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Gork & Mork.

At the moment of entry, Vulkan felt the overwhelming nature of Ullanor pouring into him. He witnessed and participated in the unimaginable orkishness of Ullanor, feeling himself drawn out into a web of waaagh power stretching across many star systems, the pulsing tendrils feeding back into his being even as his presence radiated energy into those around him.

That power echoed back through time, past the Horus Heresy to the primordial origins of the orks themselves. He was one with the nature of the orks, and saw for the briefest moment two green-skinned behemoths battering each other with bare fists at the dawn of time before even mankind was born.

The sensation of something around his throat dragged Vulkan back to the present, staring into the rage-filled eyes of the Great Beast. Both claws were on his throat, squeezing the life from the primarch.

Having seen the nature of the waaagh-force that bound the orks together, guessing at its nature from his own dark experience of Chaos, Vulkan was struck by a revelation. All things were interconnected. The orks seemed random but they were not. They were emergent. Trial and error always began with wildness and accidental circumstance, but it honed and refined. It evolved.

~ The Beast Must Die

Summary

Gork and Mork are the Gods of the Orks, the echoes of the Greenskin race in the Empyrean, the fathers of the WAAAGH! and all-round thugz. Gork is brutal but kunnin' and Mork is kunnin' but brutal. What more is there to say? Look at them wrong and they'll kick yer teef in. Whilst Gork smashes you over the head with his huge spiked club, Mork will give you a staggering low blow, demonstrating the kunnin-ness and brutality of the Orkish Gods. Ork Stompas and Gargants are built in honour (and possibly in the likeness of) the two mighty Greenskin Gods. The Mekboyz who build them work from a vision held within their imagination that they believe has been sent to them by Gork and Mork, usually inspired during the onset of a new WAAAGH!.

Powers and Stats

Tier: Likely 2-B | At least 1-B, likely High 1-B

Name: Gork and Mork

Origin: Warhammer 40,000/Warhammer Fantasy

Gender: Inapplicable, Genderless like all Orks are

Age: Inapplicable, existing beyond the Concept of Time

Classification: Ork Gods of WAAAGH!, Kunnin' Brutality & Brutal Kunningness, Embodiment of all WAAAGH!-energy

Powers and Abilities: Reality warping, Time manipulation, Spatial manipulation, Immortality (Type 4 and 8), Exist beyond the laws of physics, Incorporeal, Acausality, Higher-Dimensional ManipulationMind ManipulationTelepathy, Being brutal but kunnin', Also being kunnin' but brutal

Attack Potency: Likely Multiverse level (Comparable to the Chaos Gods) | At least Hyperverse level (Transcend the full scale of the materium, which is composed of countless dimensions too great to be adequately expressed through human language), likely High Hyperverse level (Gork and Mork are said to stand amongst the most powerful Gods of the Warp, and to be capable of battling with each and any of them in fights that end in stalemates. The Greenskins hold that Gork and Mork are the strongest deities there are, being above both the Chaos Gods and the Emperor, but this is their mythology and thus greatly exaggerated and biased)

Speed: Omnipresent within their realm

Lifting Strength: Immeasurable Immeasurable

Striking Strength: Likely Multiversal | At least Hyperversal, likely High Hyperversal (Supposedly capable of harming the "physical form" of the Chaos Gods)

Durability: Likely Multiversal | At least Hyperverse level, likely High Hyperverse level (Supposedly able to take beatings from the Chaos Gods' "physical forms" and from each other, always coming back for more)

Stamina: Infinite

Range: Likely Multiversal | At least Hyperversal, likely High Hyperversal

Standard Equipment: Unknown

Intelligence: Unknown. It is possible that due to their "Orky" nature, they lack the malign intellect of the Chaos Gods. However, this has never been confirmed.

Weaknesses: Unable to manifest their full power outside of the Warp. Usually too busy fighting each other to work in tandem.

Key: Warhammer Fantasy | Warhammer 40,000

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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