Power and Stats
Tier: 8-A | At least 8-A
Age: Varies (Regularly can be from hours to weeks old and so on)
Classification: Mutants, Monsters
Powers and Abilities: Superhuman strength, durability, agility, endurance and speed, Regeneration (At least Low-Mid), Enhanced Senses (Can detect heat, see through walls and other solid objects as well as detect people infected with the virus), Adaptive Immunity to Pathogens and Parasites, Immortality (Types 1, 3 and 6), Enhanced hide renders them virtually immune to bullets as they'll cause holes that heal quickly, Immune to fall damage and extremely resistant to blunt force impacts due to the lack of a solid bone structure, can run up walls and other vertical surfaces.
Attack Potency: Multi-City Block level+ (Can obliterate helicopters and APCs by jumping onto them, could stalemate Alex Mercer) | At least Multi-City Block level+ (Are a lot tougher than other infected, was just as strong as mid game Alex, it's roar can destroy the floor bellow it)
Speed: Supersonic+ (Can keep up with Alex Mercer) | At least Supersonic+ (managed to stay on the run from Alex Mercer)
Lifting Strength: Class K (can throw trucks and the haul of APCs long distances) | At least Class K (Can lift and throw M1 Abrams Tank Hauls and are a lot stronger than the other infected)
Striking Strength: Multi-City Block Class+ (Can destroy helicopters, trucks with a single blow, tanks such as M-1 Abram Tank require much more force) | At least Multi-City Block Class+ (On par with Alex Mercer, much stronger than the other variations)
Durability: At least Multi-City Block level (Could take hits from Alex Mercer and survive a single tank shell) | At least Multi-City Block level (Much tougher than other infected, can take blows from Alex Mercer and it takes a well focused strike from Blackwatch to take one down)
Stamina: Nearly limitless
Range: Extended melee range. Several meters with shockwaves.
Standard Equipment: None notable
Intelligence: Surprisingly while not exactly intelligent they're quite smart. Capable of performing ambushes and well coordinated attacks without command from the Hive Mind. Leader Hunters are much smarter. Though they're not exactly versed in any form of formal combat and prefer to brutally maul anything that stands in their way.
Weaknesses: Even though they have a healing factor, they take very long to regenerate limbs and decapitation is an instant kill. | Leader Hunters have two brains, if they're both punctured or damaged, it can put it in a recovery state leaving it helpless for a certain amount of time.
Key: Hunters and Brawlers | Leader Hunters