Infermon is an Unidentified Digimon whose name is derived from "Inferno" (Ita: Hell) and whose design is derived from the Y2K Bug. It has an appearance like a long-legged spider, and while its form is usually in an outstretched state, with its head and limbs extended, it is also able to assume a cocoon form, with its limbs retracted into its body. When it goes into its cocoon form, its defensive power is raised such that every attack is deflected, but it can only go forward in a straight line, and the fact that it cannot modify its trajectory is a clear weakness. It is able to penetrate every Network, despite the strength of their security. If Infermon is released from the Network, the world will probably then collapse into chaos.
Infermon is the Ultimate form of Diaboromon in Digimon: The Movie, but a minor villain in Digimon Fusion. Infermon is a spider-like Digimon able to withdraw into a hardened carapace to enhance its defense. Keramon warp-digivolves to Infermon in response to Agumon and Tentomon digivolving to their Champion forms, and at first, the DigiDestined assume Infermon is only a Champion Digimon. Izzy realizes they were mistaken when Infermon quickly overwhelms their own Digimon, and the children attempt to digivolve Greymon and Kabuterimon further to their Ultimate forms; however, Infermon shrewdly attacks the Digimon while they are still in the process of digivolving, incapacitating them so it can escape. Infermon then locates and hacks into a US military network, from which he launches a nuclear missile strike on the DigiDestined: one at Willis's location and one at Highton View Terrace. He is swiftly tracked down by WarGreymon, MetalGarurumon, Tentomon, and Patamon, but just as he seems to be on the verge of defeat, he digivolves once again, to Diaboromon. While in the US networks, Infermon uses the e-mail address "@@@@@@djm.dot.gov.ny.us" to taunt the DigiDestined.
Powers and Stats
Origin: Digimon Adventure: Our War Game
Age: Unknown, a few hours at the most
Classification: Unidentified Digimon, Ultimate Level of Diablomon
Powers and Abilities: Superhuman Physical Characteristics, can absorb data, Technopathy, Energy Projection, can retract its limbs into its body to increase his durability and deflect attacks and several others
Speed: Massively Hypersonic+ (Should be comparable to other Perfects)
Lifting Strength: Superhuman
Striking Strength: Solar System Class
Durability: At least Solar System level, likely far higher while hiding inside his caraspace (Was unaffected by Greymon's and Kabuterimon's attacks)
Stamina: Superhuman, exact level Unknown
Range: Several hundred meters, possibly up to a kilometer
Standard Equipment: Nothing notable
Intelligence: Has knowledge of the real world and digital world
Weaknesses: Cannot change his trajectory while it is hiding inside his carapace
- Hell's Grenade (Spider Shooter): Fires shells of destructive energy from the muzzle on the inside of his mouth.
- Cocoon Attack: Retracts his arms, legs, and head into a cocoon-like form for better defense and rams the foe.
Note: This profile covers Infermon as he appears in Digimon Adventure: Our War Game and Digimon Adventure 02: Diablomon Strikes Back.