A previous member of Dead Cell and antagonist/protagonist of Metal Gear Solid 2: Sons of Liberty
Powers and Stats
Name: Fortune, Helena Dolph Jackson
Origin: Metal Gear
Powers and Abilities: Electromagnetic Rail Gun and psychic powers (Used to deflect missiles from Metal Gear Ray in a movie scene towards the end of the game), Electromagnetic armor capable of deflecting small metal projectiles, such as bullets.
Attack Potency: Building level
Speed: Peak Human
Lifting Strength: Unknown. Superhuman+ with Psychic Powers
Striking Strength: Wall Class with psychic attacks; Small Building Class with Electromagnetic Rail Gun blasts
Durability: Small Building level
Stamina: Peak Human (Fights for hours in metal armor without any major signs of exhaustion).
Range: Several Meters with both blast and psychic powers
Standard Equipment: Electromagnetic Armor and Electromagnetic Rail Gun
Weaknesses: Weak-minded and heavy amounts of depression prevent her from performing at her optimal in battle except on rare occasions. Heavy Reliance on electromagnetic attacks leaves more open to attack from opponents who are immune to or absorb electricity. Armor can be shut down remotely if one has the controls to it.
Feats: Deflected a missile barrage from Metal Gear Ray, took out an elite squad of soldiers, stalemated a duel with Solid Snake and Raiden, and worked as a member of Dead Cell for a period of time with others such as Vamp (Metal Gear).
Notable Attacks and Techniques:
- Electromagnetic blasts: Fires electromagnetic induction to accelerate supercharged projectiles to extreme velocities.
- Projectile deflection: Causes bullets and missiles to veer away from her, as well as short out grenades in close proximity to her.