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Giorno-0
I, Giorno Giovanna, have a dream!
~ Giorno Giovanna

Giorno goldexperience jojoeoh by crashrexez-db33hv0
MUDAMUDAMUDAMUDA!
~ Gold Experience's battle cry

Giorno ger jojoeoh by crashrexez-db33hut
You will never reach truth!
~ Gold Experience Requiem

Summary

Giorno Giovanna is the illegitimate son of Dio Brando and Jonathan Joestar and is the fifth "JoJo" in JoJo's Bizarre Adventure and the main protagonist of Part V: Vento Aureo. Born in Japan as Haruno Shiobana, he moves with his mother to Italy when she marries his new stepfather. Years later in 2001, he is encountered by Koichi Hirose after he had been informed by Jotaro Kujo that he is DIO's son. His intentions reveal that he wants to become a "Gang-Star" and later become the Boss of Neopolitian Gang Passione. After fighting Bruno Buccellati and passing Polpo's trial, he joins the Gang, becomes involved in a week-long mission of protecting Trish Una, and then aids Bruno in betraying the Gang and to assassinate the Boss of Passione.

In the final showdown with the Boss, he acquires the Stand Arrow and upgrades his Stand from Gold Experience to Gold Experience Requiem.

Powers and Stats

Tier: 9-C. 9-B, possibly at least High 8-C with Gold Experience | At least High 8-C physically with Gold Experience Requiem. Low 2-C via hax (See note below)

Name: Giorno Giovanna (birth name is Haruno Shiobana), GioGio

Origin: JoJo's Bizarre Adventure (Part V: Vento Aureo)

Gender: Male

Age: 15

Classification: Human, Gangster, Stand User

Powers and Abilities: Superhuman Strength, Peak Human Speed, Able to turn inanimate objects into living beings, The damage dealt to these creatures is reflects back onto the attacker, Biological Manipulation, Healing, Can accelerate a human's perception beyond their ability to move, Life sensing | Causality Manipulation, Death Manipulation, Willpower Manipulation

Attack Potency: Street level (Is a Stand User). Wall level (Ranked C in Power; was shown to able to wreck multiple cars in seconds), possibly at least Large Building level for Gold Experience (Was able to damage and defeat Black Sabbath, Green Day, and White Album, which are ranked A in Durability) | At least Large Building level physically with GER (Can harm and kill Diavolo with a single barrage). Universe level+ via hax (Negated Diavolo's time skip, which is universal in range)

Speed: At least Peak Human. Massively FTL with Gold Experience (Ranked A in Speed) | Infinite with Gold Experience Requiem (It was able to move and even talk in erased time, and claimed that those who stood before it would be unable to take action)

Lifting Strength: At least Peak Human. Unknown with Gold Experience | Unknown for Gold Experience Requiem

Striking Strength: Street Class. Wall Class, possibly at least Large Building Class with Gold Experience | At least Large Building Class physically with Gold Experience Requiem (At least similar to, if not stronger than, Gold Experience)

Durability: Street level. Human level to Athlete level with Gold Experience (Ranked D in Durability) | At least Large Building level with Gold Experience Requiem (Should be no weaker than before, possibly even stronger), causality manipulation makes him hard to kill.

Stamina: Superhuman

Range: Two meters for Gold Experience (Ranked E in Range) | At least Multi-Universal for Gold Experience Requiem (Could capture the enemy in a cycle of deaths across parallel worlds)

Standard Equipment: Gold Experience | Gold Experience Requiem; the Stand Arrow

Intelligence: Giorno is an incredibly effective battle tactician, capable of outwitting the mafia which included many other Stand users, and a large amount of experience fighting other Stand users.

Weaknesses: Any damage taken by Gold Experience will be reflected back onto Giorno. Gold Experience needs to hit an object in order to transform something. Its healing ability is not meant to heal and is rather painful when used that way. Needs sufficient heat in order to create life | Any damage taken by GER will reflect back onto Giorno

Notable Attacks/Techniques:

  • Gold Experience: Gold Experience is a yellow, humanoid Stand with green ladybug-themed decor scattered across various parts of its body. It uses melee attacks, but could also attack with lifeforms it creates.
    • Life Creation: Anything Giorno or Gold Experience touches that is abiotic will be able to become a life form of Giorno's choosing. Said organisms birthed can be preset to have advantages an evolved organism would have (i.e. immunity to a virus or life sensory), and any actions it is capable of performing is commanded by Giorno.
      • Life Preservation: Anything that was created into a living organism, once created, will never be able to be harmed. Any attempts or damage meant to connect with an object modified by Gold Experience will reflect back at the person or object attacking it and damage them; possibly killing/destroying them.
      • Organ Creation: Gold Experience can turn inanimate objects into pieces of a human body or organ that can replace any damaged or removed ones from Giorno or anyone else he wishes to help. This can be seen as a technical form of "healing" but the process of replacing said organs are described as complicated and painful.
    • Life Giving: Anything that is already living that is punched or touched by Gold Experience will get a boosted amount of life. On humans, their thought processing accelerates to the point of them not being able to "correlate correctly" between body and mind. Senses are amplified and feel prolonged during this time (i.e. the duration of feeling pain would seem to increase, but in reality it is normal).
  • Gold Experience Requiem: GER is a yellow humanoid Stand that is an upgraded form of Gold Experience. Its key feature is the head of the Stand Arrow placed on its forehead. It uses melee attacks and seems to have a voice and personality of its own. It can operate outside of Giorno's consciousness, and still retains the original abilities of Gold Experience.
    • Zero Reset: GER can take the entirety of something and revert it back to "zero". This includes any action the target takes and leaves GER unaffected by it (i.e. Giorno would be affected by time stop, but GER would not). This puts anything it affects in a constant loop of being put back to zero depending on what GER has done to the target. If GER was to kill a person, they would be constantly put in an infinite loop of deaths, each on varying from the next. This loop lasts forever, and can be activated from contact to as little as its attention. It can be described as taking the "effect" out of "cause and effect".

Key: Gold Experience | Gold Experience Requiem

Note: Gold Experience Requiem's ability is centered on nullifying any potential harm towards it and/or it's user. Despite not having any destructive capacity in things such as destroying the universe, it was able to completely nullify a universal time erasure as well as putting someone through an infinite cycle of deaths across parallel worlds. Hence the current rating for GER's AP, Tier and Range.

It is truly unknown whether Giorno's stand lost its Requiem form or not when the Stand arrow fell off after the fight with Diavolo.

Others

Notable Victories:

Franklin Richards (Marvel Comics) Franklin's profile

Shin Budokai Janemba (Dragon Ball) Janemba's Profile

Notable Losses:

Inconclusive Matchups:

Gharnef (Fire Emblem) Gharnef's Profile (Note: This was Giorno with GER and Gharnef had Imhullu)

Start a Discussion Discussions about Giorno Giovanna

  • Pannacotta Fugo vs. Giorno and Buccelatti

    • A battle between the man who was so broken that he was removed from the story vs. two of the main characters. Situation: After declaring that ...
  • Akira Kurusu vs Giorno Giovanna

    29 messages
    • Akira takes and deals hits to/from the same enemies as his personas. I'm not voting one way or the other just thought I'd clear that up.
    • Well couldn't GET just set his will to live to zero or any abilities that boost his dura, unless he's always that high of dura.