Thrawn Legends

Thrawn Rebels

To defeat an enemy, you must know them. Not simply their battle tactics, but their history, philosophy, art.
~ Thrawn

Powers and Stats

Tier: 9-C physically. 9-A with blasters | 9-A physically. 9-A with blasters

Name: Thrawn (real name in Chiss is Mitth'raw'nuruodo)

Origins: Star Wars

Gender: Male

Age: Unknown (older than his 40's and most likely in his 50's by the time of Heir to the Empire) | Unknown

Classification: Chiss, Chiss Defence Fleet Commander, Grand Admiral of the Imperial Navy

Powers and Abilities: Peak Human to Superhuman Physical Characteristics, Enhanced Senses (Has slightly enhanced hearing compared to humans. Also has enhanced eyesight and can see in the infrared spectrum, which allows him superb eyesight in low light and night time conditions compared to humans), Skilled hand-to-hand combatant, skilled marksman, Superhuman knowledge of entire races, collective fight-or-flight responses and tactics, manipulative psychology techniques, a master of unprecedented naval warfare, brilliant tactical and strategic mind, also is capable of reading an alien species mindset through their art and culture, etc...more or less base-line or peak-human abilities in everything else for a Chiss male

Attack Potency: Street level physically. Small Building level with blasters (Military grade heavy blaster pistols and blaster rifles pack such firepower. Thrawn is known to carry a military issue heavy blaster pistol on his person) | Small Building level physically (Can trade blows with and even overpower an Imperial Sentry Droid). Small Building level with blasters (Carries a heavy blaster pistol on his person. It likely packs this kind of firepower)

Speed: Peak Human | Peak Human with Superhuman reflexes (Can trade blows with Imperial Sentry Droids)

Lifting Strength: Peak Human | At least Peak Human, likely higher

Striking Strength: Street Class | Small Building Class

Durability: Street level | Small Building level (Intercepted a physical blow from an Imperial Sentry Droid without much trouble)

Stamina: Peak Human | At least Peak Human

Range: Standard melee range, dozens of meters with blaster pistol | Standard melee range, dozens of meters with light repeating blaster

Standard Equipment: Comlinks, blaster pistol | Comlinks, RK-3 blaster pistol

Intelligence: Extraordinary Genius (Capable of outsmarting Captain Parack's seasoned Stormtroopers and officers, while stranded on a planet for over a basic year's time, if not longer, without any modern equipment or technology, could completely confuse and disorient even military geniuses such as Admiral Ackbar, Admiral Draysen, General Belis on a routine basis; was more than efficient in using a limited number of Star Destroyers, and other warships for maximum effectiveness against much more powerful and larger New Republic ships; nearly captured Luke Skywalker twice with his plans and ambush techniques and was almost always on the offensive, never losing except for one set-back dealt to him by the main heroes of the New Republic and another during the final battle of Sluis Van when Grand Admiral Thrawn was assassinated by his bodyguard. Overall, absolutely terrifying as a military opponent; almost twenty years later even promising admirals in the New Republic such as Kre'fay were using Thrawn's personality and intelligence in simulated AI battles as an opponent for a benchmark of the highest competence as commanders of large scale tactical and strategic battles before the Yuuzhan Vong invasion) | Very high (A brilliant military leader, strategist, tactician, and schemer who managed to crush a rebellion in an entire sector with limited forces and resources at his disposal. Can discern the psychology of individuals and even entire races from their artwork and history. Master manipulator who uses what personnel and resources he has at his disposal to carry out plans which seem like failures in the short term but reap benefits in the long term. Seemingly also a skilled investigator who can quickly identify potential moles and other internal threats)

Weakness: Nothing notable | Nothing notable

Key: Legends continuity | Disney continuity


Notable Victories:

Notable Losses:

Inconclusive Matches:

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