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Xaldin KHD
Trust no one, feed your anger! Only anger will keep you strong.
~ Xaldin to Beast

Summary

Xaldin, the Whirlwind Lancer (旋風の六槍 Senpū no Rokusō, lit. Six Lances of the Whirlwind), is the Nobody of Dilan and is Rank III within the original Organization XIII. He controls wind, and uses his power over the air to freely manipulate his six lances without holding them directly. He commands the Dragoon Nobodies, and has the second highest throne among the Organization.

Xaldin appears in Kingdom Hearts II as a villain in Beast's Castle, and spends his time in the game attempting to plunge Beast into despair in the hopes of turning him into a Heartless and thus creating a Nobody. Xaldin is a playable character in Kingdom Hearts 358/2 Days Mission Mode.

Powers and Stats

Tier: 2-B

Name: Xaldin, The Whirlwind Lancer, Dilan

Origin: Kingdom Hearts

Gender: Male

Age: Unknown, physiologically an adult

Classification: Nobody of Dilan, Number III of Organization XIII

Powers and Abilities: 

Nobody Physiology, Summoning (Can summon his main weapon. Can summon hordes Nobodies of and Heartless. The Nobodies specifically commanded by him have access to standard Nobody Physiology plus Expert Spearmanship, Flight, Shockwave Generation and Elasticity. His Heartless have access to standard Heartless Physiology), Immortality Negation (Type 5, Can destroy the skeletal forms of the pirates despite them being neither alive nor dead), Self-Sustenance (Type 1. Can breathe in space), Air Manipulation, Paralysis Inducement (Can create gusts of winds to immobilize foes), Darkness Manipulation, Flight, Teleportation, Forcefield Creation (Created a barrier to shield Beast's enchanted rose), Expert Lancer, Telekinesis, Social Influencing (Manipulated Beast into mistrusting and acting antagonistic against Belle, Sora, Donald and Goofy), Transformation (Can give his spears the shape of a dragon), Homing Attack (Can shoot homing bursts of compressed air)

Ice Manipulation, Cosmic Radiations, Darkness Manipulation, Corruption (His Black Coat protects him from the corrupting influence of the Darkness of the lanes between and the Realm of Darkness), Time Stop (Can move inside of the Realm of Darkness), Information Manipulation (Should scale to his fellow Nobodies who were unaffected by Namine's powers), Madness Manipulation (Type 3), Mind Manipulation, Memory Manipulation, Soul Manipulation, Willpower Manipulation (The Realm of Darkness has been stated to eradicate existence itself within it, and anyone who's traveled there have never returned. Ansem the Wise by being in the Realm of Darkness was losing his sense of self and memories, having to give into his hatred to survive. Aqua not long after being in the Realm of Darkness lost the will to continue, and needed to stay true to her friends to fight it), Air ManipulationParalysis Inducement (Unaffected by his own power), Possible Resistances to Void Manipulation, Attack Nullification, Power Nullification, Perception Manipulation, Attack Reflection (Via Nothing to Fear), Spatial Manipulation, Gravity Manipulation (Via Space in Its Place), Ice Manipulation (Via Ice Breaker), Earth Manipulation (Via Down to Earth), Mind Manipulation/ Illusion Creation, Pocket Reality Manipulation, Sealing, BFR, Power Mimicry, (Via Lose Your Illusion), Power Nullification (Via Sighing of the Moon), Fire Manipulation (Via Tears of Flame), Water Manipulation, Life Manipulation (Via Parting of Waters), Time Manipulation, Transmutation (Via Test of Time), Blindness, Death Manipulation, Curse Manipulation (Via Flowers Athirst), Electricity Manipulation (Via Stolen Thunder), Light Manipulation (Via Dying of the Light), and Resistances to all of the above via Master's Circle

Attack Potency: Multiverse level (Capable of taking on KHII Sora and Beast, said to be the 3rd most powerful member of Organization XIII along with Lexaeus according to Tetsuya Nomura [with Roxas at his full potential being the 2nd strongest and Xemnas being the most powerful], making him above Marluxia, Axel, Luxord, and even Saix and Xion)

Speed: Infinite (Able to keep up with Mid-Game Sora)

Lifting Strength: At least Class M

Striking Strength: Multiverse level (Traded blows with Mid-Game Sora)

Durability: Multiverse level

Stamina: Superhuman

Range: Extended Melee Range with lances. Tens of Meters with Dragon Lance

Standard Equipment: Lindworm, a set of six lances that he controls telekinetically or physically wields

Intelligence: Xaldin, as the third most powerful member of the Organization alongside Lexaeus, is a force to be reckoned with in combat. He relies on telekinetic and wind attacks for furious and powerful chains of attacks, never giving his opponents a chance to breathe. As a Dragoon, he specializes in aerial attacks, coming down on his foes from above with powerful dives and keeping himself cloaked in Aero magic to grant himself constant flight. In addition to his fearsome combat prowess, he is also skilled in psychological exploitation, constantly taunting and demeaning his foes to get to slip up and give in to their inner darkness, being charged by Xemnas himself to turn Beast into a Heartless.

Weaknesses: Xaldin relies on his lances for attack as well as defense, so he's left wide open should his initial assault be deflected, Xaldin is something of a pessimist but is also a sadist in combat, must be hardpressed to use his Limit Break

Notable Attacks and Techniques:

  • Aero: Xaldin is extremely accomplished in the use of this magic, utilizing it for sustained flight and firing powerful blasts of compressed wind as projectiles. In addition, he is able to create a barrier of wind to deflect all incoming attacks, greatly reducing the damage he takes for as long as this barrier remains active.
  • Air Bullets: Xaldin rapidly spins his spears in front of him in a circle, deflecting incoming attacks and firing homing bursts of compressed air as projectiles. However, these bullets are rather slow and easily blocked.
  • Dragon's Breath: One of Xaldin's desperation attacks, he shapes his lances into the shape of a dragon which "breathes" a powerful blast of wind that sweeps across the battlefield.
  • Dragoon's Storm: Xaldin's Limit Break in which he viciously whips his lances around his surroundings, deterring incoming melee attackers and tearing apart those foolish enough to approach him before he brings his weapons down to impale his foes.
  • Jump: Xaldin quickly ascends out of sight before coming down on his opponent at high speeds to impale them. Even if the opponent manages to dodge the attack, the resulting shockwave will blow them backward and leave them open to additional attacks.
  • Sweeping Spears: Xaldin swings his lances in front of him to brush aside foes who attempt to close the distance between them.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Xaldin
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