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HELL KNIGHT
The Hell Knight is a towering brute built for combat deep in the bowels of Hell. These diabolical beasts are the prized gladiators of the demon-horde. They relentlessly stomp towards their target, smashing their massive fists into the ground to create shockwaves that stagger their opponent and leave them vulnerable to bone-crushing melee attacks. The Hell Knight's powerful legs allow it to leap across large distances effortlessly, quickly closing the gap to its enemy.
~ UAC Report File DLF11557

Summary

The Hell Knight (or Knight of Hell, if you prefer) is a subordinate to the Baron of Hell and is comparable to it in physical strength. These beings are eyeless and malformed, maintaining a completely flat face (although they function very well).

Powers and Stats

Tier: At least 9-B, likely 9-A

Name: Hell Knight

Origin: DOOM

Gender: Male-like physique, presumed genderless

Age: Unknown

Classification: Belligerent Demon

Powers and Abilities: Enhanced Senses, Superhuman Physical Characteristics, Temporary Stun Inducement, Plasma Manipulation

Attack Potency: At least Wall level, likely Small Building level (Both its strikes and its projectiles are comparable to the Revenant's missiles. Can kill a Doomguy wearing Security Armor in just a few hits.)

Speed: Subsonic+ movement speed. At least Massively Hypersonic+, likely Sub-Relativistic combat speed/reactions. (Comparable to Doomguy, albeit slower. Roughly equal to the Baron of Hell.)

Lifting Strength: At least Class 1, likely Class 5 (Somewhat comparable to the Baron of Hell)

Striking Strength: At least Wall Class, likely Small Building Class

Durability: At least Wall level, likely Small Building level (Superior to the Cacodemon. Able to withstand multiple missiles from the Revenant)

Stamina: Superhuman

Range: Several hundred yards via plasma bolts. (Can chase Doomguy from one side of the map to the other)

Standard Equipment: None

Intelligence: Unknown. Takes orders from the Baron of Hell, but is sufficiently skilled in combat on its own.

Weaknesses: Likely as not to attack anything it comes across, especially when hit by stray projectiles. Extremely reliant on brute force during most encounters, lacking any sort of elaborate combat tactics.

Notable Attacks/Techniques:

  • Shockwave: The Hell Knight will smash the ground, temporarily stunning those around it and giving it a chance to leap and attack
  • CQC: Stated to be a close quarters combat master of sorts, often delivering uppercuts and lunge attacks.
  • Plasma Bolt: Similar to that of the Baron of Hell. The Hell Knight generates a bolt of plasma within its hand before hurling it at its opponent.

Note: Despite being a composite profile of every incarnation of the Hell Knight to appear within the series, the monster's physical stats are mainly drawn from the original games and the 2016 reboot. DOOM 3 is set within a different continuity from the rest of the series and is generally inconsistent with the other titles, so their significantly higher stats within that game should be considered an outlier.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: