at mach speeds)

Lifting Strength: At least Class M+ (Weighs 65,000 tons metric tons)

Striking Strength: Country Class

Durability: At least Country level

Stamina: High

Range: Hundreds of meters with Energy Attacks.

Intelligence: Average (Devil Demon)

Notable Attacks/Techniques:

Jyarumu-spindive

Jyarumu-poisongas

Jyarumu-glidingflight

Jyarumu-jumper

  • Spin Dive: Jyarumu's signature attack. Jyarumu leaps high into the air and glides at mach speed, then dives down rapidly and head-butts its opponent using its horn with intense strength. This move is typically reserved as Jyarumu's trump card, acting as a deathblow technique with immense destructive power.
  • Poison Gas: A projectile attack. Jyarumu leans back and opens its maw, unleashing a poisonous purple gas. The entire area is tinted a deep lavender as the gas smothers the opponent.
  • Gliding Flight: Jyarumu is capable of gliding via the two wings on its forearms. It can reach mach speeds while in the air, has great maneuverability, and is still a formidable fighter while gliding. It typically goes airborne just by leaping off the ground.
  • Super Jump: Jyarumu can leap great heights. It normally uses its jumping ability as a means to gain altitude and begin gliding.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: