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However, there is one thing our clan considers a worse evil than death... and that's for the defeated to live on on his weakness. Or her. His or her weakness. "Their" works, too. Kazuma Kiryu, you defeated me, yet you left me clinging to a miserable existence. Your act of allowing me to live is folly and a mortal sin in the eyes of my clan. In my eyes, you—Kazuma Kiryu—are the strongest life form. As long as you live, I cannot truly be complete.
~ Jo Amon to Kazuma Kiryu, Yakuza 3 Remastered

Summary

Jo Amon (亜門 丈, Amon Jō) is a recurrent secret character in the Yakuza series and the leader and most powerful member of the mysterious assassin Amon Clan after his father So retired. He serves as the continual bonus superboss of the game, being the ultimate challenge available only after all the respective substories are completed. He seeks to defeat Kazuma Kiryu out of his sense of pride.

He also makes a cameo appearance in SEGA's Fist of the North Star: Lost Paradise after all substories minus his are completed, where he fights against and eventually loses to Kenshiro, ultimately succumbing to his Hokuto Shinken and exploding after shouting out Toshihiro Nagoshi's name.

Powers and Stats

Tier: 8-Chigher with Dragon Spirit and Extreme Heat Mode, even higher with melee weapons and explosives

Name: Jo Amon

Origin: Like a Dragon

Gender: Male

Age: Unknown (likely around Kazuma's age)

Classification: Human Assassin, Leader and Clan Member of the Amon Clan

Powers and Abilities: Superhuman Physical Characteristics, Afterimage Creation (Can create afterimages with his attacks, dodges and even full-speed charges, mastered Kiryu's Rush Style. Can also create multiple afterimages when he's swinging his lightsabers), Master Martial Artist and Power Mimicry (Has studied and perfectly copied various fighting styles to great effect, such as Kiryu's Dragon of Dojima Style and Majima's Mad Dog of Shimano style. Also copied various fighting styles from over thousands of fighters he fought against and then killed in the past, via a digital simulation machine and later absorbed it into his real self. Also copied Tanimura's parrying ability and Kiryu's ability to use Dragon Spirit and Extreme Heat Mode. Can use all the skills of his other clan members Kazuya, Jiro and Sango Amon), Pseudo-Flight (By copying Akiyama's kicking technique), Weapon Mastery (Able to use a variety of weapons to great effect), Stealth Mastery (Is the leader of Amon Clan, a clan of assassins trained on expert level), Shockwave Inducement (Can create shockwaves with his stomps and sledgehammer attacks, similarily to Jiro Amon), Absorption (Via the IFR-7, can absorb experience of other fighters though it takes preparation), Telekinesis (Tossed lethal umbrellas with his mind. All other members of the Amon Clan also possess telekinesis and some can even fly around because of this), Breaking the Fourth Wall (Spoke directly to the audience in Yakuza Kiwami), Duplication (Scales above Jiro Amon, who's capable of creating multiple white copies of himself during Yakuza 5), Genius IntelligencePressure Point Strikes (with Komaki Tiger Drop and other grappling-based maneuvers), Acrobatics (With Breaker Style, Arase's Gun style, Mad Dog of Shimano Style and Akiyama's fighting style), Preparation (Was preparing to every fight he had with Kiryu, training in various terrains with extreme weather, and was preparing various strong weapons and powers), Energy Projection (Capable of firing energy onto Kiryu during Yakuza 4 with a tactical kill satellite), Summoning (Capable of summoning a tactical kill satellite in Yakuza 4, and eventually gains the power to summon umbrellas out of nowhere to shoot at Kiryu as seen in Yakuza 5. Can also summon drones and automated landmines), Aura ManipulationRage Power and Statistics Amplification (With Heat. Has his own version of Dragon Spirit and Extreme Heat Mode), Forcefield Creation and Limited Invulnerability (Can use his aura to create a barrier that can reduce received damage, and is immunized to damage inflicted by certain Heat Moves if said Heat Move is repeatedly used. Also gains access to Dragon Spirit and eventually Extreme Heat Mode), Explosion Manipulation and Electricity Manipulation (Regularly uses explosives grenades capable of killing Kiryu in less than three to four hits. Capable of creating multiple explosions and electricity during Yakuza 3 and can create explosions with his punches and his sledgehammer during Yakuza 4. Wields an electric lightsaber capable of stunning the enemy. Used explosive landmine drones in Yakuza 6), Fire Manipulation (With his red lightsaber. Can also leave fire trails behind when he's running), Status Effect Inducement (With flashbang grenades and with his blue lightsaber; a single stroke can leave its victims dazed for over several seconds) and Light Manipulation (With flashbang grenades), Indomitable Will and Extreme Pain Tolerance (Can easily tank Kiryu's Tiger Drop, withstood his extensive and brutal training) and Resistance to Extreme Temperatures (Has trained on the Himalayas, Mexico, through the harsh desert climates of the African Sahara and has swam 10 laps in the frozen cliffs of Iceland and through the rough waters of Dover Strait without stopping. Can also withstand Kiryu's Heat action when he spills boiling water on his face with no notable scars, can also survive Kiryu's own fire-sword being used against him)

