|“||Imps, ferocious and agile demons, are found all over Hell and are often used in the front line during concerted attacks in either dimension. They revel in battle, feeding off their victims, when the hunger takes them.||„|
|~ UAC Report File 388OAOYT|
The Imp is the most common enemy in DOOM, acting as a grunt-demon to support the possessed humans wandering around. They are shown to be distrustful of other demons, often initiating combat with others. Theories currently say that they are lesser Summoners but this is not confirmed by any basis.
Powers and Stats
Gender: Seemingly genderless
Classification: Demonic Grunt
Attack Potency: Wall level (Strong enough to smash steel doors. Easily capable of killing lesser marines with both fireballs and melee strikes. Shouldn't be overwhelmingly inferior to a non-amped Doomguy.)
Speed: Subsonic+ movement speed. At least Massively Hypersonic+, likely Sub-Relativistic combat speed/reactions. (Faster than most other enemies found within the game. Should be comparable to Doomguy.)
Lifting Strength: Unknown, likely Superhuman
Striking Strength: Wall Class (Capable of dealing moderate damage to a non-amped Doomguy, as well as damaging other monsters within this tier. Can easily kill Former Humans with their bare hands. The strength of two Imps combined was enough to smash down a double-door made of steel)
Durability: Likely Wall level (Superior to Former Humans. Capable of withstanding gunfire, including blasts from a shotgun.)
Range: Standard melee range physically. Approximately 20 to 30 meters with fireballs. (Their aim with these becomes unreliable at longer ranges.)
Standard Equipment: None
Intelligence: Seemingly higher than most demons, as they employ tactics in combat.
Weaknesses: Physically weak and reasonably frail compared to other enemies in the game. All of them seem to have a negative disposition towards the more high-ranking demons. Some of them prefer to fight at a distance and will actively retreat when their target gets close to them.
- Lunge: The Imp leaps from whatever surface it is clinging to and attempts to scratch the player. (Only does this at medium range)
- Fireball: The Imp launches a fireball; slight chance of this fireball being charged, in which case it deals moderately higher damage.
- Swarm: Imps gather around the player (preferably via higher ground) and attempt to overwhelm them using guerrilla tactics.
Note: This is a composite profile of every version of the Imp to appear in the series, as they display similar stats, traits and behaviors across the franchise.