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G-Merl

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Summary

Gemerl, also known as G-merl, is one of the main antagonists in Sonic Advance 3. He is a Gizoid created by Dr. Eggman from the data from Emerl, essentially making him a reincarnation of said Gizoid, but not the same individual. When Eggman broke the earth with Chaos Control, Gemerl aided the doctor in his attempts to stop Sonic and his friends from fixing the planet. Gemerl ended up betraying Eggman to cause mayhem but was defeated and reprogrammed in the image of his predecessor. (Except Sonic News Network)

Powers and Stats

Tier: 5-B | 4-A

Name: Gemerl/G-Merl

Origin: Sonic the Hedgehog

Gender: Genderless, though technically male.

Age: Unknown, technically over 4000 years old.

Classification: Gizoid, Eggman Robot

Powers and Abilities: Superhuman Physical Characteristics, Longevity, Rocket Powered Flight, Spin Attack, Teleportation, Missile Fire, Energy Shield Creation, Machinery Attachment and Possession | Same yet stronger, Various Energy Beams, (Ice Manipulation and destructive), Extendable Arms w/ Claws, True Flight

Attack Potency: Planet level (Was rebuilt by Eggman with Emerl's data and reinforced parts from Emerl's body. Is capable of fighting against Adventure Sonic and friends without too much trouble) | Multi-Solar System level (Is on par with Super Sonic who needed the help of Eggman to subdue him, is capable of freezing and blowing Super Sonic away with its arsenal of weapons)

Speed: FTL (Capable of fighting on par with characters like Adventure Sonic) | Unknown. At least FTL+, likely higher (Is fast enough to fly on par with Super Sonic, and is only a smidgen slower than he is)

Lifting Strength: At least Class 10 | Class P

Striking Strength: Planet Class | Multi-Solar System Class

Durability: Planet level | Multi-Solar System level (Easily staves off hits from the likes of Super Sonic)

Stamina: Limitless (So long as his body remains intact)

Range: Standard melee range. Tens of meters with attacks and abilities | Extended melee range. Interstellar with attacks and abilities.

Standard Equipment: Missile launchers, a jetpack | Same but with freezing beams, destructive beams, and extendable arm claws.

Intelligence: It possesses Emerl's data, thus has similar personality traits to him as well as 4000 years worth of combat experience.

Weaknesses: None known | Its exposed red core orb.

Notable Attacks/Techniques:

  • Spin Attack: Gemerl inflicts damage by leaping upon his foes while curling into a ball in mid-air.

Key: Base | Ultimate Gemerl

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: