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Makuta Teridax
TeridaxThe Melding

Teridax Shadow Titan
Little Toa, you have not yet begun to see even the barest outlines of my plans. I have schemes within schemes that would boggle your feeble mind. You may counter one, but there are a thousand more of which you know nothing. Even my... setbacks... are planned for, and so I shall win in the end.
~ Teridax

Antidermis
You cannot destroy me, for I am nothing.
~ Teridax

Teridax GSR
I am the ground you walk on... the air you breathe. No longer must I fight you to rule a Universe. I AM the Universe!
~ Teridax

Summary

Teridax, better known as simply the Makuta, is the most infamous of all of the Matoran Universe’s evils. Created by Mata Nui, he was one of the members of the Brotherhood of Makuta, an organization dedicated to protecting the Matoran Universe and filling it with life in the form of the Rahi.

Like all Makuta, Teridax was always an immensely proud and ambitious person. After defeating the Barraki and foiling their attempts to overthrow Mata Nui, Teridax began contemplating doing the same himself. After Mutran, another member of the Brotherhood, learned of the true nature of the universe from Tren Krom and that Mata Nui could be usurped, Teridax turned against his creator and took control of the Brotherhood of Makuta, deposing the previous leader with almost unanimous support.

After his deception and betrayal became knowledge and his own Toa turned against him, defeating the Brotherhood of Makuta in nearly all their battles, Teridax struck out against Mata Nui with a virus that put him to sleep and nearly killed him. With his starting pieces in play, he began his slow plan to conquer the Matoran Universe and reign over it in Mata Nui’s place.

Powers and Stats

Tier: 6-C | High 5-A, possibly 4-C

Key: Base | Great Spirit Robot

Name: Teridax, the Makuta (of Metru Nui)

Origin: Bionicle

Age: 100,000 years old

Gender: Male

Classification: Makuta

Powers and Abilities:

Superhuman Physical Characteristics, Flight (He can fly by growing wings), Makuta Physiology, Darkness Manipulation (Possesses mastery over elemental Shadow), Empathic Manipulation (Can instill anger and intense rage even in the Toa using Kraahkan[1] or one of the Kraata powers), Energy Manipulation, Fear Manipulation (Can overwhelm even the Toa with terror using Kraahkan[1] or one of the Kraata powers, to the point of causing unconsciousness[2]), Matter Manipulation (Using a system in the Great Spirit Robot,[3] he could transform liquid Protodermis into solid spheres and pillars,[4][5] and he can create Rahi from Protodermis[6] or break down objects on a molecular level through various means), Mind Manipulation (He can control Rahi, Matoran, and Toa with or without infected Kanohi,[7][8] direct hundreds upon hundreds of Rahkshi at once,[9] insert thoughts into the minds of others,[10][11] paralyze them with indecision and panic, and subtly manipulate them without them realizing it.[11] His Antidermis can be used to make others completely obedient,[12][13] and he completely broke Karzahni's mind, leaving him in a vegetative state[14]), Pain Manipulation (Teridax's mental powers can induce pain in others), Virus Manipulation (Can engineer and control energy-based viruses that can infect mechanical or biomechanical beings, or create new Rahi[6]), Absorption (Can absorb others and take on their traits, even in his Antidermis form,[15] and can absorb energy and drain it from others[16]), Corruption (Types 1 and 2; Makuta can infect Kanohi with Kraata, and seventh-stage Kraata can do this from a distance[8]), Illusion Creation (Can create complex, long-term illusions that near-perfectly recreate people and their surroundings,[17][18] and can even create illusory figures from the darkness in his opponent's hearts, replicating their powers and skill[19]), Incorporeality (In his true form, Teridax is a mass of Antidermis, which is pure energy[6]), Limited Information Analysis (Using the Kraahkan, he can see the moral darkness and failings in the hearts of others[20]), Inorganic Physiology (Type 1), Large Size (Type 0; around twice the height of a Toa, which are 1.6 bio tall, equivalent to about 2.192 metres), Possession (Can possess unoccupied bodies), Self-Sustenance (Types 1, 2, and 3), Shapeshifting and Sizeshifting (Can freely change his shape[6] and size, though he needs to absorb matter to change his mass), Telepathy (Can telepathically communicate with people across the Matoran Universe[21] and read the minds of others,[22] anticipating all of their movements and attacks from their thoughts[23]), Teleportation, Transmutation (Can transmute Protodermis and light into Shadow[24]), Longevity, Immortality (Type 6), Resistance to Illusions (It's particularly difficult and demanding to use illusions against Makuta[25]) and Mind Manipulation (Takanuva couldn’t read his thoughts when they were fused, and he laughed off Takadox’s hypnosis[26])

Air Manipulation (Can control air and vacuums), Animal Manipulation, Density Manipulation (Possesses complete control of his own density, and can manipulate the density of others with a touch; can turn things intangible, and objects and beings that are rendered intangible for long enough will cease to exist), Electricity Manipulation, Explosion Manipulation (Can make things explode violently), Gravity Manipulation, Magnetism Manipulation, Plant Manipulation, Plasma Manipulation, Poison Manipulation (Can poison things, living and unliving, even soil), Sleep Manipulation, Sound Manipulation (Can generate and control powerful sound waves that can shake objects apart), Temperature Manipulation (Can emit intense heat to produce plasma and superheat objects on contact), Weather Manipulation, Adaptation (Can instantly adapt to any situation), Deconstruction, Elasticity, Forcefield Creation, Healing, Heat and Laser Vision, Illusion Creation (Can form complex, long-term illusions), Invisibility (Can blend into any environment), Regeneration (Low-Mid; can instantly regenerate serious wounds to organic materials, and Icarax recovered from being devolved into a body that didn’t have room for his new internal organs), Statistics Amplification (Using Invulnerability, a Makuta can make themselves completely invulnerable to harm from an opponent that could've hurt them before), Statistics Reduction (A Makuta can slow down opponents using Slowness, eventually stopping them completely), Teleportation, Time Stop (Can freeze opponents in stasis fields that trap them in space and time), Resistance to cold or heat

Extrasensory Perception (Can sense life from an interplanetary distance), Flight, Light Manipulation (The Great Spirit Robot can fire light beams), Gravity Manipulation, Information Analysis (Can analyze areas at a planetary range), Inorganic Physiology (Type 1), Large Size (Type 5; the Great Spirit Robot is around the size of Earth), Self-Sustenance (Types 1, 2, and 3), Terraforming (The Great Spirit Robot can terraform planets)

Biological Manipulation/Technology Manipulation (Can create biomechanical lifeforms), Limited Fate Manipulation (The Great Spirit Robot decides the fates of all those within it, giving them a rough outline of their destiny, which they will fulfill), Memory Manipulation (As the Great Spirit, Mata Nui has erased the Time Slip from memory), Pocket Reality Manipulation (The Great Spirit Robot contains several pocket dimensions separate from the rest of its space), Soul Manipulation (Can move souls between bodies and remove them from them as well, removed Mata Nui's spirit from his body and sealed it inside Ignika, throwing it into the depths of space), Temperature Manipulation (Can control the temperature of the Matoran Universe), Weather Manipulation (Can manipulate and control the environment and the climate of the Matoran Universe), Healing (The Great Spirit can cure the effects of the Pit Mutagen), Power Nullification (Prevented Artakha from teleporting back inside the Matoran Universe), Limited Precognition (Can see which beings are destined to be transformed by Energized Protodermis), Resurrection with the Red Star (Can resurrect beings in the Matoran Universe as long as enough of their body, mind, and soul remains, by moving their souls back into their bodies), Sealing (Has sealed Mata Nui's spirit inside the Ignika), Teleportation (Can teleport those within his body to anywhere he pleases within the Matoran Universe,[27] or outside of his body, into space), possibly Death Manipulation (As the Great Spirit Robot, Teridax could end the lives of any living being in the Matoran Universe with a thought, but he'd need the means to do so)

Attack Potency: Island level (Can casually cause volcanic eruptions with his mental powers,[30] including one that could destroy the island of Mata Nui,[31][32] overpower the Toa Mata without even revealing his true body,[33] and easily fight off Icarax and his small army of Manas for hours before utterly humiliating him once he got serious.[34] Vakama was convinced his fight with the Shadowed One and Voporak would destroy Metru Nui[35]), can ignore conventional durability with many of his powers. | Dwarf Star level (Can destroy Bara Magna with a single burst of gravity, and can pull its moons in to recreate the even larger Spherus Magna), possibly Star level (According to Greg Farshtey, the Great Spirit Robot can destroy suns[36])

Speed: Massively Hypersonic+ (Can keep up with Toa, who can fight with Avohkah, lightning-based Rahi that possess the properties of lightning and were mistaken for lightning bolts,[37] as well as Bohrok-kal, Rahkshi, and Makuta who can manipulate electricity), possibly Relativistic (The Toa Inika could react to and dodge Umbra in his light form) | Sub-Relativistic+ (The Great Spirit Robot moves at such speeds due to its immense size); Nigh-Omnipresent in the Matoran Universe (While it is contained within his body, his awareness of what's occurring within is not perfect); Unknown, possibly Massively FTL+ travel speed with the Red Star (Capable of traveling across the universe in an unspecified timeframe)

Lifting Strength: At least Class M (Should be comparable or greater in strength to Roodaka, who once ripped Krahka, in the form of a Troller, a giant Rahi who can fit a city block in its mouth, from the ground with a single hand), possibly higher (Brutaka claims to have uprooted mountains) | At least Class Z (The Great Spirit Robot is only slightly smaller than Earth, and Teridax can move moons and planets with his control over gravity)

Striking Strength: Island level (His physical strength far exceeds that of a Toa, he matched Keetongu in sheer strength,[38] and he broke out of the Shadowed One's Protodermis binds by flexing[39]) | Dwarf Star level, possibly Star level (Traded blows with the Prototype Robot)

Durability: Island level (Casually fought off Icarax for hours without taking any significant harm,[34] took a Light attack from Takanuva head-on and got back up mostly fine despite being weak to Light,[40] tanked his own Darkness attacks when Keetongu redirected them at him,[41] and took a surprise attack from Brutaka, who can nearly kill all six Toa Nuva with a single slash, without much issue[42]); his immortality makes him hard to kill, as he can abandon his bodies whenever necessary. | Dwarf Star level, possibly Star level (Took blows and energy blasts from the Prototype Robot, and stated that he could survive the destruction of Bara Magna, dying only when a chunk of Spherus Magna crashed into his head at high speeds, catching him off guard)

Stamina: Superhuman. Teridax's stamina should be comparable to that of Toa, and the Toa Mangai fought against the Kanohi Dragon for an entire month. He also fought against Icarax for several hours straight.

Range: Extended Melee Range; Kilometers (His minimum range should be comparable to a Toa's, such as Pohatu, who destroyed the massive Odina Fortress with a single timed Stone Blast, and he also recreated an entire Metru in his illusions) to Hundreds of Kilometers (Can appear in shadows across all of Mata Nui,[43] and his Power Scream can be heard from anywhere on Mata Nui) to Planetary (Teridax can teleport and affect things across the Matoran Universe) with his abilities | Interplanetary (Can pull multiple planets at once with gravitational forces)

Standard Equipment:

  • Kraahkan: The Great Mask of Shadows, the only one of its kind. It grants Teridax control over elemental shadow, anger, and fear over great distances,[1][43] and it also allows him to see the darkness in the hearts of others.[20] If any non-Makuta being attempts to touch it, it violently attacks them.[44]
  • Staff of Darkness: A large, bladed staff which Teridax can use to channel his control over shadows. It can also be used to convert light and Protodermis into shadow.[24]

Intelligence: Genius. Teridax is a brilliant strategist who has spent thousands upon thousands of years carefully planning and executing a specific plan to usurp control of the Matoran Universe, manipulating his opponents into playing along with his plans, accounting for even his setbacks and failures, and finding a way to turn even his legitimate losses to his favor. While his plans stretch over millennia, his intelligence allows him to quickly improvise when things go wrong and find a way for everything to work out in his favor, even at a disadvantage. He is nearly just as skilled in combat, thinking rapidly and turning his opponent's strengths against them. He uses his abilities in concert, carefully overwhelming his opponents with whatever powers he finds best suited for the task. Through his telepathy, he can read the minds of his opponents as they attack, reading all of their future movements and moving to dodge them all effortlessly.[23] As with all Makuta, Teridax has a deep understanding of the world and how it works, and is capable of molding Protodermis into the shapes of Rahi and dangerous viruses.

Weaknesses: Teridax is extremely arrogant and is vulnerable to light. He can only use one of the Kraata powers at a time. In his Antidermis form, he can only access his mental powers, is weaker than normal, and needs a body to contain his essence so he doesn’t dissipate. | Teridax remains extremely arrogant, and has lost many of his body-based powers, such as his regeneration and shapeshifting. The Great Spirit Robot must be constantly maintained by the Matoran within to remain functional.

Note: While the Red Star has been stated by Word of God to be incapable of surpassing the speed of light, Mata Nui traveled across the universe in a short timeframe with it.

Abilities

Makuta: Teridax is one of the Makuta, a powerful race of hundred beings created at the beginning of the Matoran Universe by Mata Nui. Although once a biomechanical being, Teridax has evolved past a physical body like the rest of his kind, taking on a form of pure Antidermis, though he requires a body to fully utilize his power and prevent his essence from drifting apart.[6]

  • Antidermis: Teridax's true form is Antidermis, existing as gaseous energy and contained within his armor. Due to his energy-based body, Teridax does not need to eat, drink, or sleep, and if his armor is severely damaged or destroyed, he can leave it in his Antidermis form. In this form, he is left with only a shadow of his power and can use only his mental abilities, but he can regain his physical ones by possessing an empty body. Without a container to keep his essence together, Teridax will dissipate and die after around two weeks.
  • Kraata Creation: Teridax can create Kraata, slug-like shadow beings born from his own body.[45] While Kraata by themselves are weak, they can infect and corrupt Kanohi,[8] or they can be used to create and power the Rahkshi, the destructive "sons" of the Makuta. There are forty-two variants of Kraata, and thus forty-two variants of Rahkshi, each possessing a unique power of the Makuta.
  • Shadow: Teridax has control over the element of Shadow, allowing him to control and manipulate darkness. He can cast areas in deep shadows, and his Shadows are particularly strong against Light. Shadow can be used to cut off both Heat and Light.
    • Shadow Hand: By extending a hand of Shadow from his chest, which he can also channel through tools, Teridax can pull others into his body and absorb them, breaking them down into energy. To prevent danger to himself, Teridax must overpower their will as soon as possible.[15][46]
  • Shapeshifting: Makuta are shapeshifters, able to change their forms as they please. Teridax can assume the appearances of others, and can grow new limbs and features, such as wings. By absorbing other beings, they can use the energy they gain through this to gain further mass and grow larger.
  • Telepathy: All Makuta are telepaths, and Teridax’s telepathic power is among the greatest of his kind. He can easily read[22] and manipulate even the minds of Toa, launching mental attacks powerful enough to leave foes in vegetative states[14] or subtly guide his opponents without them even being aware.[11] He can insert thoughts into the minds of others,[10] and even as little as his Antidermis can control others when they're exposed to it.[12][13] His own mind is shielded from telepathic assault, making it difficult to see or affect his thoughts; when Takadox attempted to hypnotize him, Teridax was not affected in the least,[26] and Takanuva could not discern his thoughts even when they were fused.
  • Virus Creation: Teridax can create energy-based viruses from Protodermis, the material that makes up all things in the Matoran Universe. These viruses do not affect purely organic beings, but are very effective on even any partly mechanical organisms. These viruses are instrumental in the creation of Rahi, and Teridax once used one that was powerful enough to put Mata Nui into a deep sleep, even in the Great Spirit Robot.

Kraata Powers: As with most Makuta, Teridax possesses all forty-two of the powers used by the forty-two variants of Kraata and, thus, Rahkshi.[47] Some of these powers are already provided otherwise due to his nature as a Makuta, such as shapeshifting and mind reading. He can only have one of these powers active at a time, but he can easily and rapidly switch between them.

  • Accuracy: Regardless of the environment and its condition, or the distance of its target and its size, Teridax can strike with pinpoint accuracy. He can also effectively use virtually any object as a projectile.
  • Adaptation: Teridax can instantly adapt in any situation so as to gain any advantage possible.
  • Anger: Teridax can easily turn even the closest allies against each other by filling their hearts with uncontrollable rage, making it difficult for them to see reason. Even the slightest differences in opinion lead to fights when this ability is active.
  • Chain Lightning: Teridax can control powerful bolts of lightning that jump between multiple targets.
  • Chameleon: By blending into his environment, Teridax can become essentially invisible.
  • Confusion: Teridax can form an aura that can reduce even the Toa Nuva to mindless fools.
  • Cyclone: Like a Toa of Air, Teridax can manipulate the wind to form powerful gale-force winds, tornadoes, and cyclones.
  • Darkness: Teridax can absorb all the light in an area, snuffing out even the smallest flames and leaving nothing but pure darkness.
  • Density Control: Teridax has absolute control over his own density, allowing him to make himself as hard as Protosteel, decrease his density to increase his agility, or even render himself temporarily intangible, allowing him to phase through matter. He can manipulate the density of others as long as he can make contact, as well. Objects and beings that are rendered intangible for long enough will cease to exist.
  • Disintegration: With ease, Teridax can reduce even the most durable of objects to dust, breaking down their molecular structure.
  • Dodge: Through this ability, striking Teridax becomes even more difficult, as he gains the ability to dodge even the swiftest of attacks.
  • Elasticity: Teridax can stretch his body to great lengths with ease, and can make himself flexible and elastic enough to simply snap back from physical blows and stretch around blades.
  • Electricity: Teridax can surround himself with an electric field, which he can manipulate to make forcefields and electrocute his opponents.
  • Fear: Those in Teridax’s presence are assaulted by a petrifying fear that can reach the hearts of even the great Toa Nuva, rendering them too horrified to fight back and even causing them to faint.[2]
  • Fire Resistance: Teridax can survive in the deepest reaches of a volcano and bathe in magma without being harmed in the slightest.
  • Fragmentation: Teridax can cause objects to explode on contact, or from a distance, by firing beams of energy that cause what they strike to shatter.
  • Gravity: Teridax can manipulate gravity to lift and move around objects and opponents, potentially even eliminating gravity altogether, or to crush others with intense gravitational forces.
  • Heat Vision: Teridax can project long-range, high-power beams of heat from his eyes to ignite anything within his vision.
  • Hunger: With but a touch, Teridax can drain all the strength of an opponent and take it for himself. This takes effect near-instantly, rendering his victim incapable of making even the smallest movements as all of their energy has been lost.[16]
  • Ice Resistance: Teridax can survive long periods of time spent frozen solid without harm.
  • Illusion: Teridax can shape complex, realistic, and long-term illusions capable of near-perfectly replicating entire cities and the people within, and disguising himself and others as virtually whatever he pleases. These illusions can convince his opponents that they're things they're not, such as that they're in a smaller, weaker form.[17][18] He can even create shadowy doppelgangers with very real power from the darkness in his opponent's hearts. These doppelgangers have all the abilities and skill of the people they're replicating, and are thus capable of easily stalemating them.[19] However, these illusions can be absorbed by the originals if they accept that the darkness is a part of who they are.[48] He even implied that he could replicate an illusion he later used on Miserix, which convinced him he was a painting, without the support of the Great Spirit Robot.[27][25]
  • Insect Control: Teridax can summon and control insects from across the Matoran Universe to serve and protect him, even entire hives of great, powerful insects.
  • Invulnerability: This power greatly increases Teridax’s resilience, granting him resistance to the powerful elemental attacks of Toa and making physical attacks almost useless.
  • Laser Vision: Teridax can fire high-power concentrated laser beams from his eyes.
  • Magnetism: Teridax can use magnetism to manipulate metals from his surroundings, shaping them into weapons and armor, or reducing them to an unrecognizable scrap.
  • Mind Reading: Teridax can invade the minds of the strongest Toa and Turaga and read their minds as if they were open books, allowing him to react to attacks before they occur.[23]
  • Molecular Disruption: Teridax can completely disintegrate any inorganic object with a touch, and can form disruption fields that eat away at his surroundings.
  • Plant Control: All the plants in Teridax’s surroundings bow to his will, allowing him to grow and use them as he pleases. He can form toxic, poisonous thorns, and creepers that rapidly grow and ensnare his opponents.
  • Plasma: Teridax can fire superheated plasma to vaporize objects with ease, and can superheat the same objects on contact. He can also form solid constructs out of plasma.
  • Poison: Teridax’s presence alone is toxic, poisoning his surroundings, even the soil, preventing plants from growing and making his opponents severely ill.
  • Power Scream: Teridax can release a high-power scream that can be heard all across the island of Mata Nui, with enough power to shatter stone and deafen his opponents.
  • Quick Healing: Teridax heals from wounds at a rapid rate, even serious ones, and can heal others just the same.
  • Rahi Control: Teridax can control all the Rahi, the biomechanical lifeforms that make up the Matoran Universe’s wildlife.
  • Shapeshifting: Teridax has complete control over his body’s shape, though he must absorb other beings to increase his mass.
  • Silence: Teridax can surround himself with an aura of silence that absorbs all sound, deafening his opponents. He can even absorb sound with a touch.
  • Sleep: Teridax can immediately induce a deep sleep in his opponents that can't be shaken off through normal means.
  • Slowness: With his presence, Teridax can slow down his opponents, even completely stopping all movement in an area if he so wishes.
  • Sonics: Teridax can manipulate and produce intense sound waves capable of shaking objects apart and disrupting their molecular structure.
  • Stasis Field: By making eye contact with an opponent, Teridax can trap them nigh-indefinitely in a stasis field.
  • Teleportation: Teridax can easily teleport great distances, to places he cannot see. He can also teleport others and even teleport projectiles and beams mid-flight.
  • Vacuum: Teridax can manipulate vacuums to absorb air, to pull and push himself or his opponents around, to tear them apart with great concussive force, or to suffocate them.
  • Weather Control: At will, Teridax can cause great rainstorms, thunderstorms and blizzards, or drape himself in a heavy fog.

The Great Spirit Robot: After taking control over the Great Spirit Robot and being awoken within it, Teridax’s powers grew greatly. Standing at forty-million feet tall, the Great Spirit Robot contained all of the Matoran Universe within itself.

Teridax can control and manipulate the environment within the Great Spirit Robot, and can teleport those within outside to suffocate in space. It has control over all things in the Matoran Universe; all the elements that compose the world, and all the environments themselves. The robot can fire energy beams and exert powerful bursts of gravity that are capable of destroying and reforming Spherus Magna.

His link to the Great Spirit Robot also greatly enhances the power of Teridax’s mental powers and illusions, to such a degree that he was able to trap Miserix in an illusion where he fully believed he was a painting,[27][25] and trapped the Toa Hagah in one where they had defeated him.[27] However, Teridax could no longer use his body-based powers, such as shapeshifting. The Great Spirit Robot’s power is also dependent on the constant maintenance and work of the Matoran within, and substantial damage to these systems will incapacitate it.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. 1.0 1.1 1.2 BIONICLE Encyclopedia: Updated, page 64
  2. 2.0 2.1 BIONICLE: Mask of Light, pages 79-80
  3. Chat with Greg Farshtey, November 2014
  4. BIONICLE Adventures 4: Legends of Metru Nui, page 121
  5. BIONICLE: Mask of Light, page 113
  6. 6.0 6.1 6.2 6.3 6.4 Makuta's Guide to the Universe, page 63
  7. Mata Nui Online Game, 9:14-9:19
  8. 8.0 8.1 8.2 BIONICLE Encyclopedia: Updated, page 65
  9. BIONICLE Adventures 10: Time Trap, pages 81-83
  10. 10.0 10.1 BIONICLE Adventures 10: Time Trap, page 86
  11. 11.0 11.1 11.2 Makuta's Guide to the Universe, page 29
  12. 12.0 12.1 BIONICLE Legends 1: Island of Doom, pages 59-62
  13. 13.0 13.1 BIONICLE Legends 5: Inferno, pages 50-51
  14. 14.0 14.1 Dreams of Destruction, chapter 7
  15. 15.0 15.1 BIONICLE Adventures 4: Legends of Metru Nui, pages 112-121
  16. 16.0 16.1 BIONICLE: Mask of Light, page 79
  17. 17.0 17.1 BIONICLE Adventures 10: Time Trap, page 25-67
  18. 18.0 18.1 BIONICLE Legends 8: Downfall, pages 68-70
  19. 19.0 19.1 BIONICLE Chronicles 1: Tale of the Toa, pages 112-117
  20. 20.0 20.1 BIONICLE Legends 7: Prisoners of the Pit, page 110
  21. BIONICLE Encyclopedia: Updated, page 123
  22. 22.0 22.1 BIONICLE Legends 8: Downfall, page 32
  23. 23.0 23.1 23.2 BIONICLE Adventures 10: Time Trap, pages 106-107
  24. 24.0 24.1 BIONICLE: Mask of Light, page 114
  25. 25.0 25.1 25.2 Reign of Shadows, chapter 4
  26. 26.0 26.1 BIONICLE Legends 8: Downfall, page 49
  27. 27.0 27.1 27.2 27.3 Dwellers in Darkness, chapter 9
  28. BIONICLE Legends 8: Downfall, page 87
  29. GregF Answers
  30. BIONICLE Encyclopedia: Updated, page 84
  31. Comic 3: Triumph of the Toa, page 6
  32. Comic 3: Triumph of the Toa, page 7
  33. The Official Guide to Bionicle, page 21
  34. 34.0 34.1 The Mutran Chronicles, chapter 9
  35. BIONICLE Adventures 10: Time Trap, page 103
  36. Chat with Greg Farshtey, October 2016
  37. BIONICLE Legends 10: Swamp of Secrets, pages 94 - 95
  38. BIONICLE Adventures 10: Time Trap, pages 97-99
  39. BIONICLE Adventures 10: Time Trap, pages 109-110
  40. BIONICLE: Mask of Light, page 120
  41. BIONICLE Adventures 10: Time Trap, pages 92-93
  42. Into the Darkness, chapter 6
  43. 43.0 43.1 BIONICLE: Mask of Light, pages 72-73
  44. BIONICLE Legends 4: Legacy of Evil, page 102
  45. BIONICLE Encyclopedia: Updated, page 64
  46. BIONICLE Adventures 10: Time Trap, page 77
  47. Makuta's Guide to the Universe, pages 82-84
  48. BIONICLE Encyclopedia: Updated, page 127

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