Ghost people are mutated humans, changed forever by the Cloud, a combination of corrosive rust-like toxins unique to Sierra Madre. This same red cloud clings to the walls and lingers like a thick smog in localized areas and even escapes and is reabsorbed continuously from the Ghost People's hazmat suit by means of aeration on their legs, indicating that their mutation may well originate from constant exposure to the Cloud. This has resulted in them being the only ones able to walk in and out of the Cloud unharmed.
Powers and Stats
Tier: 9-C | 8-C
Name: Ghost People
Gender: Presumably both
Age: varies from 20 to 200 (The oldest of them were there when the war started)
Classification: Mutated Humans.
Powers and Abilities: Immortality (Longevity, it is not known if they need food or drink, They will only die if one of their limbs is cut of or destroyed), Superhuman strength, agillity, reflexes and durabillity, Do not seem to be able to feel pain, Skilled spear users, Skilled in hand-to-hand combat, Skilled at creating traps, Immune to radiation and toxins (Have spent 200 years in a radiated and toxic city) Crafting (have created numerous, spears, explosives and bear traps) Night Vision.
Speed: Peak Human (The Ghost People easily runs faster than The Courier at his best), Superhuman combat speed and reflexes
Lifting Strength: At least Above average human (Caries bombs and spears, and can still casually jump a few meters up in the air)
Striking Strength: Street Class with spears and bear trap fists.
Durability: Building level (They can survive a few explosions of their own bombs)
Stamina: Superhuman, gets up in seconds after being knocked out.
Range: Normal human range with Bear Trap Fist, extended With spears, Around 10-50 meters with throwing spears, Their bombs would demolish a building.
Standard Equipment: Spears, Throwing spears, Explosives, Bear Traps, Broken Hazmat suit.
Intelligence: Unknown (They are capable of making numerous things, but do not seem to be able to communicate with humans, they also do not seems to be thinking too much about their own health and will attack anyone different looking on sight)
Weaknesses: Do not seem to think to much about their own health in combat, will die if you knock them down and cut one of their limbs of.
Key: No Bombs | With Bombs
Note: They seem to always attack in groups of 3 to 5.