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Summary

First debuted in Sword Art Online Novel #5 (Or simply SAO 2 for the anime) Sinon was the main deuteragonist for the GGO Arc. While her first encounter with Kirito was less than favorable for her, she later grew a friendship with him, and other SAO survivors.

Powers And Stats

Tier: 10-B in AR/real life. 8-B in VR | 9-C physically, higher with Ultima Ratio Hecate II | At least 9-A | At least 8-C physically, At least 8-A with with Annihilate Ray and Ultima Ratio Hecate II, likely 7-B

Key: Real Life (Ordinal Scale/Augmented Reality) and Sword Art Online (Ordinal Scale/Virtual Reality) | Alfheim Online (New Aincrad) and Gun Gale Online (Phantom Bullet) | Goddess of the Sun, Solus (War of the Underworld Arc)

Name: Asada Shino, Sinon, Solus

Origin: Sword Art Online

Gender: Female

Age: 16

Classification: Human, High School Student, Cait Sith (ALO), Goddess of the Sun

Powers And Abilities:

Skilled Sniper and Bowman in AR/real life. In VR she has everything from GGO

Same as before, with the addition of Superhuman Physical Characteristics, Accelerated Development (Leveling; Abilities), Regeneration (Low-Mid over time (All VR Avatars can regenerate entire limbs within 2-3 minutes), Enhanced Senses (via Hawkeye), Limited Reality Warping (via Proto-Incarnation. In times of extreme brain activity reaching to one's Fluctlight, or soul, the user can temporarily enact change on the world to an extent via their willpower or imagination. Usually, it has been displayed to enact improbable feats, such as delaying death, breaking out of system paralysis, bypassing system-enacted rules, and more that can be described as "surpassing the system"), Immortality (Types 2, 4, and 8. All VR Avatars are able to respawn after being slain, so long as their real life bodies are safe), Hypermobility (VR Avatars do not have muscles and insides like real people do. Thus, they are able to do impossible motions that people in real life would not be able to do), Resistance to Pain (All virtual reality avatars have a pain absorber, which lessens the amount of pain one feels to negligible amounts, even with injuries such as decapitation)

Superhuman Physical Characteristics, Accelerated Development (Leveling; Abilities), Regeneration (Low-Mid over time (All VR Avatars can regenerate entire limbs within 2-3 minutes)), Enhanced Senses (via being a Cait Sith), Flight (Unlimited flight), Magic (Mostly related to animal taming and enhanced speed. Also has arrows that can be imbued with various elements), Damage Boost (All attacks have either a low chance of critically hitting the opponent or hitting a weak point to critically hit them, dealing even more damage. The two forms of critical hits can stack), Statistics Amplification (Sword Skills amplify the user's speed and power, with the downside of having a post-motion stun for a brief period of time afterwards. Sword Skills aren't available pre-New Aincrad), Status Effect Inducement (via Sword Skills. If one can directly land a Sword Skill on an opponent towards a vital point such as the head, the opponent will be stunned for upwards of 10 seconds), Healing (Accelerating recovery via Recovery Potions over a period of 5 minutes), Status Effect Inducement Nullification (via Antidote Potions. Only works against debuffs on Sinon's power or below), Immortality (Types 2, 4, and 8. All VR Avatars are able to respawn after being slain, so long as their real life bodies are safe), Hypermobility (VR Avatars do not have muscles and insides like real people do. Thus, they are able to do impossible motions that people in real life would not be able to do), Limited Reality Warping (via Proto-Incarnation. In times of extreme brain activity reaching to one's Fluctlight, or soul, the user can temporarily enact change on the world to an extent via their willpower or imagination. Usually, it has been displayed to enact improbable feats, such as delaying death, breaking out of system paralysis, bypassing system-enacted rules, and more that can be described as "surpassing the system"), Resistance to Pain (All virtual reality avatars have a pain absorber, which lessens the amount of pain one feels to negligible amounts, even with injuries such as decapitation)

Superhuman Physical Characteristics, Accelerated Development (Leveling; Physical Stats, Abilities), Immortality (Type 2 and 3; Super Accounts have an extremely massive pool of Life, meaning that normal fatal wounds such as holes where vital organs should be or torn limbs will not kill them. With Incarnation, a Super Account can heal off most wounds instantly), Skilled Sniper and Bowman, Statistics Amplification (Sword Skills amplify the user's speed and power, with the downside of leaving a small post-motion delay), Magic & Creation (via Sacred Arts. Can create a spell or an object for almost any situation, so long as she knows the words used to arrange her thoughts, guide her emotions, and fuel her imagination to create said spell or object. Using a Super Account, Sinon does not need an incantation to use Sacred Arts). Passive Reality Warping (via Incarnation. As with all VR avatars, especially in the Underworld, Incarnation grants all the ability to alter reality via their conscious and subconscious belief and willpower, and can be described as many people sharing a single dream, with greater control of Incarnation being likened to "lucid dreaming"). The primary applications of Incarnation are as follows: Empowerment, Statistics Amplification and Statistics Reduction (Belief in one's own strength will amplify one's own power, however the opposite can happen to the user as well if they are not confident in a matchup), Limited Law Manipulation (If enough people believe that something cannot happen, it will become impossible and vice versa), and Probability Manipulation (If an Incarnation user truly believes that they are weaker than their foe, even subconsciously, reality will be rewritten to ensure their defeat (and vice versa). If both sides are both completely confident in a battle, it will be a battle to see who's mental willpower is stronger than the other). Unconventional Resistance to Soul Manipulation (Fluctlights, the human soul, are referred to as Quantum Fields).

