Iria hails from the Batabitajira region of the planet Myce and is employed by Ghomvak Security & Investigations, a bounty hunting agency. She is something of a tomboy and is considered eccentric for her habit of wearing men's hair ornaments. Her hunter ID number is 9799-5. A hunter's rank is identified by the colour of a stone pendant which resembles a magatama. Iria's pendant as an apprentice is pink with two small dots on it, but when she receives her full license and ID number she is given a blue stone with three red dots on it. Although she is just a rookie at first and a bit reckless, Iria makes up for it with natural ability and a sharp mind. Her appearance in the OVA was designed by Masakazu Katsura, loosely based on the original designs by the creator of the Zeiram series, Keita Amemiya.

Powers and Stats

Tier: 9-C with guns, At least 9-B with explosive weapons and traps, Unknown with the Metis cannon | Low 7-C via Zone collapse

Name: Iria

Origin: Zeiram

Gender: Female

Age: Unknown (I:ZtA/Z1), 3 years older (Z2)

Classification: Mycean, Bounty Hunter

Powers and Abilities: Superhuman strength, speed, durability, agility/reflexes with power suit, transformation, skillful sharp shooter and unarmed combatant, sealing, knowledgeable handling of tech and equipment, able to levitate or glide through the air, preparation, traps and demolition expert, teleportation, can erect shields | Can create artificial dimensions via tech with prep, can take anyone out when it disappears

Attack Potency: Street level with guns, At least Wall level with explosive weapons and traps, Unknown with the Metis cannon (obliterated Zeiram's skeletal body) | Small Town level via Zone collapse, can take anyone out when it disappears

Speed: Superhuman with Hypersonic reactions and reflexes (can deflect blasts with a round house kick, can shoot targets moving at such speeds)

Lifting Strength: Unknown

Striking Strength: Street Class | Much higher

Durability: Wall level (hit by a flying concrete pillar like it was nothing) | Building level with shield (shield barrier have shown to protect the ships on re-entry)

Stamina: Fairly high

Range: Extended melee range, hundreds of metres with guns, several kilometres with the Zone

Standard Equipment: Armor suit, spear, various guns, knives and blades, traps, explosives, explosive darts, bazooka, sealing devices, glider, sword, various equipment/computer for teleportation and erecting the Zone

Intelligence: Above average, though have shown to rely on help to get out of difficult situations, knowledgeable use in tech, masterful prepper and use in weapons.

Weaknesses: Used to be impulsive, if hit in vital areas the shields may sustain damage and reduce potency, can perish along with the Zone when the dimension field expires

Key: Without Suit | With Suit | With Dimensional Field



Notable Victories:

Notable Losses:

Inconclusive Matches: