Jeff Andonuts (ジェフ Jefu) is a character in EarthBound. He is the third character to join Ness, and also the only permanent member of his team who is unable to use PSI abilities. To compensate, he can repair objects, although what exactly he can repair is based on his IQ level and the broken items he has in his inventory. He usually uses Guns as his primary weapons, along with an assortment of different projectile items like bottle rockets.
Jeff Andonuts is a resident of the Snow Wood Boarding School in Winters, FoggyLand, and the son of the great professor Dr. Andonuts when he joins the adventure. Paula communicates with him telepathically to rescue them from captivity in Threed. After acquiring the Sky Runner from his father, Jeff travels to Threed and rescues Ness and Paula, securing his place as one of the chosen four.
Powers and Stats
Name: Jeff Andonuts
Origin: Earthbound/Mother 2
Classification: Human Boy, Chosen One
Powers and Abilities: Superhuman Physical Characteristics, Skilled with high-tech guns, Genius level intelligence (This includes creating, fixing and using technology for battle), "Spy" (can determine how strong/durable an enemy is and their weaknesses just by looking at them), Can harm intagible beings, Limited Immortality (6, his spirit will reunite with his original body even after being destroyed, but only one time)
Attack Potency: Town level (Can trade blows with characters/enemies that can survive the Nuclear Reactor Robot's explosions)
Lifting Strength: Unknown
Striking Strength: Town Class
Durability: Town level (Towards the end of the game he could survived the Nuclear Reactor Robots' explosions, which were described in the official handbook as "nukes", which should be around 20 Kilotons)
Range: Standard melee range. Hundreds of meters with projectiles.
Standard Equipment: Guns, Bottle Rockets, Bazookas, HP-sucker, Neutralizer, Hats, Charms, Pendants, Bracelets, Coins
Weaknesses: He has no outwards PK powers (other than being able to receive messages from Paula).
- Spy: Observes the stats and weaknesses of others, alongside any items they may be carrying.