|“||For as long as humanity can recall walking the surface of Remnant, so do they remember this wicked force.||„|
The Creatures of Grimm were created by the younger brother. Ancient human cultures believed the Grimm were animals possessed by evil spirits, or even the tortured spirits of animals themselves. Further study has disproved this theory over time however, due in part to the discovery of even more horrific misshapen species of Grimm which have no animal counterparts (such as Creeps). With the discovery of new types of Grimm every day, scientists are left with more questions than answers.
Grimm come in a variety of shapes and sizes; the latter appears to be a factor of age. They are said to be the only creatures without souls, thus being deprived of the use of Aura, but making up for this with strength and savagery. Grimm are stated to be attracted to generally negative feelings such as sadness, hostility, anger, fear, etc.; and even congregate to areas that, although humanity has long since abandoned, still hold residual traces of these feelings.
This behavior will even lead to them to join in on an attack in progress if the humans being attacked begin to panic. Grimm typically form packs or other types of large groupings with other members of their own specific species. While some lone Grimm may stray from the pack for hours or even months, they will inevitably rejoin their group to continue their instinctive drive to hunt the people of Remnant and destroy any artificial creations associated with them.
The longer a Grimm lives, the larger it becomes, with species such as the Nevermore ranging from the size of an average bird of prey to massive pterosaur-sized beasts after hundreds of years. Although Grimm have a more reckless nature during their youth, older Grimm who have managed to survive their battles have the tendency to learn from their experiences. While sometimes requiring hundreds of years, the Grimm's accumulated experiences over the course of surviving their battles with man can cause them to begin exercising caution.
This perverse form of self-preservation can even lead them to avoiding unnecessary conflicts altogether. Yet, despite this ability to learn, their instinctual hostility still remains, as shown by their preference to patrol the borders of Kingdoms for any weaknesses they might someday exploit. This demonstrates that for all their apparent intelligence, older Grimm simply use it as a means to become more effective in their singular drive and purpose, to kill.
Grimm display no enmity towards normal animals, and they only clash during territorial disputes. Humans and Faunus are the only races they attack on sight. Grimm can also choose not to eat and it is commonly believed that they do not require sustenance. When Grimm die, their corporeal form evaporates, preventing detailed anatomical or biological studies. This also means that Huntsmen that kill for sport cannot stuff and mount Grimm bodies as trophies (making do with replicas instead).
Also of interesting note is that Grimm usually die off when in captivity (if they cannot kill their captors or escape first), implying that they cannot be kept alive by normal means. If the theory of Grimm not needing to feed is true, it is entirely possible that they survive on negative emotions or the act of killing in itself.
Powers and Stats
Tier: Unknown. 8-C to Low 7-C
Name: The Creatures of Grimm
Classification: Creatures of destruction
Age: Varies, some can live to be several decades old (Younger Grimm tend to be smaller with less pronounced features, while older Grimm tend to have more pronounced features such as large spikes and bone-like plating)
Population: Several thousands, likely a few million
K-Level: Below Type 0
Weaknesses: The young ones attack with no strategy, sometimes simple minded
Industrial Capacity: None
Holdings: Most of the world of Remnant, save for the four kingdoms and a handful of villages
Powers and Abilities: Superhuman Physical Characteristics, Experts in stealth, Can evolve and become more durable to any weapon, Can learn from their mistakes and improve their strategies, Can detect evil emotions, Very durable armored plating, Immunity to soul manipulation (Due to the lack of a soul), Venom (Death Stalker), Spin Dash (Boarbatusks)
Attack Potency: Unknown Creeps, Boarbatusks, Beowolves, and Geists (Creeps are among the weakest Grimm but can still pose a threat to Huntsmen and Huntresses, A young Boarbatusk was able to disarm Weiss, Beowolves can easily kill humans even when they have special armor, All three are able to easily destroy Atlesian Knight-200 androids, Geists on their on have yet to display any combat ability and rather ran away once their body was destroyed). Building level Alpha Ursa and King Taijitu (Alpha Ursa are physically stronger than Beowolves and one was able to easily overpower Cardin Winchester, During the Grimm Invasion a King Taijitu literally crushed a bakery). Multi-City Block level Death Stalkers, Nevermores, Griffons, Beringel, and Petra Gigas form Geists (A Nevermore is capable of producing this much energy with its charges and could easily take on all four members of Team RWBY, A Death Stalker was capable of breaking out of Weiss’ ice, something that previously stopped the Nevermore in its tracks, and could fight evenly with Team JNPR, A Griffon killed Roman Torchwick, A Beringel on its own matched Ruby in combat, and a Possessed Geist fought on par with Jaune, Nora, Ren, and Ruby simultaneously). At least Multi-City Block level Goliaths (Goliaths are stated to be among the strongest species of Grimm). Small Town level Dragon (Casually destroyed a mountaintop)
Speed: Possibly Massively Hypersonic+ reactions for Creeps, Boarbatusks, Beowolves, and Geists (Can still pose a threat to Hunters and Huntresses). Massively Hypersonic+ combat speed and reactions for Death Stalkers, Nevermores, Griffons, Beringel, and Petra Gigas form Geists. Massively Hypersonic+ for combat speed and reactions Goliaths and Dragon. Supersonic movement speed for large aerial type Grimm.
