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Fire in the hole!
~ Junkrat activating his RIP-Tire
Junkrat-Portrait 2

Summary

The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most. But there were some who survived. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Like many others, he was affected by the lingering radiation. This touch of madness made him ideal for handling dangerous explosives, a love which he turned into an obsession.

He came to notoriety when he discovered an extremely valuable secret in the bones of the omnium. Though few knew the nature of what he found, he was nonetheless pursued by bounty hunters, gangs, and opportunists wherever he went, until he made a deal with the Junker enforcer Roadhog, who grudgingly agreed to be his personal bodyguard in exchange for a fifty-fifty share of the spoils. With Roadhog in tow, Junkrat left the Outback, and embarked upon an international crime spree leaving nothing but havoc and bedlam in their wake.

They are responsible for a string of robberies, arson, murder,  and other crimes stretching from Sydney to King's Row. They had a creed of "no job too big, no score too small." It is known that they performed the heist of the Banco de Dorado. Their spree of mayhem and chaos caused untold millions in property damage around the world. British, French, and Latin American authorities offered rewards for information on the fugitives, and theorized that they were intent on crossing the Atlantic to North America. Their activities were reported on by A Moment in Crime, by which point the bounty on their heads had reached $25 million.

Powers and Stats

Tier: 10-A physically, High 8-C with singular explosives, Higher with preparation  

Name: Jamison Fawkes, Junkrat

Origin: Overwatch

Gender: Male 

Age: 25

Classification: Anarchist, Thief, Demolitionist, Mercenary, Scavenger

Powers and Abilities: Superhuman strength, speed and agility, Expert Marksmen, Expert Demolitionist, Expert Thief

Attack Potency: Athlete level physically, likely Large Building level (Capable of harming characters like Winston), Higher with all explosives (Demolished a large skyscraper with most of his explosives)

Speed: Subsonic with Massively Hypersonic+ reactions and combat speed (Is not particularly fast due to his prosthetic leg, but can draw a bead on heroes as fast as Tracer and Soldier: 76)

Lifting Strength: Superhuman (Can lift large bombs) 

Striking Strength: Athlete Class

Durability: Athlete level, likely Large Building level (Is constantly jumping on exploding landmines for mobility, can take attacks from characters like Winston)

Stamina: High (Can easily take apart an entire horde of Omnics with ease while fighting alongside Roadhog)

Range: Melee range normally, Building range with RIP-Tire

Standard Equipment: Grenades, Frag Launcher, Concussion Mine, Steel Trap, RIP-Tire 

Intelligence: Junkrat is a sociopath whose only goals are blowing up everything in his path and getting rid of "suits" (corporate executives) and Omnics. He is not the sharpest tool in the shed and often suffers from what appears to be an attention deficit disorder in addition to having a poor memory. Nevertheless, he is a highly effective combatant, easily taking apart scores of Omnics with his explosives and bringing down an entire building along with his target after being double crossed.

Weaknesses: Junkrat is reckless and insane due to the long-lasting effects of the omnium core reactor's meltdown, The RIP-tire can be shot down prematurely to disarm it, Junkrat is left vulnerable while steering the RIP-tire

Notable Attacks/Techniques:

  • Total Mayhem: Junkrat's deranged sense of humor persists past his death. If killed, he drops several live grenades. Junkrat will drop a number of grenades that explode after a short delay. While each individual grenade deals little damage, an enemy can easily be killed if they take damage from all of the grenades.
  • Frag Launcher: Junkrat's primary weapon. The Frag Launcher fires arcing grenades that bounce off of solid surfaces and explode when they hit an enemy, or after a short period of time. While these grenades deal high damage, they are hard to aim properly, especially at small targets or targets that are above Junkrat. They are best used to provide indirect fire, flooding an area with grenades in order to make traveling through it as dangerous as possible for Junkrat's opponents.
  • Concussion Mine: After placing one of his homemade Concussion Mines (which stick to any surface he throws it at), Junkrat can trigger it to damage enemies and send them flying... or propel himself through the air. Junkrat is not damaged by this explosion. Since Junkrat takes no damage from his own Concussion Mine, he can use its explosion to blow himself into the air to travel faster or reach higher ground.
  • Steel Trap: Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them. If an enemy steps on the trap or destroys it, Junkrat will be alerted.
  • RIP-Tire: Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own. He appears to know exactly where it is at any even time and can even control it, but during this time he is left vulnerable to enemy attacks. In addition, it can be disarmed if it's shot down before it reaches its destination.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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