Attack Potency: Average Human level in AR/real life (Is just a normal high school girl). City Block level in VR (Can harm An Incarnation of the Radius) | Street level physically (GGO avatars should be physically superior to real life ones. Can dismember limbs pretty easily and tackle monsters of similar strength), higher with Ultima Ratio Hecate II (The same as its real life counterpart) | At least Small Building level (Though ALO bosses are stronger than SAO ones, the gap is not significant enough to be meaningful. Currently, the ALO clearing group is around the 30s in terms of floor number) | At least Building level physically (Should be comparable to Creation Goddess Stacia, who is comparable to Alice), At least Multi-City Block level with Annihilate Ray and Ultima Ratio Hecate II (Made at least 5,000 players vanish with one shot from Annihilate Ray), likely City level (Comparable to Asuna with her ability, with Sinon's ability focusing more on offensive/explosive power rather than terrain manipulation)

Speed: Average Human in AR/real life. Subsonic travel speed, Supersonic+ combat speed in VR | Peak Human with Hypersonic+ reaction speed (Was able to keep pace with Kirito and Deathgun. Dodged machine gun bullets while in the air) | Supersonic+ combat speed and flight speed (Comparable to the rest of the cast in ALO) | Subsonic (Comparable to other Super Accounts)

Lifting Strength: Average Human in AR/real life. Class 5 in VR | Peak Human (Superior to normal humans in the real world) | Possibly Class 5 (Comparable to Kirito) | Superhuman (Comparable to other Super Accounts)

Striking Strength: Human level in AR/real life. City Block level in VR | Street level | At least Small Building level | At least Building level

Durability: Average Human level in AR/real life. City Block level in VR (She was hit by this attack and survived) | At least Small Building level | At least Building level

Stamina: Average Human in AR/real life. Infinite physically, Average Human mentally in VR | Infinite physically (Virtual Reality Avatars can never get physically tired; limited only to the mental power of the person themselves), Average Human mentally | Virtually Infinite physically (Just like normal Virtual Reality Avatars, however the difference being that if one ran out of "stamina", they would begin taking damage to their Life), Vastly Superhuman mentally (Comparable to other characters in the arc who kept on fighting with grievous wounds)

Range: Standard Melee Range unarmed in real life, Kilometers with a sniper in AR and VR | Varies (1.8 Kilometers effective firing range up to a maximum 2.2 Kilometers with Hecate, 150 Meters effective firing range up to a maximum 200 Meters with H&K MP7 | Likely at least 200 Meters effective shooting range up to a maximum 400 Meters with a bow (ALO)) | Several Meters with Sacred Arts & Incarnation, Kilometers to potentially Tens of Kilometers with her artillery and weaponry

Standard Equipment: The Augma | PGM Ultima Ratio Hecate 2 .50 Cal Anti-Material Sniper Rifle, H&K MP7 Machine Pistol | Unnamed bow forged by Lisbeth | Annihilate Ray, Ultima Ratio Hecate II

  • The Augma: A device that allows the user to use Augmented Reality technology. Real life only.
  • PGM Ultima Ratio Hecate 2 .50 Cal Anti-Material Sniper Rifle: More easily known as Hecate, it is a bolt-action rifle nearly as long as Sinon is tall (138cm to Sinon's 161cm) and is classified as anti-material due to its incredible penetrating power. Notable that Sinon can only carry up to 7 sniper shells at a time.
HecateRender
  • Annihilate Ray: Her standard divine longbow in Alicization.
  • Ultima Ratio Hecate II: A transmuted/upgraded version of her weapon made using Incarnation.

Intelligence: Gifted in combat with extreme mastery over the sniper rifle (Notable adaptability in that in only 2 weeks, she has been shown to use the bow masterfully and is noted by Lisbeth to be aiming for twice the maximum range for system assisted targetting for bows)

Weaknesses: Initially had an extreme fear of guns due to her traumatic past, but is slowly getting better. Does not have a notable melee weapon or ability therefore likely to not have any defenses past her range. Sword Skills have a slight post-motion stun at the end of them in exchange for increased power. Extensive use of her massive offensive power will strain Sinon so much to the point where it will damage her soul (Alicization Keys Only). Because of Incarnation's passive nature based on the imagination and willpower of the individual, at worst, if the user thinks a situation is hopeless or impossible to succeed, Incarnation will instead have a negative effect and make that situation true.

Notable Attacks/Techniques:

Outside System Skills

Outside System Skills (OuSS): As its name suggests, are skills that are the users own, unlike Sword Skills and magic that are provided for by the game engine.

  • Switch: A technique where two Players switch positions in-between an enemy's attack to recover Hit Points, chain attacks together without worrying about an aftercast delay, and/or burden the learning abilities of enemies if they are AIs.
  • Sword Skill Imitation: Imitating the user of Sword Skills without the system's assistance, removing the aftercast delay, but sacrificing the power and speed of the actual skill.

Notable Matchups

  • Hawkeye (GGO): Allows the user's eyesight to zoom in on a target by concentrating.
  • Monster Taming (ALO): The Cait Sith are the only race capable of taming monsters and use them for battle. However, they are incapable of taming evil-god type monsters, as the taming rate is 0%.
  • Wall Run (ALO): As one of the lightweight races, the Cait Siths are capable of using the skill Wall Run that, as the name suggests, allows them to temporarily run on walls. The normal limit is a distance of ten meters but those with an extremely high sprinting speed are known to be able to run for about thirty meters.
  • Enhanced Eyesight (ALO): Cait Siths are the ALO race with the best eyesight. Archers use this eyesight to help them shoot farther than other races. For example, Sinon can shoot farther than the bow's most accurate capacity with extreme precision using this eyesight.

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Sinon
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