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Kof igniz render by blackshiki-d4qyfrm

Summary

Igniz (イグニス, Igunisu) is the final boss in The King of Fighters 2001. Igniz is 56 years old although his beauty makes him appear much younger. His handsome and youthful appearance was specifically created at the sponsors' request. He becomes the leader of NESTS after he kills Nests.

Powers and Stats

Tier: At least High 7-A

Name: Igniz (Igunisu)

Origin: King of Fighters

Gender: Male

Age: 56 years old

Classification: Human Martial Artist, leader of "NESTS"

Powers and Abilities: Superhuman Physical Characteristics, Longevity, Psychic Manipulation, Mind Manipulation, Telepathy,  Barrier Creation, Flight, Magic, Energy Manipulation, Astral Manipulation

Attack Potency: At least Small Island level (His power has the combined data of all King of Fighters competitors for 3 tournaments since King Of Fighters 99)

Speed: At least Massively Hypersonic (Can keep up with K', Kyo and Iori. At first he couldn't be touched by all of the teams leaders going at him along with those three)

Lifting Strength: Unknown

Striking Strength: At least Small Island Class

Durability: At least Small Island level (It took the combined might of K', Kyo and Iori to defeat Igniz)

Stamina: Very high (Fought all teams' leaders including Kyo and Iori and didn't break a sweat)

Range: Standard melee range. Hundreds of meters with projectiles.

Standard Equipment: A special suit which drew power from the data of all participants since 99'

Intelligence: Very skilled combatant who obtained power from the data of the King of Fighters participants during 3 tournaments and can draw power from the Milky Way galaxy. Leader and CEO of NESTS

Weaknesses: None notable

Notable Attacks/Techniques:

  • Fast Attacks: Igniz can punch, kick and use his tendrils with high speed.
  • Psychokinesis: Igniz has a vast array of psychic abilities.
  • Telepathy: Igniz is telepathically linked to his special suit.
  • Tentacle Attacks: Igniz can use the tentacles of his suit to attack the opponent by commanding them telepathically to do so.
  • Sentience Inducement: Igniz can grant his special suit with sentience of their own.
  • Reflect Projectiles: His suit can reflect projectiles.
  • Force Fields: Igniz can create force fields, which act as shields or projectiles reflector.
  • Flight: Igniz is capable of flight.
  • Ergokinesis: Igniz can channel energy, either naturally (his own) or artificially (through his armor).
  • Energy Projectile: Igniz can fire a projectile of white energy.
  • Energy Pillar: Igniz can create several pillars of white energy.
  • Energy Ball: Igniz can create a powerful ball of white energy.
  • Energy Blast: Through his suit, he can fire a blast of white energy from each of its tentacles.
  • Asterokinesis: Igniz' Ergokinesis can take the form of Cosmic Manipulation, gathering energy from the universe as a source of his power.
  • Energy Absorption: Igniz especial suit can absorb the energy of the galaxy, as in his particular universe in which receives energy from the Milky Way to destroy his opponent.
  • Divine Power: Igniz' powers could also be taken as divine, heavenly-like.
  • Divine Empowerment: Igniz can use his divine powers to empower himself or his special suit.
  • Divine Energy: Igniz manipulates holy energy, using it either through himself or his special suit. It takes the form of white energy.
  • Magic: Igniz can use mystical abilities seen in a few games. But there are theories that he uses this ability in their particular universe invoking the crystal ball that holds the opponent, a mystical symbol can be seen on the ground when Igniz uses this ability.
  • Great Strength and Resistance: Igniz is shown being very strong and sturdy this skill is supposed to come from his special suit.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: