Gliscor (Japanese: グライオン Glion) is a dual-type Ground/Flying-type Pokémon introduced in Generation IV. Gliscor resembles a half scorpion/half vampire bat creature. Like Drapion and Skorupi, Gliscor has a barbed stinger on its tail. Due to the stiffness of its wings, it needs to have the wind at its back in order to stay airborne.
Gliscor, along with its pre-evolution Gligar, can emit a sort of sound wave in order to detect obstacles and fly around them, similar to echolocation. Its legs appear to be not suitable for walking, so it can only perform short hops when on the ground. Gliscor hangs upside down while sleeping, much like other bat-like Pokémon, and it is nocturnal. It is capable of soundless flight; however, its wings cannot be flapped to the same extent that other Pokémon's wings can. Like Jumpluff and Wingull, Gliscor uses winds and updrafts to glide from place to place. When there is no wind, Gliscor climbs to the top of tall trees using its sharp raptorial claws and then glides from place to place.
Powers and Stats
Classification: Pokémon, Fang Scorpion Pokémon, Ground-Type Pokémon, Flying-Type Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Energy Manipulation, Statistics Amplification, Healing, Enhanced Senses, Restricted Flight (Can glide on even the faintest breeze), Earth Manipulation, Air Manipulation, Poison Manipulation (Can learn Poison Jab and Toxic, can heal itself if poisoned with the Poison Heal ability), Elemental Manipulation (Can learn Thunder Fang, Ice Fang, and Fire Fang), Weather Manipulation (Can learn Sandstorm, Rain Dance, and Sunny Day), Immunity to Electric and Ground-Type attacks, Resistance to Fighting, Poison, Acid, and Bug-Type attacks
Attack Potency: Island level (Comparable to other powerful Pokémon, like the other Gen IV end-of-Pokédex new evolutions)
Lifting Strength: Class 100
Striking Strength: Island Class
Durability: Island level
Stamina: High (Pokémon have very high stamina due to being natural fighters, Can circle the globe without flapping once)
Range: Standard melee range, tens of kilometers with ranged attacks.
Standard Equipment: None notable
Intelligence: Gliscor uses a strategy involving hanging inverted from tree branches before striking to catch prey. It can also stealthily strike unsuspecting victims by utilizing its soundless flight.
Weaknesses: Weak against Water-Type attacks, extremely weak against Ice-Type attacks.
A list of Gliscor's moves can be found here.
- Hyper Cutter: Prevents its attack stat from being lowered.
- Sand Veil: During a sandstorm, Gliscor's evasion boosts.
- Poison Heal (Hidden): When Gliscor is poisoned, its health is gradually restored.