Summary
Sakata Gintoki (坂田 銀時, Sakata Gintoki) is the founder and president of the Yorozuya Gin-Chan, as well as a highly skilled samurai, having fought in the Joui War in the past. During the war, he became known as the White Demon (白悪魔, Shiroyasha) due to his powerful swordplay and demonic white appearance. Now, he is in an era where the samurai are no longer needed. To add to his troubles, oppressive aliens have moved in to invade. Gintoki lives with Kagura and Shinpachi, taking on odd jobs to make the world a better place... and to pay their rent.
Gintoki has naturally permed silver hair, which he blames for his lacking love-life. He has a big crush on the TV's news weather girl, Ketsuno. In fact, to date, the only time he is seen to have blushed is when he tries to make use of Sadaharu and Ketsuno's dog to get a chance to talk to her. Though several female characters have shown an interest in Gintoki, he usually does not show any response back and merely puts up with them as annoyances.
Despite being a fearsome fighter with nearly unmatched skills, he avoids needless bloodshed after suffering the loss of most of his friends and allies during the Joui war.
Powers and Stats
Tier: 8-B | 7-C, possibly 7-B | 7-B
Key: Beginning of the series | Yoshiwara in Flames Arc and onwards | Diviner Arc to End of the Series
Name: Sakata Gintoki, Yorozuya, Mr. Odd Jobs, Shiroyasha, Gin-chan, Gin-san, Pacco, Ginko
Origin: Gintama
Gender: Male
Age: 29 (End of Series)
Classification: Human, Jack of all Trades, Samurai, Madan, Sweet Tooth, Timekeeper
Powers and Abilities:
- Master Hand-to-Hand Combatant (As part of his brawler-like fighting style, Gintoki regularly uses his fists and kicks in combat. As such, he is far less bothered by being caught unarmed than most other swordsmen in the series. While his bokuto is usually used to deliver the final blow against an opponent, many of his most consistent, damaging attacks are kicks delivered to the torso, Regularly killed adults as a child, Recieved training from Shoyo from childhood, Participated in wars against amanto)
- Master swordsman (Gintoki's swordsmanship is rough, but far from unrefined. He tends to wield even full-length katanas one-handed, with fairly wide but quick chops. His level of skill has been complimented by several esteemed sword masters, such as Yagyuu Binbokusai, who noted that his style is something not taught, but developed by Gintoki himself, Regularly killed adults as a child, Recieved training from Shoyo from childhood, Participated in wars against amanto, While Gintoki vastly prefers to make use of his swordsmanship in combat, he is well-versed in the use of many types of weapons, from naginatas and kunai to senbon and explosives. Likely due to his training as a samurai and time spent on the battlefield, he is able to incorporate the use of almost anything he finds in a fight, and frequently catches his opponents off-guard by using his surroundings against them)
- Genius Intelligence (Extremely cunning strategist and tactician, he has led many samurais into different battles alongside people like Takasugi and Katsura who were iconic leaders on the previous war, Trained with Shoyo who has hundreds of years of experience, Uses his enviroment to his advantage and picks up anything from the ground to use against an opponent even stealing their weapons)
- Statistics Amplification, Rage Power and Berserk Mode and (Gintoki gets faster and stronger but attacks uncontrolably while angered and doesn't fight strategically as he does normally seen in his fight against jirocho, When Gintoki is particularly enraged, his speed and reflexes reach absurd heights, allowing him to perform such feats as shattering a sword in mid-swing with his teeth or closing meters of distance between himself and his target in a fraction of a second)
- Acrobatics and Surface Scaling (Gintoki is highly acrobatic capable of performing acrobatic stunts seen in this fight, He is also capable running through walls)
- Preparation (When he has preparation time he has showned to dull weapons and tricking his opponents into using them)
- Stealth Mastery (Can steal/Pick weapons without the person noticing)
- Social Influencing (Is knowned as the Shiroyasha in the wars, Capable of causing fear just from hearing his title, Is a reliable leader, Capable of manipulation (Trolling) people and is capable of making amantos hesitant on attacking him)
- Vehicular Mastery (Capable of pulling stunts with his scooter)
- Power Mimicry (Mimicked Oboro's acupuncture techniques after seeing it once)
- Enhanced Senses (Neutral Vision - Is capable of seeing ghosts, Kinetic Vision and Night Vision - Capable of blocking attacks faster than himself (Gintoki VS Jiraia which happens in a dark place), at the last second, Telescopic Vision - Can see at great distances, Enhanced Awareness - Capable of dodging attacks coming from below)
- Supernatural Willpower (One of Gintoki's defining traits is his extreme level of physical endurance. Gintoki fights without consideration for his life a majority of the time and, while this gives him the ability to fight without limits, is also a testament to how little Gintoki values his own life. Coupled with his incredibly high pain tolerance, this makes him an incredibly fearsome fighter. A mere day after having his forearm impaled by Doromizu Jirochou, Gintoki fought evenly alongside him to defeat dozens of Shinra assassins, withstanding countless injuries in the process and losing very high amounts of blood)
- Adaptation and Information Analysis (Gintoki is noticeably skilled in terms of battlefield tactics, likely due to his extensive experience. He is capable of developing adaptive strategies as he fights, often within seconds, and knows exactly what to look for in an opponent's fighting style to create openings for himself, Noticed Batou was somehow reading his moves before he explains how his eye works)
- Possibly Instinctive Action (Implied he is capable of fighting just on pure instinct)
- Accelerated Development and Awakened power (Battle: Physical attributes - Stated he was getting stronger the more he fights)
- Fourth Wall Awareness (Knows he is in anime, Can transform into a 3D version of him self, Talks to the audience alot of times, Often complains about stuff regarding anime studios)
- Shockwave Generation (Can generate wind blades with sword slashes)
- Limited Durability Negation and Pressure Points (Can deslocate bones against characters stronger than him and even himself)
- Aura and limited Illusion Creation (Via bloodlust - Able to backfire enhanced senses, precog, Telepathy and clairvoyance to make them see an illusion instead of him)
- Non-Physical Interaction (Capable of interacting with SFX and touching ghosts who can phase through walls)
- Regeneration Negation (Able to negate up to Mid-High regen, With Altana Sword he can negate Utsuro's Regeneration who came back after being completely incinerated many times, likely one of them being turned into ashes)
- Explosion Manipulation (With explosives)
- Pressure Points, Poison Manipulation and Paralysis Inducement (Via needles - He attacks the Pressure Points of the human body to paralyse them and cause them to bleed profusely)
- Time Manipulation, Time Travel (With Aliens clock which can go forward/backwards and stop in time, Travel back in time to change some events)
Resistance to
- Poison Manipulation and Paralysis Inducement (Able to move after being hit by Oboro's needles)
- Pain (Has ungodly pain tolerance capable of fighting despite being full of injuries and broken bones and tired seen in his fight against Hosen, Kamui, Utsuro, Takasugi and in wars)
- Analytical Prediction (Bansai couldn't keep up with Gintoki because he couldn't see his sword or rhymth)
- Fear Manipulation (Batou states that breakfast and death is the same for Gintoki and as he was about to cut Gintoki's head he was thinking of what to eat in the morning for breakfast)
- Plot Manipulation (Resisted Kintoki's self-destruction, which would destroy the settings of Gintama to turn into romance manga)
- Mind Manipulation (Wasn't affected by the mindhax of Kintoki, which affected the entire Gintama setting)
- Precognition, Telepathy, Clairvoyance and Enhanced Senses (Pluto couldn't read his movements, Even when he says he can read minds, Pluto possesses an eye that can see through his opponent's mind, intention, movement, and even past)
Attack Potency: City Block level (Matched Nizo fused with the Benizakura blow for blow) | Town level, possibly City level (Fought Housen who was once comparable to Umibouzu and managed to hurt him. Matched Leukocyte King's fire spell that partially vaped Maou Castle) | City level (Redirected a blast from Douman, can seriously injure Kamui, more than capable of severely injuring Takasugi, Oboro and Utsuro as well)
Speed: Hypersonic+ (Faster than Hijikata who performed this feat, Blitzes a group of Shinsengumi and breaks through their blockade, Takes out a pair of assassins with "ungodly speed", Moves too fast to be seen while fighting Okita)
Lifting Strength: Class M (Managed to hold off a swing from Housen for a while)
Striking Strength: City Block level | Town level, possibly City level (Managed to stop a strike from Housen using all his might) | City level (Can trade blows with several characters with this level of strength like Kamui, Takasugi and Utsuro)
Durability: City Block level (Kondo at the beginning of the series was this durable) | Town level, possibly City level (Took several hits from Housen) | City level (Can take hits from characters with power comparable to his own like Kamui, Takasugi and Utsuro)
Stamina: Superhuman (Can move being wounded and pierced through the breast, able to go without food for months)
Range: Extended Melee Range with his sword, Hundreds of Meters with Toothpick Guingamp
Standard Equipment: Gintoki's Toyako Bokutō, Toothpick Guingamp, Vesper Scooter
Optional equipment:
- Explosives
- Altana Sword
- Alien's Clock
- Real Katana
- Poison needles
Intelligence: Gifted (Ideal at trolling and manipulation skills), Genius Combatant (Participated in wars against amanto, Gintoki's swordsmanship is rough, but far from unrefined. He tends to wield even full-length katanas one-handed, with fairly wide but quick chops. His level of skill has been complimented by several esteemed sword masters, such as Yagyuu Binbokusai, who noted that his style is something not taught, but developed by Gintoki himself, While Gintoki vastly prefers to make use of his swordsmanship in combat, he is well-versed in the use of many types of weapons, from naginatas and kunai to senbon and explosives. Likely due to his training as a samurai and time spent on the battlefield, he is able to incorporate the use of almost anything he finds in a fight, and frequently catches his opponents off-guard by using his surroundings against them, Extremely cunning strategist and tactician, he has led many samurais into different battles alongside people like Takasugi and Katsura who were iconic leaders on the previous war, Trained with Shoyo who has hundreds of years of experience, Uses his enviroment to his advantage and picks up anything from the ground to use against an opponent even stealing their weapons)
Weaknesses: He is on the verge of diabetes, lazy, and terrified of ghosts.
Notable Attacks/Techniques:
Immense Strength: From the Yorozuya trio, Gintoki's physical strength is not as high as Kagura's, given the fact that he is human, while Kagura is from the Yato Clan. However, Gintoki's physical strength is still nothing to scoff at, and he is probably the strongest human known so far, strong enough to even be recognized by Kamui, one of the strongest Yato in the series. He can destroy enormous pieces of machinery or drive his blunt bokuto through a man's skull with ease.
Tremendous Endurance: One of Gintoki's defining traits is his extreme level of physical endurance. Gintoki fights without consideration for his life a majority of the time and, while this gives him the ability to fight without limits, is also a testament to how little Gintoki values his own life. Coupled with his incredibly high pain tolerance, this makes him an incredibly fearsome fighter. A mere day after having his forearm impaled by Doromizu Jirochou, Gintoki fought evenly alongside him to defeat dozens of Shinra assassins, withstanding countless injuries in the process and losing very high amounts of blood.
Agility: Gintoki is incredibly nimble, capable of matching the agility of the renowned shinobi Hattori Zenzou. In addition, his reflexes (while often downplayed for comedic purposes) are great, and he is capable of dodging, deflecting, or in some instances, throwing back knives, arrows and similar projectiles.
When Gintoki is particularly enraged, his speed and reflexes reach absurd heights, allowing him to perform such feats as shattering a sword in mid-swing with his teeth or closing meters of distance between himself and his target in a fraction of a second.
Master Swordsmanship Specialist: Gintoki's swordsmanship is rough, but far from unrefined. He tends to wield even full-length katanas one-handed, with fairly wide but quick chops. His level of skill has been complimented by several esteemed sword masters, such as Yagyuu Binbokusai, who noted that his style is something not taught, but developed by Gintoki himself.
Expert Hand-to-Hand Combatant: As part of his brawler-like fighting style, Gintoki regularly uses his fists and kicks in combat. As such, he is far less bothered by being caught unarmed than most other swordsmen in the series. While his bokuto is usually used to deliver the final blow against an opponent, many of his most consistent, damaging attacks are kicks delivered to the torso.
