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Mantle of Responsibility

The Mantle glyph is vastly known to represent the Forerunners as the defenders of the Milky Way Galaxy.

In this hour of victory, we taste only defeat. I ask, why? We are Forerunners, guardians of all that exists. The roots of the galaxy have grown deep under our careful tending. Where there is life, the wisdom of our countless generations has saturated the soil. Our strength is a luminous sun, towards which all intelligence blossoms... And the impervious shelter beneath which it has prospered. I stand before you, accused of the sin of ensuring Forerunner ascendancy. Of attempting to save us from this fate where we are forced to... recede. Humanity stands as the greatest threat in the galaxy. Refusing to eradicate them is a fool's gambit. We squander eons in the darkness, while they seize our triumphs for their own. The Mantle of responsibility for all things belongs to Forerunners alone. Think of my acts as you will. But do not doubt the reality: the Reclamation... has already begun. And we are hopeless to stop it.
~ Ur-Didact

Summary

The Forerunners are an ancient race whose Ecumene had encompassed three million worlds in the Milky Way galaxy, and for millenia had been the most powerful and advanced civilization in the galaxy, up until the invasion of the Flood, which led to a three century long conflict, after which the Forerunners, after having most of their Ecumene overrun by Flood infestation, activated the Halo Array, a group of seven superweapons that cleared the galaxy of all sentient life. The few Forerunners that survived the Halos' firing on the Ark went on to lead an effort to reseed life in the galaxy, after which they left the galaxy, leaving the Mantle they had upheld behind for humans to reclaim.

Long after their civilization's downfall, they are revered as gods by the Covenant, whom also base much of their technology from pieces of Forerunner technology.

Powers and Stats

Tier: 9-A to 8-B | 6-A | High 6-A to 4-C | 5-B to High 4-C | 2-A (See note)

Name: The Forerunners, Ecumene

Origin: Halo

Powers and Abilities: Advanced technology (creation of megastructures), Energy Weapons, Hardlight Weapons, Can rapidly devolve species and modify one's entire genetic structure, Telepathy, Telekinesis, Can make time-dilation chambers and make space-time warping technology, Life Wiping with Halo Arrays, Their ships uses Causal Reconciliation technologies to automatically negate causal defects inherent of FTL travel, Technology which is able to digitize life-forms and turn them into cybernetic constructs, Use Quantum Entanglement as a basis for supercomputers, Can manipulate Slipspace to their liking

Attack Potency: Promethean Weapons range from Room level to City Block level (Weapons can casually pierce through ancient Human armor like a hot knife through butter, the Binary Rifle and Scattershot can vaporize spartans, and the Incineration Cannon can vaporize Hunters) | Continent level (The War Sphinx and Seeker are able to sweep continents and cities the size of continents) | Multi-Continent level to Star level with various ships (Some of the ships in their navy were equipped with a weapon which could cut off and lift a section of a planet's crust, overturn it, then drop it back down; they also had ships capable of inducing a stellar collapse in the event that the destruction of an entire planetary system was necessary) | Planet level to Large Star level with various megastructures and slipspace technologies (They were capable of constructing entire planets called "Shield Worlds" and moving them across the galaxy via slipspace; they could also lock them away from real space in a slipspace "bubble"; these shield worlds could reach sizes up to 2 AU. They also had constructs capable of manipulating stars and delaying supernovas and also those capable of inducing stars to go supernova) | Multiverse level+ with power generation technology (They could supposedly draw in the potential of an infinity of nascent alternate realities, to use them as fuel)

Holdings: Galactic, millions of worlds

Range: Several meters for infantry weapons, Multi-Continental level with higher marked battle suits (Whole battles would cut across continents and be seen from outer space) | Multi-Universal for sensors (Forerunner Personal Armor can detect distortions and phenomena from other dimensions)


Technology: Halo Installations, The Ark, Apex, Shield Worlds, Sentinels, Slipspace Technology


Notable Individuals:

Key: Warrior Servants | Builder Security Mechs | Forerunner Navy | Builder Rate | Builder Rate (Power Generation Constructs)

Note 1: Their Multiversal rating does not apply to their military technology, it is strictly for their fuel gathering and production.

Note 2: To read more of their feats, please go to this thread

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about Forerunners

  • Causality manipulation for Halo?

    7 messages
    • @Stargate I know it's describing it that way, but in practice it's not really manipulating cause and effect. It's just clos...
    • Reppuzan wrote:@Stargate I know it's describing it that way, but in practice it's not really manipulating cause and effect. It...
  • Forerunner Upgrade?

    8 messages
    • Soldier Blue wrote: Wait, are those ships doing that, or War Sphinxes destroying the continent?
    • FanofRPGs wrote: Wait, are those ships doing that, or War Sphinxes destroying the continent? It says "Warrior craft" ...