Hank basic

Powers and Stats

Tier: At least 9-C physically, 9-A with weapons | 9-B physically, 9-A with weapons. | 9-A normally, Unknown with Halo powers

Name: Hank J. Wimbleton

Origin: Madness Combat

Age: Unknown

Gender: Male

Classification: Human

Powers and Abilities: Superhuman strength, speed, and durability, expert in Martial Arts, Weapon Mastery, Immortality (Type 4), Energy Absorption and Projection after gaining some of the Halo's powers

Attack Potency: At least Street level physically (Capable of easily beating athletic humans to death). Up to Small Building level with weapons. | Wall level physically (Stronger than before and capable of tearing athletic humans to pieces with little to no difficulty. Physically comparable to the likes of Jesus). Up to Small Building level with weapons. | Small Building level normally. Unknown with Halo powers (Capable of matching The Auditor).

Speed: Superhuman with at least Supersonic reactions (Deflected automatic fire)

Lifting Strength: Unknown | At least Class 1 (Casually flipped a vending machine with one hand) | At least Class 1, likely higher (Much stronger than his previous forms, managed to force back The Auditor's giant sword with a single hand)

Striking Strength: Street Class | Wall Class | At least Small Building Class

Durability: At least Street level | Wall level (Was fine after being punched through walls by Jesus and Tricky, and survived being clubbed across a canyon by Mag Agent: Torture) | At least Small Building level. Immortality makes him difficult to kill.

Stamina: Incredibly high. Capable of fighting for extended periods of time while badly injured.

Range: Melee range, further with weapons. | Extended melee range, further with weapons.

Standard Equipment: Any number of melee and ranged weapons, ranging from swords and axes to rifles, pistols, and shotguns.

Intelligence: Incredibly proficient and experienced in combat and in the use of weaponry.

Weaknesses: None notable.

Key: MC1 - MC4 | MC5 - MC7 | Mag Hank

Note: Hank's immortality is not all that reliable in combat situations - the time it takes to kick in varies depending on the Higher Powers' whims, and sometimes it does not kick in at all.


Notable Victories:

Notable Losses:

Inconclusive Matches: