James T. Kirk
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship because while you're there, you can make a difference.


Captain James Tiberius Kirk was a male Human Starfleet officer in the 23rd century. He was arguably one of the most famous and highly-decorated starship captains in the history of Starfleet. As the Captain of the Constitution-class starships USS Enterprise and USS Enterprise-A, Kirk served Federation interests as an explorer, soldier, time-traveler, and diplomat.

Power and Stats

Tier: 10-A physically. At least 9-B with phaser against shields. At least 8-C with phaser against solid matter.

Name: James Tiberius Kirk

Origin: Star Trek (TOS, Movies 1-6, Generations)

Gender: Male

Age: 138 (At time of death)

Classification: Human, Starfleet member, Captain of the Starship Enterprise.

Powers and Abilities: Leadership skills, skilled tracker, skilled marksman and HtH combatant, very limited resistance to poison and Mind Control

Attack Potency: Athlete level physically. At least Wall level with phaser against shields (See weaponry explanation below). At least Building level with phaser against solid matter (See weaponry explanation below).

Speed: Athletic Human

Lifting Strength: Athlete Human

Striking Strength: Athlete Class

Durability: Athlete level

Stamina: Considerably above average

Range: Standard melee range, at least dozens of meters via his phaser.

Standard Equipment: Sub-space communicator, hand phaser (either Type 1 or Type 2)

Intelligence:  Above average. Kirk is a starship captain with high degree of education. He's knowledgable in various fields even if not to the same extend as the various specialists aboard the Enterprise. He's also quite good at negotiation, often defeating superior beings in arguments.

Weaponry Explanation: Star Trek phasers work through the generation of a subatomic particle known as nadions, which according to the guidebook and script can cause "liberation of atomic nuclei, disrupting nuclear forces". Basically, it causes a reaction in solid matter that causes a semi-perpetuating subatomic destruction effect, which lasts until the particles are expended. In other words, it is the particle to energy ratio that causes the damage not the actual energy (can be seen in this source: - site used for current accepted hand phaser calc). This reaction is clearly seen with clean "dissapearing" of objects hit by phasers, after being hit there is no more matter to react with. Phasers don't do as much damage as photon torpedoes against shields, b/c they focus less on raw energy output and more on damage caused by the particles which are blocked from reacting by the shields.

Weaknesses: Nothing notable

Notable Attacks/Techniques

-Inducted Self-Destruction: Kirk's negotiation skills and wits often allowed him to turn his opponent's logic against themselves. This often proves catatrophic for advanced machines that find an unsolvable paradox, either overloading or initiating their own termination in the process. Fans often call this Kirk "talking computers to death".

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