|“||I'm not gonna be your worthless punching bag Deku forever... Kacchan. I'm... I'm the Deku who always does his best!||„|
|~ Izuku Midoriya to Katsuki Bakugou|
Izuku Midoriya (緑谷出久 Midoriya Izuku) was one of the unlucky 20 percent of people on Earth to be born without a Quirk, a natural superpower that is a basic biological function in the modern population, earning him endless amounts of torment and bullying in school. Even still, he dreamed of becoming an amazing Hero like his lifelong idol All Might, the #1 ranked Hero in the world. That impossible dream became a reality after a chance meeting with All Might, who granted Izuku his power. Now on the path to becoming the world's greatest hero, Izuku battles nefarious Villains, endless schoolwork and his own inner demons to become a worthy successor to the Symbol of Peace.
Powers and Stats
Tier: 9-A | 8-C | 8-C, High 8-C with Black Whip | High 8-C | 8-B
Origin: My Hero Academia
Age: 4 (First Appearance), 14 (Chapter 1-3), 15 (Chapter 3 to Hero License Exam Arc), 16 (Current)
Classification: Human, U.A. Student, Hero-in-Training, Bearer of One For All
Powers and Abilities: Superhuman Physical Characteristics, Skilled Hand-to-Hand Combatant, Statistics Amplification (Can increase his strength, speed and agility with One For All), Shockwave Generation (Can generate shockwaves with his attacks. Can shoot compressed air bullets using his upgraded gloves), Power Bestowal (Can give One For All to other people), Resistance to Mind Manipulation (Possesses a strong willpower that allowed him to overcome Shinsou's Brainwashing for an instant) and Power Absorption (It's implied that All For One can't steal One For All), Darkness Manipulation with Black Whip | Pseudo-Flight with 100% (Can propel himself through the air using wind pressure)
Attack Potency: Small Building level+ (Can cut through a One-Point Bot with an armor plate. Stronger than Shinsou, who can slightly hurt him) | Building level (Able to hurt Todoroki. Fought and injured Bakugou) | Building level+ (Can hold his own against Chisaki), Large Building level with Black Whip (The power of this Quirk caused Izuku even more pain than that caused by his 20%) | Large Building level (Convinced he could defeat Chisaki with one strike to the head) | City Block level+ (His 1,000,000% caused an earthquake that was felt hundreds of meters away, and his 100% is not much weaker. Defeated a Zero-Point Bot with a single punch). The Iron Soles double the attack potency of his kicks
Speed: Athletic Human (Ran 50 meters in 7.02 seconds while being thrown off balance by Bakugou's explosions) with Supersonic reactions and combat speed (Reacted to Todoroki's ice attacks at close range. Is usually able to react to most students) | Supersonic (Left a scratch on a serious Gran Torino. Ran faster than Stain's sword swing. Dodged a bullet) | At least Supersonic (Bakugou stated that Izuku is several levels faster than before) | Supersonic+ (Chisaki was unable to perceive Izuku's movements, and could only dodge his attacks because they were too predictable) | At least Hypersonic+ (Much faster than Iida using Recipro Burst)
Lifting Strength: Peak Human (Capable of lifting All Might, who weighs 255 kg. Dragged several tons of trash off a beach single-handedly over the course of ten months) | Class 5 (Sent Todoroki flying several meters away with a punch) | Class 10 (Lifted a steel beam with one hand) | Class 25 (Raised Chisaki's earth constructions with a stomp on the ground) | Class M (Sent Monster Chisaki flying hundreds of meters away with a kick)
Striking Strength: Small Building Class+ | Building Class | Building Class+ | Large Building Class | City Block Class+
Durability: Building level (Able to withstand several explosions from Bakugou. Withstood attacks from a heavily restrained All Might. Took blows from a casual Muscular) to Building level+ (Survived a large explosion with minor injuries. After his training with All Might, Izuku is able withstand the power of One For All 20% on his fingers without harming himself. Endured multiple attacks from Gentle in Lover Mode). Multi-City Block level with Iron Soles (The soles were intact even after Izuku kicked Monster Chisaki using Full Cowl 100%), City Block level+ with Full Gauntlet (The gauntlet was made to withstand the use of One For All 100% up to three times)
Stamina: Very high. Izuku trains almost constantly, even doing calisthenics during class, he also bears an iron will despite his timid demeanor and will continue to fight for as long as he needs to. At the beginning of his career, he was still able to think coherently with a broken arm and two broken legs while falling at terminal velocity after punching out a Zero-Point Bot. Later on, he was able to temporarily ignore the pain of using many times his normal output for One For All when 100% was enough to break all of the bones in his arm even while being pummeled by Muscular. He regained his composure soon afterward and was able to run all the way back to his camp from the top of a small mountain and was still able to fight until the crippling pain from his untreated injuries finally forced him to stop.
Range: Standard melee range. Several tens of meters with shockwaves, air bullets and Black Whip.
Standard Equipment: His Hero Costume, which is specially made by the Support Department to resist wear and tear and provides support to his arms and legs and protection to his face with its mouth guard. | Costume Gamma has improved gloves that provide additional protection and support for his arms along with Iron Soles attached to his red shoes that protect his feet and double the attack potency of his kicks. He later requests another pair of gloves from Hatsume that help him focus the air pressure released while using Full Cowl to utilize it as a compressed air projectile. Developed by Melissa Shield, the Full Gauntlet was given to Izuku after she realized he was limiting his output of One For All during the faux villain course at I-Island Expo, the device allows him to use his Quirk at higher percentages without the risk of self-injury.