Combat Intuition: Gintoki is noticeably skilled in terms of battlefield tactics, likely due to his extensive experience. He is capable of developing adaptive strategies as he fights, often within seconds, and knows exactly what to look for in an opponent's fighting style to create openings for himself.
Weapon Expertise: While Gintoki vastly prefers to make use of his swordsmanship in combat, he is well-versed in the use of many types of weapons, from naginatas and kunai to senbon and explosives. Likely due to his training as a samurai and time spent on the battlefield, he is able to incorporate the use of almost anything he finds in a fight, and frequently catches his opponents off-guard by using his surroundings against them.
Spiritual Affinity: Gintoki can see and communicate with spirits, as shown during the Ghost Ryokan Arc. However, this ability has failed to manifest on a few occasions and likely simply applies to specific types of spirits.
- Dissemination "Byakuso": Gintoki is a peddler of infection of mass destruction, from which only a man can die, treatment of it is probably impossible.
Jerk: Gintoki often used in battle. Gene rushes at superhuman speed towards the enemy, making a wide sweep of the sword to attack the approaching him.
Guardian Spirit Ashraman: Ashraman is the guardian spirit of Gintoki, invisible ghost by nature pledges allegiance to his master. Has the uncanny physical strength and can attack the enemy, attempted the life of Kagura, as well as cause damage to spiritual beings. When taking damage Ashoamana, Gintoki will also be harmful.
Stands: Gintoki has the ability to breathe a spirits of dead people and use them as stands, each of which has its own special ability. Gintoki can freely switch between them in battle. Capacity is limited to the stands, at an overabundance spirits will fall out from the body to the outside. Known stands:
- Iron girl: Using her spirit the handyman Gin-san, Kagura, Gintoki receives at its disposal a huge physical force representative race Jato, the strongest clan in the universe.
- Smiling cabaret club: With the spirit of Shimura Otae Gintoki gains the ability to distort space and create dark matter in their hands. Matter is poisonous and has the properties of acids.
- Missionary: Japanese missionary spirit with a gun.
Toothpick Guingamp: Donated by Edo master sword, capable of killing any kind of computer viruses and create energy attacks, surrounding the aura of its owner. Known attacks:
- Magiklin: Wide wave of energy sweeps away his enemies, does not have a powerful destructive potential.
- Sharm Green: Energy surrounds only one enemy inflicting little damage
- Femeli Fresh: Unknown, probably similar to the attack, "Green Sharm"
- Mama Lemon: The owner surrounds himself with a powerful aura of which are emitted by one or two energy blasts
- Kamikaze: The strongest attack in the crossing of two such attacks, it creates a huge column of energy, height of several hundred meters and a blast capable of destroying a third of the size of a fortress city
Mugetsu: Gintoki has the ability, like Ichigo to reincarnation in Mugetsu. But unlike Ichigo's mugetsu Gin-san improved it to stay in one piece, also keeps his white kimono.
Stumps bank: Gintoki kicks ordinary tin / aluminum cans with enough force to cause an explosion that could be seen from orbit.
Time Manipulation: Using the Clock of some unknown aliens, Gintoki can manipulate time, such as travel back in time to change some events, etc.
Note: Arcs such as Fuyo, Yagyu, Kabukicho Four Devas, Shinigami, etc; Doesn't have any change to later feats, and to avoid add unnecessarily and repeated stats, they are omitted
Others
Notable Victories:
Maokai (League of Legends) Maokai's Profile (Note: Yoshiwara in Flames Arc Gintoki was used, Speed was Equalized)
Kirito (Aincrad) (Sword Art Online) Kirito's Profile (Starting Distance: 5m. Floor 100 Kirito and BoS Gintoki were used, speed was equalized and the battle took place in Aincrad)
Mine (Akame ga Kill!) Mine's Profile (Starting Distance was 100m but started off within each other's LoS, and battle took place in Kabuki District. Gintoki had limited prior knowledge about Pumpkin. Gintoki was in his EoS key, Mine was in her EoS key)
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Gintoki Sakata |