Powers and Stats
Name: Masamune Gokurou, alias "Gokumon Banchou" (Prison Gate Banchou)
Origin: Kongou Banchou
Age: Unknown, at least in his 80's (he was already a renowned Banchou during World War II)
Classification: Human, Banchou, Butler of the Shirayuki Family, Former Partner of Dokyu Banchou
Powers and Abilities: Superhuman Physical Characteristics, Master Martial Artist, ace acrobat, Can create afterimages, can stimulate cells by striking pressure points (He can use this to briefly rejuvenate himself back to his prime)
Lifting Strength: Class M+, likely higher
Striking Strength: Large Town Class, likely higher
Durability: Town level via power-scaling
Stamina: Limited due to old age, remarked that he was only able to fight at peak capacity for a few minutes
Range: Standard melee range
Standard Equipment: Nothing notable
Intelligence: Highly adept and accomplished martial artist, level headed and calm
Weaknesses: Has declined due to old age
Ancient Martial Arts: Masamune's own martial arts style, encompassing techniques from ancient martial arts. It focuses on Masamune's lethal legs, boasting effective kicking techniques and acrobatic maneuvers, though he also utilizes striking techniques.
- Gokumon Dai (Prison Gate Post): Masamune delivers several consecutive kicks.
- Shinigami no Kama (Reaper's Scythe): A spinning kick which creates shockwaves through sheer speed.
- Yata no Kagami (The Sacred Mirror): Masamune reads his opponents thoughts and mannerisms from their movements and copies them perfectly.
- Susaryuu [Kongou Killer]: A pressure point technique designed to stimulate cells. Gokurou delivers several rapid strikes at the target's pressure points, which causes the body to rejuvenate and temporarily return to a prior state. Gokurou can use this on himself (without striking pressure points) to return his body to its prime for a short time, though it takes a big toll on him.
Note: Not to be confused with any other similarly-named characters
Stats card (link):
Physical Strength: 12