Intelligence: Above Average. Izuku has proven himself to be exceptionally intelligent on many occasions. He has displayed keen skills of observation and analysis, coming up with a plan to escape dozens of fodder villains when trapped on a boat and can often be found mumbling his notes and thoughts to himself. It's usually his intelligence that's helped him more than his own Quirk. Gran Torino even complimented Izuku's intelligence, saying that Izuku is the type of person who thinks before he acts. Izuku also possess a borderline encyclopedic knowledge of heroes, villains and the overall world he lives in, making him very resourceful as a result. His time at U.A. has also allowed him to create his own signature Shoot Style, allowing him to hold his own against villains with many more years of combat experience than him.
Weaknesses: Using 100% of One For All's power will break the bones of the limb it's used in. Using 20% or more of his power causes his movements to become stiff and predictable due to the pain in his muscles and bones and will eventually cause harm to Izuku if used for too long. Black Whip is difficult to control if Izuku doesn't handle his emotions.
One For All: Izuku's Quirk gives him access to stockpiled power of the eight wielders before him, granting him an enormous boost in strength and speed. Though he still has to demonstrate superhuman speed, immense reflexes, and great durability to the level of All Might, Izuku has shown to be able to adequately control a small percentage of One For All's power, using it to increase his strength, speed, mobility, and agility. However, if Izuku doesn't disperse One For All across his body evenly, his limbs can be extremely damaged from the strength of his movements. In addition, the spirits of the previous bearers reside within him, allowing them to take limited control over Izuku's body to help him break out of mind control. Recently it has been discovered that in addition to the physical attributions, One For All can also pass on the Quirks of the previous bearers. Currently Izuku has shown one of them, and has the potential to learn and control five more Quirks.
- Detroit Smash: Izuku emulates All Might, but instead of smashing his fist into the ground, he throws an uppercut to release the power upward. This attack was powerful enough to smash through every floor of a multi-story building and bust a hole in the roof while generating a gust of wind so powerful that it shifted debris on the top floor and broke off several of its support pillars. However, this attack pulverizes the bones in his arm, effectively rendering it unusable.
- Delaware Smash: Focusing One For All's power into one or two of his fingers, he releases a tremendous amount of concentrated force at the cost of breaking those fingers. This attack is powerful enough to generate a fissure in water deep enough to keep aquatically-inclined villains from escaping after being pelted with Mineta's sticky balls. It was also powerful enough to repel the waves of ice that Todoroki sent to Izuku during the Sports Festival.
- 1,000,000% Delaware Detroit Smash: Izuku exceeds his normal 100% with an adrenaline-infused smash, blasting his opponent away with great force. This move was powerful enough to overpower Muscular's Muscle Augmentation, which matched Izuku's previous uses of One For All 100%, and incapacitate him.
One For All: Full Cowl: This technique allows him to activate up to 20% (Previously 5% which was then improved to 8%) of One For All throughout his body, letting the power course and flow through him instead of concentrating it in one location. Activating this technique gives him enhanced strength, speed, mobility, and agility. It also prevents him from breaking his bones whenever he uses One For All.
- 5% Detroit Smash: Izuku activates One For All: Full Cowl at 5% and delivers an enhanced straightforward punch to the opponent. He has also used this move in the form of a downward punch in the air.
- Delaware Smash Air Force: Izuku uses his upgraded gloves to direct a compressed air bullet against his foe, possessing enough concussive force to stun Gentle while he was in mid-air, giving Izuku an opening to catch up to him. He can fire up to four air bullets at once.
One For All: Full Cowl - Shoot Style: A variation Izuku developed to address the problem of his increasingly damaged arms, he channels the power of One For All primarily into his legs and lower torso, enabling him to use their naturally greater power to improve his striking strength and mobility by kicking his opponents.
- Shoot Style: St. Louis Smash: Izuku leaps into the air before swinging around to deliver a roundhouse kick to his opponent's face. Izuku used this move to incapacitate Gentle, who had been empowered by La Brava's Quirk to match Izuku's Full Cowl at 8% of its power.
One For All: Full Cowl - 20%: Izuku uses 20% of One For All's full power and distributes it throughout his body, giving him an even greater power and speed boost. While it won't cause his bones to break, it does put immense strain on Izuku's body, causing him great pain to the point that it feels like his bones are on the verge of breaking.
- Manchester Smash: Izuku leaps into the air and flips forward to bring down an axe kick upon his opponent. Although Chisaki managed to dodge it, it pulverized the ground thoroughly enough that Chisaki wasn't able to completely retaliate with his Quirk.
One For All: Full Cowl - 100%: Izuku activates One For All to its fullest extent throughout the entirety of his body, granting him a tremendous boost in speed and strength that allowed him to easily overwhelm the likes of Chisaki. However, using this ability in his current state would instantly break any limb he used, and he was only able to fully utilize this ability with Eri's help.
Black Whip: This Quirk allows the user to create tendrils of dark energy that can be used to attack opponents or grab objects at a distance and improve the user's mobility by dragging them towards that object. It was originally used by a former successor of One For All and currently used by Izuku.
Key: Base | 5% | 8% | 20% | 100% or Higher