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UaYFOqPRender
So, I guess this is it no? One more push, one last fight.
~ Vega to Commander Shepard during their last mission

Summary

Lieutenant James Vega is a human Systems Alliance Marine and a member of Commander Shepard's squad in 2186. While Vega is an experienced soldier, he is unfamiliar with the seedy underbelly and political workings of the galaxy. James Vega joins the Systems Alliance Marines at Camp Pendleton in 2176 following the encouragement of his uncle, Emilio Vega. Upon returning home, his father Joshua Sanders sends him to pick up a package in San Diego. After obtaining the package from a shady dealer, the police move in and pursue James across the city. James escapes by slipping into a restaurant and blending in with the staff.

After bringing the package of drugs to his father, James' dreams of a military career are almost dashed when Josh threatens to tell the military what he did that night so that James will be forced to stay with him and serve as his errand boy. Later, Emilio finds James on the beach outside his home and reveals he knew what happened, and that Josh won't dare talk to the military because he would implicate himself in the drug deal. Emilio tells James that only he can choose how to live his life. James goes on to be accepted by the Alliance and becomes a Marine

Powers and Stats

Tier: 9-A physically, 9-B to 9-A with weaponry, 8-B with high explosives rounds/grenades

Name: James Vega

Origin: Mass Effect

Gender: Male

Age: Around his mid-twenties by Mass Effect 3

Classification: Human, Lieutenant Commander, Alliance Navy Soldier

Powers and Abilities: Superhuman Physical Characteristics, Expert Hand-to-Hand Combatant, Weapon Mastery (Expert Marksman and Grenadier), Kinetic Barriers, Explosion Manipulation (Via Frag Grenade), Fire Manipulation (Via Incendiary Ammo), Damage Reduction and Boost (With Fortification)

Attack Potency: Small Building level physically (Comparable to Commander Shepard), Wall level+ to Small Building level with weaponry (Slugs fired by mass accelerator weaponry can reduce large chunks of rock wall to rubble in a couple dozen rounds as demonstrated by the YMIR mech during the assignment N7: Mining the Canyon), City Block Level+ with high explosives rounds/grenades

Speed: Massively Hypersonic (Able to move this fast), Relativistic attack speed with Mass Accelerator weaponry

Lifting Strength: At least Class 5, likely Class 10 (Comparable to Commander Shepard)

Striking Strength: Small Building level

Durability: Small Building level physically, City Block level with kinetic barriers (Scaling from Commander Shepard)

Stamina: Superhuman

Range: Standard Melee Range physically, Hundreds of Meters with mass accelerator weaponry

Standard Equipment: An assault rifle, A shotgun, an omni-tool and some grenades.

Intelligence: Unknown. A skilled soldier.

Weaknesses: Kinetic barriers are activated based on the speed of an attack. A melee attack is not fast enough to set it off. In addition, the shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.

Notable Attacks/Techniques:

  • Fortification: Reinforce armor using protective Foucault currents. Purge the current and send its charge to the gauntlets for increased melee damage.
  • Frag Grenade: Rip enemies apart with this shrapnel-packed grenade.
  • Incendiary Ammo: Shoots and enemies proceed to burst into flames.
  • Carnage: Rips a target to shreds with a vicious blast.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving James Vega
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