Attack Potency: Building level (One of the strongest foes that Kiryu has ever fought; fought against the former many times despite losing to him in the end; also fought against Majima during the events of Yakuza 0. Effortlessly defeated Sotaro Komaki, Kiryu's martial arts teacher. Should be comparable to his brothers, who went toe-to-toe with Taiga Saejima), higher with Dragon Spirit and Extreme Heat Mode (Has the same power-ups as Kiryu), even higher with melee weapons and explosives (Can instantaneously kill Kiryu with just one explosive or with a single stroke from his dagger and lightsabers)

Speed: Subsonic movement speed (Capable of running fast enough to leave behind afterimages and skid marks on the ground as of Yakuza 3 and onwards. Can easily keep up with Majima and eventually become faster than him on overdrive. Can also run so fast that he lights up the ground on fire. Considerably swifter than Kiryu even with the latter using Rush Mode, even going so far as to copying his Dragon Spirit and Extreme Heat Mode. Copied Akiyama's technique and thus can also sustain himself in mid-air by relentlessly kicking his opponent until his Heat runs out) with Hypersonic combat speed and reactions (Capable of easily keeping up with Kiryu; also kept up with Majima in their own fight from Yakuza 0. He too, can dodge bullets like Majima and Kiryu, and any attempts to shoot at him will result in him effortlessly dodging all rounds or blocking them with his dagger if he is in Mad Dog mode), higher with Dragon Spirit and Extreme Heat Mode

Lifting Strength: Class 5 (Wrestled with Kiryu and Majima. Should be comparable to his father So, who can casually swing around a demi-cannon with his bare hands, with demi-cannons weighing over 2500 kg. Should also be comparable to the rest of his brothers, who can hold their own against Saejima)

Striking Strength: Building levelhigher with Dragon Spirit and Extreme Heat Mode

Durability: Building level (Took hits from Majima, who can hit this hard. Has taken many hits from Kiryu throughout their years of fighting each other, and is the only person to be able to successfully block his Tiger Drop. On par with his brothers, who can take hits from Taiga Saejima), higher with Dragon Spirit and Extreme Heat Mode, even higher with forcefields (Can withstand what would otherwise be lethal attacks)

Stamina: Incredibly high. Has trained in the Himalayas, Mexico, the Sahara, and even swam 10 laps in the frozen cliffs of Iceland (Strait of Dover in Kiwami 2, which was also noted to be frigid) despite the extreme temperatures. Able to stay in his fight against Kazuma for a long period of time in each encounter. Has stated to be consistently training to near-death situations performing extreme rigorous training in order to hone his skills to the max as is the custom of the Amon clan

Range: Standard melee range, extended melee range with melee weapons, several dozens of meters with handguns and submachine guns, several hundreds to thousands of kilometers with his satellite

Standard Equipment: Various weapons (knife, submachine guns, pistols, electric blades, lightsabers, fireswords and fire lightsabers, umbrellas, a massive portable cannon, rocket launchers, throwing blades, an explosive sledgehammer, grenades, several fire-bombs, a remote that shoots lasers from above from his personal tactical kill satellite, etc.). Also gained flying rotors that can (oddly) do damage and interrupt his opponents' attacks and moving sensor land mines. Also has access to flying drones that can kill his opponents instantly upon explosion

Intelligence: Genius. Jo Amon is a highly skilled assassin trained in many arts of fighting and killing, having a long winning streak of taking down many people prior to his encounter with Kiryu. He is also very skillful in using weapons, ranging from using a knife, to guns, to even high tech weaponry like advanced pistols, prototype photon blades and lightsabers, grenades and the like. Jo Amon is also highly knowledgeable with technology, having designed a blueprint idea of a machine made specifically to adapt and copy Kazuma's fighting style and including that of the foes he fought and slaughtered in the past, even going so far as to make another copy of the machine himself as a backup plan despite the fact that he himself possessed the innate ability to copy entire fighting styles with mere sight alone two decades prior. Dedicated 17 years to mastering the best known forms of martial arts just to get back at Majima, though he eventually ended up with Kiryu.

Weaknesses: Overconfident, reckless and extremely arrogant in his abilities, has a big ego (according to Kiryu), hellbent on his revenge against Kiryu and his friends to the point of borderline insanity. Is generally sadistic and incredibly distrustful of anyone not a member of his clan. Komaki Tiger Drop bypasses his Dragon Spirit Mode and Extreme Heat Mode. Clan protocol forbids him from fighting against women.

Notable Attacks/Techniques:

Fighting Styles

  • Dojima no Ryu: Also known as the Dragon of Dojima. This style is the refined version of Kiryu's original moveset that has been used throughout the whole Yakuza series. It is similar to Majima's Shimano no Kyoken (Mad Dog of Shimano) style. Amon copied this style of Kazuma's after gathering data from him using a VR fighting machine, allowing him to utilize all of Kazuma's attacks and moves such as the Tiger Drop, Komaki Parry, and so on.
  • Mad Dog: AKA "The Mad Dog of Shimano". It is the signature fighting style associated with Majima throughout his appearances in all of the Yakuza series. Like Majima, Jo Amon can go into a state where he runs extremely fast, making his moves unpredictable and hard to keep up with (his version allows him to run even faster, being able to outpace Kazuma in one of their fights).

Gallery

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:


Discussions

Discussion threads involving Jo Amon
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