Lifting Strength: Unknown
Striking Strength: Unknown Creeps, Boarbatusks, Beowolves, and Geists. Building Class Ursai and King Taijitu. Multi-City Block Class Death Stalkers, Nevermores, Griffons, Beringel, and Petra Gigas form Geists. At least Multi-City Block Class Goliaths. Small Town Class Dragons
Durability: Unknown Creeps, Boarbatusks, Beowolves, and Geists. Building level Alpha Ursa and King Taijitu. Multi-City Block level Death Stalkers, Nevermores, Griffons, Beringel, and Petra Gigas form Geists. At least Multi-City Block level Goliaths (Stated that Ruby's high-impact sniper rounds would do nothing more than irritate a Goliath). Small Town level Dragon (Should be able to survive its own hits)
Range: Standard melee range, Hundreds of meters with projectile feathers (Nevermore only) and Grimm summoning (Dragon only)
Intelligence: Varies depending on age (Their intelligence increases as age, to the point where creatures such as the Goliaths, which are several centuries old, are able to utilize coherent strategies and recognize the threat humans pose to them)
They are first shown in the "Red" Trailer as Ruby's opponents. They attack like a regular wolf would, with clawing and lunges, and no special skills or abilities demonstrated as of yet.
Their behavior varies depending on age. Younger Beowolves do not act like normal wolves, lacking any sense of self-preservation. They relentlessly attack no matter how hurt they are or how many of their pack members are slain. Older Beowolves gain a sense of self-preservation like normal wolves and eventually become more intelligent than them, observing their allies, retreating when needed and developing strategies for future encounters against Huntsmen and other threats.
They are extremely agile, as seen when they stalked Ruby through the Cliffside Forest, as well as in their subsequent fight with her.
Alpha Beowolves are a much more dangerous, armored version of the Beowolf. Alphas are easily capable of destroying a pair of Atlesian Knight-200 androids, literally ripping them apart. Unlike the standard Beowolves which are easily dispatched in droves by trainee Huntsmen and Huntresses, this one was able to put up an intense (albeit brief) fight against Ironwood.
The Boarbatusk mostly tends to charge directly at its target, relying on its massive tusks to grapple with opponents. However, it also has displayed the ability to spin forward along its spine. It appears to be as intelligent as wild boars, seeing how it deliberately disarmed Weiss.
The Boarbatusk's upper body is heavily armored. It has demonstrated the ability to withstand stabbing and cutting attacks to its upper body without any apparent injury. Despite the Boarbatusk's heavy armor around its body, its underside has little to no armor and is the Grimm's only apparent weak point. As a result, it is completely defenseless when on its back and is easily dispatched in this position.
Due to the Creep's limited combat appearances, it's unknown as to what specific abilities, if any at all, these Grimm possess. They are shown to be very fast in their movements however, and can chase a speeding train with ease.
In RWBY: Grimm Eclipse, in the subterranean ruins of Mountain Glenn beneath the abandoned Merlot Industries facility Team RWBY encountered a mysterious new explosive variety of Creep. These Creeps glowed with a green color and exploded violently when near to an enemy, making them incredibly dangerous. Doctor Oobleck speculated that these creeps were mutants or modified, though who "modified" these Creeps, and to what end, is not known.
Other than the obvious attacks using pincers, a bite and a sting, not much is known about its attacks as it is yet to perform any. Its stinger appears to glow in the dark, though the exact purpose of this is not known (though it did serve as a lure for Jaune). However, the use of its stinger was only seen once, on Ruby, where it failed when Weiss froze its tail in an ice barrier, saving Ruby. It implies that the Death Stalker uses its stinger like any other scorpion, as a jab for poisoning its prey. However, it is unknown what, if anything, lies in its stinger. It is also shown to possess immense physical strength, as it was able to shatter the rocks around a small cave entrance in order to escape, as well as many trees of the Emerald Forest while chasing Pyrrha, and was also able to fling Jaune a considerable distance using only its tail. The Death Stalker also seems to have a surprising amount of speed for its size, as it was able to catch up to a fleeing Pyrrha, even though she had a head start.
It is also highly resistant to damage, withstanding bullets from Crescent Rose, StormFlower, and Miló with ease. It has also been shown to resist blades such as Crescent Rose, StormFlower, and Gambol Shroud. However, the armor seems to be weak near its unions, as seen when Team JNPR cut off the stinger of one in "Players and Pieces." Also, heavy artillery seems to be able to pierce through its armor, as seen in "Breach," when Coco killed one with her weapon. Despite its resistance to damage, the Death Stalker seems to be slightly affected by strong blows, such as those from Nora's Magnhild, which left it disoriented a few times. The only object shown to be capable of piercing the Death Stalker's cephalothorax is the Death Stalker's own stinger, which falls directly into the beast's head after being severed from its tail.
A species of Grimm that are slower, but possibly stronger than Beowolves, being able to shrug off several blasts from Ember Celica. Ursa Minor seem to prefer attacking in pairs, suggesting ties of pack or familial origins when hunting prey, while the Ursa Major that appeared in "Forever Fall, Pt.2" was far larger and stronger, effortlessly overpowering Cardin and managing to endure a direct slash to its unarmored belly from Jaune's sword. It was only defeated when Jaune decapitated it.