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Plague Knight Treasure Trove

The bigger the Explosion, the better the alchemist!

Sometimes, the bomb is mightier than the sword. Deep in the recesses of his alchemical lab, Plague Knight perfects concoctions both poisonous and explosive. Toxin, disease, and death are his playgrounds. Even his comrades give Plague Knight a wide berth, because he spreads more than just the common cold. With an array of mysterious and magical bottles at his side, Plague Knight could be considered the black sheep of The Order of No Quarter.
~ Official bio

Summary

Plague Knight is one of eight Knights of "The Order of no Quarter" who serves the Enchantress. He is the boss of The Explodatorium. During his own story, it's revealed that Plague Knight had ulterior motives for joining the Enchantress. He is seeking the creation of the Ultimate Potion, a brew that will grant him unlimited power and anything he wants.

Powers and Stats

Tier: 8-C

Name: Plague Knight

Origin: Shovel Knight

Gender: Male

Age: Unknown

Classification: Knight, Alchemist

Powers and Abilities:

Superhuman Physical Characteristics, Acrobatics (Capable of performing double jumps), Enhanced Senses (Could see Treasure Knight's essence) Healing (via his tonics) Disease Manipulation, Transmutation (Shown crafting a potion that can change one's biology), Statistics Amplification (via Fleet Flask), Summoning (Can summon Percy, his assistant), Poison Manipulation, Explosion Manipulation, Smoke Manipulation, Weapon Mastery, Intangibility, Magic, Invulnerability, Genius Intelligence, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Duplication (Can duplicate a plethora of items, made clones of Shovel Knight with the assistance of Mona and Mole Knight), Homing Attack, Gliding, Life Absorption, Rage Power, Magnetism Manipulation, Teleportation, Essence Manipulation (Can take the essence of his opponents, which are implied to be other people's minds, and stabilize them if they are corrupted) Resistance to Explosion Manipulation (Takes virtually no damage from bombs he places right next to him and can use them to actually boost his vertical mobility), Minor Resistance to Essence Manipulation (Was capable of fighting back the essences that entered his body and stabilize them, essences seem to be capable of regenerating), Self-Sustenance (Type 1), Damage Transferal via Chains (Chains allow Plague Knight's attacks to transfer between nearby enemies of the same type next to each other), Limited Creation via Gem Meter (Causes more gems to be obtained from encounters)

Limited Probability Manipulation with Bomb Seed Bag (Causes the wielder to find more bombs), Gem Chain (Causes the wielder to find more gems from chains) and Gold Leaf Clover (Increases the chances of finding rare items), Enhanced Senses with Snoutin' Charm (Lets the user sense gems in blocks), Time Stop with Chronos Glass (Freezes time at the beginning of a fight or when the board is nearly full), Life Absorption with Desperation Talon (Lets fatal blows absorb health when at low health), Statistics Amplification with Diamond Dust (Increases item damage and their durability), Meal Ticket and Premium Meal Ticket (Both increase health), Explosion Manipulation with Dynamallet (Gives the next Chain an explosive effect), Resurrection and Summoning with Fenix Feather (Revives the one holding it upon death, though only once. As this happens, a phoenix also appears and destroys everything on screen), Healing with Divine Liquid (10+ Chains recover all health), Rage Power with Fury Horns (After scoring a fatal blow with a Chain, the next attack will inflict more damage), Damage Boost with Five String (Inflicts extra damage every fifth hit), Power Pail (Inflicts extra damage at max Gem Meter), Obsidian Drill (Deals extra damage to all blocks), Single Glove (Inflicts extra damage to single foes), Swift Dagger (The first strike of a battle inflicts extra damage), Third Amulet (Every 3rd hit on the same foe inflicts extra damage), Fire Manipulation with Fizzle Wand (Leaves a damaging trail following the user's path), Holy Manipulation with Divine Liquid (Inflicts extra damage to undead), Flight with Nimbus Balloon (Allows one to hover just high enough to avoid floor hazards), Poison Manipulation with Toad Totem (Causes attacks to poison foes), Limited Transmutation with Too Big Bomb (Turns bombs into much bigger and more powerful ones), Empowerment with Shockproof Socks (Inflicts extra damage upon taking ten steps), Resistance to Explosion Manipulation and Electricity Manipulation Bomb Seed Bag (Gives immunity to bomb explosions), and Shockproof Socks (Gives immunity to electric attacks)

Attack Potency: Building level (Can fight on par with Shovel Knight on several occasions)

Speed: Subsonic with Massively Hypersonic combat speed and reactions (Comparable to Shovel Knight, his double jumping and blast jumping abilities largely complimenting his mobility)

Lifting Strength: Average Human (He is often noted to be considerably wimpy when it comes to lift, pull or push)

Striking Strength: Building level (Can harm other knights and monsters with his staff almost as well as with his explosives)

Durability: Building level (Took hits from Shovel Knight)

Stamina: Above Average (Can go through entire levels and boss fights without resting. His magic power is self-regenerative, although if he uses too many Arcana at once, it will take much longer to recover)

Range: Standard Melee Range. Tens of Meters with projectiles, Hundreds of Meters with the Serum Supernus

Standard Equipment: A large variety of bombs and explosives, Various Arcana

Intelligence: Genius. Capable of creating various magical potions and bombs on the fly, and is responsible for the construction of the Explodatorium. Has an entire underground lab underneath the village without any of the denizens taking notice. In-game, his intelligence is only rivaled by Mona.

Weaknesses: Being short, shy and wimpy, if his magic power depletes he becomes unable to use Arcana until it fully restores.

Notable Attacks/Techniques:

Plague Knight uses a seemingly infinite amount of throwable explosive potions with several combinations of Casing, Powder and Fuse to adjust to the situation.

  • Casing: They affect the trajectory of bombs.
    • Bounce Casing: Bounces along the ground before exploding.
    • Lob Casing: Arcs into the air before it comes crashing down.
    • Float Casing: Floats up and away when thrown.
    • Orbit Casing: Spins around you and even pierces through walls!
    • Drop Casing: Drops bouncing bombs at your feet.
    • Whirl Casing: Boomerangs back and forth!
  • Powder: In addition to the explosion effects, each powder determines the number of bombs (or their effects) that can be active at one time.
    • Black Powder: Causes a powerful explosion. 3 at once.
    • Tracer Powder: Produces wall-climbing flames. 2 at once.
    • Cascade Powder: Produces waves of fire in both directions. 1 at once.
    • Component Powder: Keep throwing in bombs to make a bigger boom! 3 at once.
    • Cluster Powder: Rapidly forms several explosions. 1 at once.
    • Sparkler Powder: Pulses damaging sparks, but the case is harmless. 2 at once.
  • Fuse: Fuses determine the conditions needed to make a bomb detonate. Bombs will detonate on contact with enemies regardless of their fuse, however.
    • Standard Fuse: Blows up after a few moments.
    • Long Fuse: Blows up a long time after throwing.
    • Quick Fuse: Blows up almost immediately when thrown.
    • Sentry Fuse: Hovers in place before seeking out targets.
    • Remote Fuse: Set bombs and then detonate!
    • Impact Fuse: Explodes on contact.

Plague Bomb Burst Art

Bursts are explosives that Plague Knight uses to propel himself forward and upward. they need to be "charged" briefly for usage.

  • Basic Burst: Explode all around you and launch through the air!
  • Float Burst: Float slowly to the ground. Press down to fall again.
  • Bullet Burst: Fires a blast in front of you when launching.
  • Frost Burst: Launch through the air while dropping ice shards below.
  • Spin Burst: Cannonball through enemies and cut them all down!

Each cloak bestows Plague Knight with special bonuses.

  • Chemical Coated Cloak: His original armor.
  • Treasure Trappings: Magnetizes treasure when you charge! Drop half as much gold when you fall in battle!
  • Goo Garment: Bounce off walls when bomb jumping. May be tough to control!
  • Ward Robe: Heavily plated. Keep your footing when struck by enemies, but stopping may be a problem!
  • Dandy Duds: Flashy armor that increases jubilance by 200%! (Offers no practical effect, when wearing the Dandy Duds he strikes poses when jumping, skips when walking, spins when turning, leaves behind a trail of glitter, and finally, drinks from a potion and twirls his cape at victory.)
  • Pandemonium Cloak: A mercurial, unstable and everchanging garment. While wearing this cloak, Plague Knight can always have three bombs (or their effects) active at once, even with Powders that would normally limit him to one or two. Also, all Arcanas (other than Staff of Striking) now cost one bar of the power meter. The main drawback is he cannot choose the combination of bomb parts or arcana.

Arcana are magic items that Plague Knight can use alternatively from his potions deal with his enemies, but these consume his magic power, said power is constantly regenerating, but it takes longer the more Arcana are used.

  • Bait Bomb: A fish shaped bomb when thrown, the Bait Bomb will rush along the ground until it either falls into a pit or it hits an object/enemy and explodes. If it falls into a pit it detonates sending up whatever was at the bottom of the pit.
  • Big Boom: A big pear shaped bomb, upon contact with a solid object, the bomb detonates, creating a massive cross-shaped explosion
  • Leech Liquid: The Leech Liquid is one of Plague Knight's potion Arcana. Once Plague Knight has taken a drink of Leech Liquid all damage he deals to an enemy is given back to him as health whilst the potion is in effect. If Plague Knight is attacked whilst drinking he drops the potion and does not get the buff.
  • Smoke Bomb: A gravity-defying ball that bursts into a cloud of smoke. The bomb and cloud slowly move in the direction Plague Knight threw it. While standing within the cloud and for a couple of seconds after leaving the cloud, Plague Knight is rendered invincible to all hazards, as they simply phase through him.
  • Vat: Plague Knight will conjure a large vat of liquid beneath him, jumping slightly to climb on top of it to use as a platform. The vat remains stationary for a short time before falling and upon reaching the ground it will break and explode, in the boss battle is shown that they can be detonated by throwing bombs into them.
  • Staff of Surging: Plague Knight's Staff, When used Plague Knight shoots upward and slightly forward. enemies in the path of this take damage.
  • Staff of Striking: Plague Knight's staff, It allows him to perform a short range melee attack. Notably, it consumes little magic allowing it to be used repetitively.
  • Fleet Flask: Is one of his potion Arcana. Once Plague Knight has taken a drink of the Fleet Flask he charges forward at high speed until he collides with a hard enough object, turns around, or throws bombs. In this state, he can still jump to avoid obstacles and pits.
  • Berserker's Brew: Is one of his potion Arcana. Once Plague Knight has taken a drink of Berserker's Brew he no longer takes knockback from being struck and deals damage to enemies by colliding with them whilst the potion is in effect, although he still receives damage too.
  • The Serum Supernus: Lastly, The Serum Supernus is the 'ultimate potion' and brewing it is the ultimate goal of Plague Knight, a concoction so volatile that it is even capable of destroying the Tower of Fate.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Plague Knight
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