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HELL GUARD
The borderlands between Titan's Realm and the Great Steppe is home to one of the most ferocious demons yet found - the (biomech) Hell Guard. While there has been no direct human contact with the beast it was discovered by Scout-Bots during the second Project Lazarus Tethering Operation (MTC 2147/016). Confronting this demon signaled the end of the expedition, but the Scout-Bots did manage to send data to the relay beacons before they were destroyed.
~ UAC REPORT FILE: SHTO36U3

Summary

The Hell Guard is actually just a vessel for a parasitic host that controls its host completely. These act as a powerful general among the armies of Hell itself and are judged to be the most difficult boss battle of the DOOM reboot.

Powers and Stats

Tier: 7-C

Name: Hell Guard

Origin: DOOM

Gender: Seemingly genderless

Age: Unknown

Classification: Parasitic Demon

Powers and Abilities: Immortality (Type 6), Fire Manipulation, Energy Manipulation (can create a wall of Argent energy), Superhuman Physical Characteristics, Enhanced Durability via Natural Armor, Forcefield

Attack Potency: Town level (Far superior to the Baron of Hell. Capable of harming the Doom Slayer with its attacks.)

Speed: Subsonic+ movement speed. At least Massively Hypersonic+, likely Sub-Relativistic combat speed/reactions. (Easily comparable to Doomguy. More physically agile than the Cyberdemon.)

Lifting Strength: LikelyClass 25 (Should be comparable to the Cyberdemon)

Striking Strength: Town Class (Should be far superior to the Baron of Hell. Strong enough to harm the Doom Slayer.)

Durability: Town level (Capable of taking blasts from the BFG9000), higher with forcefields

Stamina: Superhuman, possibly higher.

Range: At least several dozen meters with ranged attacks

Standard Equipment: Powerful mace, magical staff

Intelligence: Unknown

Weaknesses: None notable

Notable Attacks/Techniques:

  • Mace Leap: A Hell Guard with a mace will leap forward, smashing its foe
  • Fireball: Even more powerful than the Imp's, the Hell Guard uses its staff to launch a deadly fireball at its opponent
  • Flamethrower: A stream of fire used to incinerate the Hell Guard's opponents.
  • Wave of Hell Energy: Shoots waves of raw Argent energy; can also create a short-range explosion like this
  • Fire Whirlwind: Spins to fire his flamethrowers and fireballs at a much higher rate, destroying most of its surroundings
  • Forcefield: A powerful energy shield which surrounds the Hell Guard whenever it's not attacking. The shield is powerful enough to absorb blasts from the BFG9000 without faltering.

Note : These beings seem to attack in pairs or groups

Videos

DOOM 4 Hell Guards Boss Fight04:51

DOOM 4 Hell Guards Boss Fight

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: