As the main and playable protagonist of Titanfall 2, Rifleman Jack Cooper forms a bond with his Titan, BT-7274, in the game's campaign, where he and his new ally must complete their mission that could save multiple worlds in the frontier from destruction. He stands with the Militia against the IMS, the two strongest factions in the Frontier.

Powers and Stats

Tier: 9-C. 9-B with Anti-Titan weapons

Name: Jack Cooper

Origin: Titanfall 2

Gender: Male

Age: Unknown, likely in his 20's or early 30's

Classification: Militia Soldier, Rifleman, Titan Pilot

Powers and Abilities: Peak Human physical characteristics, Double Jump (Pilot jet packs (in-game item called jump kits) allow them to perform a small midair jump once after leaping up in the air), Invisibility (with a kit called 'Cloak', he can become invisible, however attacking causes him to lose this power until he stops, and does not cloak exhaust from his jumpkit), Time Travel (for a short time in the story of Titanfall 2, he wore a wrist-mounted device that allowed him to indefinitely go back in time and then jump forward again at will. For a demonstration, see this video)

Attack Potency: Street level (Melee attacks instantly kill any Grunt, Spectre or other Pilot. Most weapons are capable of one shot kills as well) | Wall level+ with Anti-Titan weapons or devices such as the Arc Tool.

Speed: Peak Human to Superhuman travel speed (See this video, updated to 14.39 m/s), likely Subsonic reactions and combat speed (comparable to other pilots)

Lifting Strength: At least Athletic Human, possibly Peak Human (He is comparable to other Pilots, who can tear off entire sections of metal plates from Titans with their bare hands to create exposed areas on a Titan's chassis)

Striking Strength: Street Class (Able to kill humanoids in one kick, also easily break the necks of Grunts and other Pilots)

Durability: At least Street level, likely Wall level (Can survive 100 meter falls, explosive blasts at point blank, and shrugs off most bullets, even survive certain Titan weaponry)

Stamina: Extremely high (he can sprint for seemingly endless periods of time, wall run, and jump with ease over the course of entire battles)

Range: 1 meter with physical strikes, several dozen with most fire arms, with the exception of shotguns and explosives

Standard Equipment:

  • Jet pack (known as a jumpkit) for mid-air/wall jumps
  • Data Knife, a dagger with the ability to hack electronic devices such as Spectres to fight on the Pilot's side, and to hack computers and turrets

Intelligence: High (Skilled in multiple weapons, and Titan piloting) 

Weaknesses: His armor's H.U.D. and jumpkit system is not resilient to electrical overload


Notable Victories:

Notable Losses:

Inconclusive Matches: