GIR is the robotic assistant of Zim in Invader Zim. He is happy-go-lucky, extremely hyperactive, and the closest thing Zim has to a real friend. GIR will eat just about anything, regardless of whether it is edible or not. Most of the time he spouts nonsense and usually just fools around whenever Zim gives an order. However he does have a few brief moments of clarity: for instance, in "Walk for Your Lives" he actually contemplated whether making the explosion go faster would make things worse ("But if the big 'splody goes fast, won't it get all bad?"), and in "Bad, Bad Rubber Piggy" he questioned the wisdom of sending a machine into the past to destroy Dib.
Every so often, GIR will display brief instances of complete functionality. Usually triggered by Zim giving an order, this "Duty Mode" is made manifest by the teal parts of GIR's body and eyes flashing red, his voice changing from high-pitched to harsh, deep and rough, and GIR himself snapping to attention, alert and utterly obedient. He concludes it with a salute and response of "Yes, sir!". These random bouts never last for long, though, and after a few seconds, GIR is right back to his gleeful, hyperactive self. As it turns out, though, this brevity is probably a good thing for Zim: As he learned the hard way when he tried to lock GIR into Duty Mode via a Behavioral Modulator, if GIR was fully lucid all the time, he would quickly realize that his own master was a threat to their mission to conquer Earth, and would quickly eliminate him.
Powers and Stats
Origin: Invader Zim
Attack Potency: Room level (He has lasers that come out of his eyes and a few other built-in weapons.)
Speed: Massively FTL (Flew from Mars to Mercury in seconds as Zim and Dib were flying them around the solar system.)
Striking Strength: Room Class
Durability: Unknown (As a robot, Gir can be easily disassembled or shut down by electricity. It is unknown what it would take to actually destroy or vaporize part of himself.)
Range: Standard melee range, Several meters with laser eyes..
Standard Equipment: None
Intelligence: Below average
Weaknesses: Gir is vulnerable to electric currents and he's not too bright.
Notable Attacks/Techniques: None