Impa Great Sword


Hyrulean General, Impa (インパ, Inpa?) is a Sheikah tribe leader and incarnation of Impa who serves the Royal Family of Hyrule in Hyrule Warriors and Hyrule Warriors Legends. She is the trusted adviser to Princess Zelda and General of the Hyrulean Forces.

Powers and Stats

Tier: At least 6-B, likely High 6-B

Name: Impa

Origin: Hyrule Warriors

Gender: Female

Age: In her 30s

Classification: Sheikah

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Expert Swordswoman and Naginata Wielder, Skilled advisor and general, Regeneration (Mid-Low), Magic, Energy Blasts, Fire Manipulation, Water Manipulation, Shadow Manipulation, Wind Manipulation, Can create blades

Attack Potency: At least Country level, likely Large Country level (Capable of taking on Darunia, can kill King Dodongos with ease and harm Argorok)

Speed: Supersonic+ with Relativistic reactions/combat speed (Can run circles around King Dodongos and keep up with allies that can dodge Beamos beams)

Lifting Strength: Class 100 (Can match the physical strength of Volga and Darunia; one of the physically stronger members of the cast)

Striking Strength: At least Country Class, likely Large Country Class

Durability: At least Country level, likely Large Country level

Stamina: High

Range: Extended melee range with weaponry. Hundreds of meters with magic.

Standard Equipment: Giant's Knife, Guardian Naginata

Intelligence: As one of the last Sheikah, Princess Zelda's caretaker, and the Commanding Officer of Hyrule's Imperial Guard, Impa is a nearly peerless fighter, easily decimating hordes of enemies with her skills in close combat along with her proficiency in magic and leading her armies from the front.

In addition, she is a skilled tactician and military commander who inspires unshakable loyalty in her troops and is Zelda's closest adviser.

Weaknesses: Nothing notable



Notable Victories:

Notable Losses:

Inconclusive Matches:

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