Powers and Stats

Tier: High 6-A4-B

Name: Grim Tuesday

Origin: Keys to the Kingdom

Gender: Male

Age: Over 10,000 years old

Classification: Latter Day, Trustee, Superior Denizen, Lord of the Far Reaches

Powers and Abilities: Reality Warping (Can create and manipulate pocket universes), control over Nothing, Time Manipulation (Can stop and loop time), Telepathy, Telekinesis, Superhuman Physical Characteristics, Creation, Death Manipulation, access to the Improbable Stair, Regeneration (Low-High), Immortality (Types 1 and 2), Statistics Amplification (His key allows him to amp his stats), Void Manipulation, Text Manipulation, Can destroy matterBiological Manipulation (Sorcerers are capable of inverting insides out of the body), Immunity to diseases, Resistance to Fate Manipulation (Denizens of the House lack records, and are thus fateless)

Attack Potency: Multi Continent level (Can create powerful Sun Bursts and is superior to Sunsprites, comparable to although weaker than Drowned Wednesday) | Solar System level (Can create pocket worlds containing multiple stars and solar systems)

Speed: At least FTL (Comparable to Mister Monday) | FTL+ (Vastly faster than before)

Lifting Strength: Class T+

Striking Strength: Multi-Continent Class | Solar System Class

Durability: Multi-Continent levelSolar System level

Stamina: Very high, possibly limitless

Range: Insterstellar, Universal+ with the Second Key

Standard Equipment: The Second Key

Intelligence: Controls most the enterprise of the House and can trick others into being his slaves

Weaknesses: He cannot create objects of his own invention, and instead copy from the Secondary Realms; Greed; exposure to Nothing.

Notable Attacks/Techniques:

  • Replication: Upon having a good look at something just once, Grim Tuesday can perfectly recreate it, as well as combining various different objects together
  • Worldet Creation: Can create pocket universes by stealing parts of the Secondary Realms or the House away to pocket universes, can do this to entire solar systems

Key: Base | With the Second Key


Notable Victories:

Notable Losses:

Inconclusive Matches: