I, Giorno Giovanna, have a dream!
~ Giorno Giovanna

Giorno goldexperience jojoeoh by crashrexez-db33hv0
~ Gold Experience's battle cry

Giorno ger jojoeoh by crashrexez-db33hut
You will never go anywhere... especially not reality, ever!
~ Gold Experience Requiem


Giorno Giovanna is the illegitimate son of Dio Brando and Jonathan Joestar and is the fifth "JoJo" in JoJo's Bizarre Adventure and the main protagonist of Part V: Vento Aureo. Born in Japan as Haruno Shiobana, he moves with his mother to Italy when she marries his new stepfather. Years later in 2001, he is encountered by Koichi Hirose after he had been informed by Jotaro Kujo that he is DIO's son. His intentions reveal that he wants to become a "Gang-Star" and later become the Boss of Neopolitian Gang Passione. After fighting Bruno Buccellati and passing Polpo's trial, he joins the Gang, becomes involved in a week-long mission of protecting Trish Una, and then aids Bruno in betraying the Gang and to assassinate the Boss of Passione.

In the final showdown with the Boss, he acquires the Stand Arrow and upgrades his Stand from Gold Experience to Gold Experience Requiem.

Powers and Stats

Tier: 10-A. 8-B with Gold Experience | At least 8-B with Gold Experience Requiem. At least High 3-A via hax (See note below)

Name: Giorno Giovanna (birth name is Haruno Shiobana), GioGio

Origin: JoJo's Bizarre Adventure (Part V: Vento Aureo)

Gender: Male

Age: 15

Classification: Human, Gangster, Stand User | Mafia Boss

Powers and Abilities: Able to turn inanimate objects into living beings, The damage dealt to these creatures is reflected back onto the attacker, Biological Manipulation, Healing, Can accelerate a human's perception beyond their ability to move, Life and Soul Sensing | Causality Manipulation, Death Manipulation, Willpower Manipulation, Energy Projection (Shot raw energy at Diavolo)

Attack Potency: Athlete levelCity Block level+ for Gold Experience (Was able to damage and defeat Black Sabbath and Sticky Fingers alongside damaging Buccellati's body.) | At last City Block level+ physically with Gold Experience Requiem (Nearly killed King Crimson in a single attack rush, was described by Diavolo to be as strong as King Crimson even before going Requiem). At least High Universal level via hax (Negated Diavolo's time skip, which is universal in range, but the full extents and limitations of his abilities are unknown).

Speed: Supersonic (Should be equal with Buccellati and Guido Mista in base speed by chasing/running alongside them) with Massively FTL reactions. Massively FTL with Gold Experience (Attacked Sticky Fingers before it could harm Giorno.) | Infinite with Gold Experience Requiem (It was able to move and even talk in erased time, and claimed that those who stood before it would be unable to take action.)

Lifting Strength: Peak Human. Unknown with Gold Experience | Unknown with Gold Experience Requiem

Striking Strength: Athlete Class. City Block Class+ with Gold Experience | At least City Block Class+ physically with Gold Experience Requiem (At least similar to, if not stronger than, Gold Experience.)

Durability: Athlete level. City Block level+ with Gold Experience. | At least City Block level+ with Gold Experience Requiem (Should be no weaker than before, possibly even stronger), causality manipulation makes him hard to kill.

Stamina: Superhuman

Range: Two meters with Gold Experience | At least Multi-Universal for Gold Experience Requiem (Could capture the enemy in a cycle of deaths across parallel worlds. )

Standard Equipment: Gold Experience | Gold Experience Requiem; the Requiem Stand Arrow

Intelligence: Giorno is an incredibly effective battle tactician, capable of outwitting the mafia which included many other Stand users, and a large amount of experience fighting other Stand users.

Weaknesses: Any damage taken by Gold Experience will be reflected back onto Giorno. Gold Experience needs to hit an object in order to transform something. Its healing ability is not meant to heal and is rather painful when used that way. Needs sufficient amount of heat in order to create most life. | Any damage taken by GER will reflect back onto Giorno.

Notable Attacks/Techniques:

  • Gold Experience: Gold Experience is a yellow, humanoid Stand with green ladybug-themed decor scattered across various parts of its body. It uses melee attacks, but could also attack with lifeforms it creates.
    • Life Creation: Anything Giorno or Gold Experience touches that is abiotic will be able to become a life form of Giorno's choosing. Said organisms birthed can be preset to have advantages an evolved organism would have (i.e. immunity to a virus or life sensory), and any actions it is capable of performing is commanded by Giorno.
      • Life Preservation: Anything that was created into a living organism, once created, will never be able to be harmed. Any attempts or damage meant to connect with an object modified by Gold Experience will reflect back at the person or object attacking it and damage them; possibly killing/destroying them.
      • Organ Creation: Gold Experience can turn inanimate objects into pieces of a human body or organ that can replace any damaged or removed ones from Giorno or anyone else he wishes to help. This can be seen as a technical form of "healing" but the process of replacing said organs are described as complicated and painful.
    • Life Giving: Anything that is already living that is punched or touched by Gold Experience will get a boosted amount of life. On humans, their thought processing accelerates to the point of them not being able to "correlate correctly" between body and mind. Senses are amplified and feel prolonged during this time (i.e. the duration of feeling pain would seem to increase, but in reality it is normal).
  • Gold Experience Requiem: GER is a yellow humanoid Stand that is an upgraded form of Gold Experience. Its key feature is the head of the Stand Arrow placed on its forehead. It uses melee attacks and seems to have a voice and personality of its own. It can operate outside of Giorno's consciousness, and still retains the original abilities of Gold Experience.
    • Zero Reset: GER can take the entirety of something and revert it back to a previous state. This includes any action the target takes and leaves GER unaffected by it (i.e. Giorno would be affected by time stop, but GER would not). This puts anything it affects in a constant loop of being put back to zero depending on what GER has done to the target. If GER was to kill a person, they would be constantly put in an infinite loop of deaths, each on varying from the next. This loop lasts forever, and can be activated from contact to as little as its attention. It can be described as taking the "effect" out of "cause and effect".

Key: Gold Experience | Gold Experience Requiem

Note: Gold Experience Requiem's ability is centered on nullifying any potential harm towards it and/or it's user. Despite not having any destructive capacity in things such as destroying the universe, it was able to completely nullify a universal time erasure worth 10 seconds as well as putting someone through an infinite cycle of deaths across parallel worlds. Hence the current rating for GER's AP, Tier and Range.

Note 2: It is truly unknown whether Giorno's stand lost its Requiem form or not when the Stand arrow fell off after the fight with Diavolo.

Note 3: To get a better understanding of Gold Experience Requiem's ability, see this blog here.


Notable Victories:

Jolyne Kujo (JoJo's Bizarre Adventure) Jolyne's Profile (Note: Giorno did not have GER in this match)

Notable Losses:

Monika (Doki Doki Literature Club!) Monika's Profile

Inconclusive Matchups:

Gharnef (Fire Emblem) Gharnef's Profile (Note: This was Giorno with GER and Gharnef had Imhullu)

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