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A lifetime as a slave has prepared me for eternity as your master.

Summary

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

Powers and Stats

Tier: Low 6-B | 4-B | High 6-C

Key: Weakened | Current | Battlecast

Name: Xerath, the Magus Ascendant

Origin: League of Legends

Gender: Male

Age: Several thousand years old

Classification: Corrupted Arcane-Form Ascendant

Powers and Abilities: Superhuman Physical Characteristics, Magic, Energy Projection, Flight, Immortality (Type 1), Regeneration (Mid-High), Fire Manipulation, Electricity Manipulation, Telekinesis, Mind Control, Chain Manipulation, Large Size (Type 1), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption, Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

Attack Potency: Small Country level (Absorbed more Celestial energy than Azir, Sank the Shuriman capital city into the desert with a portion of uncontrolled power, was able to overpower Nasus and Renekton at the same time, fought Renekton one on one. Vastly superior to Brand and was able to casually shatter a sarcophagus that was able to contain Brand indefinitely.) | Solar System level (His power grew constantly for thousands of years to the point that he was able to fight and nearly kill Pantheon. A fight between him and Aatrox would be very close with both having the potential to win given certain conditions.) | Large Island level (Comparable to Battlecast Prime Cho'Gath)

Speed: Subsonic reactions and combat speed (Kept up with Nasus and Renekton in combat and fought Renekton for millenia.) | Massively FTL+ (Kept up with Pantheon, comparable to prime Aatrox) | Subsonic

Lifting Strength: At least Class K (Should be comparable to the other Ascendants and superior to Poppy)

Striking Strength: Small Country level | Solar System level | Large Island level

Durability: Small Country level | Solar System level | Large Island level

Stamina: Limitless (Fought Renekton for thousands of years without rest)

Range: Dozens of kilometers

Standard Equipment: None notable

Intelligence: High (A skilled manipulator who figured out a way to trick Nasus and Renekton into leaving Shurima unguarded for the Ascension ceremony)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Mana Surge: Every 12 seconds Xerath's next basic attack against an enemy restores mana, doubled against enemy champions.
  • Arcanopulse: Xerath channels for up to 3 seconds, increasing Arcanopulse's range over 1.5 seconds. Xerath can move while channeling, but he gradually slows himself for the duration by up to 50%. After a brief delay, Xerath fires a beam of energy in a line that deals magic damage to all enemies hit. At the end of the channel, Arcanopulse cancels and refunds half of its mana cost.
  • Eye of Destruction: Xerath calls down a blast of arcane energy upon the target area which strikes after a 0.5 second delay, dealing magic damage to all enemies within and slowing them by 10% for 2.5 seconds. Enemies hit directly take 50% increased damage and are slowed by a greater amount, decaying down to 10% over the duration.
  • Shocking Orb: Xerath fires an orb of energy in the target direction, dealing magic damage to the first enemy hit and stunning them for 0.75-1.75 seconds, based on the distance the orb traveled.
  • Rite of the Arcane: Xerath anchors himself to his current location for up to 10 seconds, becoming immune to displacement and gaining the ability to cast Arcane Barrage up to three times, but losing the ability to cast his other abilities. Rite of the Arcane can be cancelled early by moving or attacking and automatically ends once Arcane Barrage has been cast 3 times. If Rite of the Arcane ends without using a single cast of Arcane Barrage, half the cooldown is refunded. Rite of the Arcane is canceled and put on full cooldown if Xerath is affected by non-displacement crowd control that prevents or interrupts the casting of abilities.
    • Arcane Barrage: Xerath calls down a blast of arcane energy to the target area which strikes after a 0.6-second delay, dealing magic damage to all enemies within.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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