Goro Majima (真島 吾朗, Majima Gorō.). A lieutenant of the Shimano family, Shimano's right-hand man and head of the Majima Family, Majima is an acquaintance of Kiryu with a twisted sense of loyalty. His temper and lack of mercy earned him the nickname "the Mad Dog of the Shimano Family". Because of his friendship with Kiryu he believed himself to be the only one entitled to kill him, and nearly died attempting to protect that right. He is also the sworn brother of Taiga Saejima and fights him with as much desire as he does Kiryu.
Powers and Abilities
Name: Goro Majima, The Mad Dog of Shimano
Origin: Yakuza Series
Age: 24 (As of Yakuza 0), 49/50 (As of Yakuza 5), 52 (As of Yakuza 6)
Classification: Human, Yakuza, Right Hand man of the Shimano Family (Formerly), Head of the Majima Family
Powers and Abilities: Peak Human running speed, Superhuman strength, durability, combat speed and reflexes, Martial Arts (Mad Dog of Shimano; a knife fighting style that makes use of quick knife slashes as a well as a mixture of punches and kicks. Also has other fighting styles), Able to use a variety of weapons to great effect (Most notably when using his knife)
Speed: Peak Human running speed with Transonic combat speed and reflexes (His attacks move this fast to the point of looking like blurs, able to keep up with Kazuma in all of their fights)
Lifting Strength: Class 5
Striking Strength: Small Building Class+ (Crumbled an entire floor during his second fight with Kazuma in the original Yakuza game)
Durability: Small Building level+ (Can take hits from Saejima and Kazuma)
Range: Standard melee range (Unarmed), Extended human melee range (With various weapons)
Standard Equipment: A tanto, a baseball bat
Intelligence: Highly skilled fighter. Is also the head of his own family. Has also managed a construction business. Is very fluent in the use of weaponry, ranging from his signature knife, to wielding a katana, a baseball bat, and so on.
Weaknesses: Normal human weaknesses, questionably insane.
- Thug Style: Majima's canonical style throughout Yakuza 0. A basic yet powerful style relying on rough martial arts and street fighting. Majima's fighting ability is more refined in comparison to Kiryu's, using agile punches and kicks to take down enemies, and later in the game, string together very long combos with the "Combo Boost" set of abilities. This style has a wide variety of hidden tricks and underhanded abilities, and represents Majima's elegant and professional yet brutal handling of foes as Sotenbori's Lord of the Night. As a balanced style that bears blue Heat.
- Slugger Style: The second fighting style that Majima learns in the game: A Power style that focuses on brute strength and is marked by Majima's use of a bat. Slow but powerful, Majima emphasizes his skill with a variety of weapons in combination with his simple yet effective metal bat to create an entirely new form of martial arts said to be more dangerous than anything he could achieve with a sword. Many attacks can be charged for maximum damage and the ability to attack through enemies' guards. This styles Heat color is yellow.
- Breaker Style: The third fighting style that Majima learns in the game: A capoeira-like style that combines martial arts and breakdancing. The Breaker style is best known for its ability to quickly stun enemies with a flurry of dance moves, landing hits a very rapid rate with many spinning techniques, as well as its emphasis on Majima's agility and unconventional means of fighting. This styles Heat color is light purple.
- Mad Dog of Shimano: A style whose moveset is based off Majima's attacks as a boss throughout the series, the Mad Dog style is very elegant yet deadly. In combat, Majima relies on his signature "Demonfire Dagger", utilizing slick and acrobatic fighting techniques. The best of Majima's other styles, such as the weapon expertise of Slugger, the unconventional if not nonsensical movements of Breaker, and the underhandedness of Thug meld into what is Majima's one-and-only signature fighting style. This styles Heat color is dark purple.