Generation 0.5 was an Object developed by a military nation in Oceania. It's Elite was the leader of the Oceanian dictatorship.
Powers and Stats
Tier: Likely 7-B with main cannon, 8-B with secondary weapons
Name: Generation 0.5
Origin: Heavy Object
Classification: Anti-Object Specialized Weapon (Self-proclaimed), and 0.5 type generation Object specialized in land battles
Wielders: Unnamed Oceanian Dictator
Powers and Abilities: Large caliber coilgun as main cannon, dozens of laser beam cannons, rapid-fire beam cannons, railguns and coilguns as secondary weapons, electric booster to start up its reactor faster
Durability: At most Town level (Armor of inferior quality to standard Objects, to the point military analysts thought it would be possible for a single nuclear warhead to take it out)
Stamina: Unknown, once fuel is put in the JPlevelMHD reactor it doesn't have to be swapped for 5 years, so the practical limit is on things like ammunition and the like.
Range: Likely over 10 km with main cannon, likely several kilometers with secondary cannons
Weaknesses: Can't cross large bodies of water; doesn't hover like most Objects do; if a large amount of electricity is sent through the electric booster the reactor will suffer an overload and blow up the Object, after ten kilometers its main cannon can no longer achieve city level attack potency
- Large Caliber Coilgun: Its main cannon is a coilgun capable of rapid-fire, but its low-tech level means it can't shoot for long periods of time without the cannon's barrel burning away. It also lacks the usual Object sensors and uses normal cameras on each gun to aim. This means even normal camouflage can hide a soldier from it. After its cameras were blinded with mud, it showed it could clean them by waiting for the mud to dry and then repelling it with a negative electrical charge. Its main coilgun is affixed to the main body with several steel wires, as there is a risk of the cannon damaging itself with its own weight while it's held horizontal for long periods of time. This is a cheap countermeasure that would never have even been considered for a normal Object. In exchange for the stability, affixing the main cannon like this robs it of almost all ability to move it independently. For any small adjustments to its aim, the entire Object has to move.