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Articles about
Bowser Jr.
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Bowset jr. Lol
You just don't give up! Fine, then. I guess I'll just whup you myself! You want this Grand Star so bad? You're gonna have to take it from me!

Bowser Jr. Ultimate
I ordered my minions to stuff every annoying Toad they catch into a ? block. Hah! If you wanna save ‘em, come alone. You won’t get any help from your friends!

Shadow Mario Artwork - Super Mario Sunshine
This... is my Magic Brush. When I draw with this, all my wishes come true!

Summary

Bowser Jr., known in Japan as Koopa Jr. (not to be confused with Koopa Kid), is the secondary antagonist of the Mario series, and the youngest child of Bowser and the apparent heir of the Dark Land. He debuted in Super Mario Sunshine. He acts as the main antagonist of both Super Mario Sunshine, and New Super Mario Bros., with his father only playing a minor role in each. He is a playable character in various multiplayer Mario games. Since his debut, he has stolen the spotlight as the main villain from his father in a few Mario games.

Powers and Stats

Tier: 6-C

Name: Bowser Jr.

Origin: Mario Bros

Gender: Male

Age: Unknown, about the age of a small child

Classification: Koopa, son of Bowser

Powers and Abilities:

Superhuman Physical Characteristics, Underwater Breathing (Type 2), Bodily Weaponry (Claws), Self-Sustenance (Type 1), Fourth Wall Awareness, Weapon Mastery, Vehicular Mastery, Acrobatics, Non-Physical Interaction, Toon Force and Elasticity (Can survive being flattened and is able to recover immediately), Emits sonar waves, Can shrink opponents, Breathing heat-seeking fire, Skilled in machines and technology, Magic, Petrification, Energy Manipulation, Energy Projection, Time Manipulation (via Paperize), Perception Manipulation, Afterimage Creation, Attack Negation (Can steal away abilities), Ability to Paperize, Void Manipulation, Healing (Shown here), Turning into Shadow Mario which enables him to have superhuman agility, Restricted Flight, Elemental Intangibility, Inorganic Physiology (Is made of some translucent liquid-like substance), Regeneration (High-Mid; can burst apart and reform again) and Teleportation, Existence Erasure (Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents), limited Damage Boost (Is rumoured to be stronger against Magikoopas), Enhanced Senses (Can smell the fact that Mario had Royal Stickers. Could notice invisible objects), Hacking (Bowser Jr. is able to hack the emails sent to Beep-O, who can receive messages from its future self and was made by a girl whose inventions could solve the energy crisis during Mario + Rabbids Kingdom Battle), Accelerated Development (He previously used up all of his power to beat Roy, even pushing past his limit, but could battle evenly with Bowser hundreds of times in a row), Teleportation, BFR, Spatial Manipulation (Can warp Mario to different locations), Adhesive Manipulation, Power Mimicry (Shadow Mario is able to do every physical thing Mario can; Fury Shadows are basically copies of Luigi), Matter Manipulation, Poison Manipulation, and Disease Manipulation (throughout the events of Sunshine, the paint could morph the ground it was on, get rid of entire pieces of land, or make entire buildings disappear completely and reappear from nothing, as well as being consistently stated to be a pollutant and toxic and having inflicted fevers to the Chain Chomplets), Corruption, Mind Manipulation, Sealing, Weather Manipulation, Invulnerability Negation, Durability Negation (via scaling from Black Paint in Bowser's Fury), and Electricity Manipulation (With Paint), Rage Power, Berserk Mode (With the Fury mode), Attack Reflection (can deflect projectiles by spinning his Brush), Durability Negation (via Junior Smash), Possible Longevity (should have the same life expectancy as Bowser due to being his son) Summoning (Of Bullet Bills and his Clown Car, and a lot of these enemies), Supernatural Willpower (Has a strong spirit that can resist mind control gas), Sense Manipulation (With a spell that takes away sight), Statistics Amplification (With this spell), Paralysis Inducement (Can induce paralysis), Resurrection (via 1-Ups he has stored in the Junior Clown Car), Explosion Manipulation (via Bob-Ombs and Mechakoopas), Smoke Manipulation (via Smoke Bombs), his Junior Clown Car has Hammerspace, Fire Manipulation, Flight and Spaceflight, Forcefield Creation (can form a protective shield over Bowser Jr.), Can function as a submarine, and has Resistances to Fire Manipulation, Lava, Ice Manipulation, and Physical Damage (the Mario Bros. have struggled on multiple occasions to effectively harm the Junior Clown Car with their attacks, dealing no damage at all; the only methods to harm Clown Car users are by attacking the pilot directly, using another Clown Car, reflecting it's attacks back at it, or dealing enough electrical damage)

Attack Potency: Island level (Comparable to his mentor and official sources frequently state that he's almost as powerful as his father. Constantly fights with the Mario Bros and can damage them)

Speed: Massively FTL+ (As Shadow Mario, he is just as acrobatic and nimble as Mario, capable of keeping up with Mario in New Super Mario Bros)

Lifting Strength: Class P (Comparable to the Mario Bros.)

Striking Strength: Island level

Durability: Island level (Tanked several attacks from the Mario Bros), regeneration as Shadow Mario makes him harder to be put down

Stamina: Superhuman. He fought Mario several times in a day and fought both Mario and Luigi at once, as well as went on a long journey to recover the cure for the Blorbs in Jr'.s Journey, battling against squadrons and entire armies, eventually leading up to the point where he battles his own father hundreds of times on near equal footing for weeks without end.

Range: Standard Melee Range. Extended melee range with Magic Paintbrush. Tens of meters with equipment and machinery.

Standard Equipment: Magic Paintbrush, Magic Bandana, Koopa Shells, Hammers, Mechakoopas, Mushrooms, 1-Up Mushrooms, Bob-Ombs, Bombs, Smoke Bombs, Cannonballs, and Junior Clown Car

Intelligence: Extraordinary Genius, he's a skilled hacker, having hacked an extremely sentient robot's email made by a girl who's inventions utilize space-time manipulation and dark matter and could potentially solve the energy crisis as well as could receive messages from their future self, who recently acquired a doctorate, and is able to build and skillfully pilot many vehicles and robots. He also lead the Koopa Troop in Bowser's absence and once noted to be smarter than his father, who built complex machinery such as the Galaxy Generator. Junior is also the one who crafts some of the schemes in the series, such as distracting Mario so that he could kidnap the princess, framing Mario for vandalizing an island, using a cake as a trojan horse so that they could kidnap the Princess, and is known for being a trickster. He easily adapted to the system of battling and strategizing military tactics in Bowser Jr.'s Journey, and is acknowledged by Kamek as a prodigy. Likes to steal items and important objects so that his opposition can't use them against him and effectively neuters them)

Weaknesses: Bowser Jr. is quite spoiled and childish.

Notable Attacks/Techniques:

  • Graffiti: Creates a potent toxic paint that creates polluted piranha plants and swoopin' stus.
    • Electric Graffiti: Goop infused with electricity to shock enemies.
    • Lava Graffiti: Goop infused with fire to burn enemies.
  • Glorpedo: Spiny balls, serving as paint projectiles.
  • Forcefield: Durable forcefields that block attacks that can only be dissolved with fruit juices.
  • Rainbow M: Creates a multicolored "M" that acts as a portal.
  • Sonic Roar: Emits a loud roar to shrink multiple opponents at once.
  • Sonic Scream: Bowser Jr.'s Megastrike. He yells out powerful sonar waves from his mouth that has re-entry force.
  • Graffiti Shot: Paints something three times to launch it in an established direction.
  • Paperize: Bowser Jr. will stop time and turns the entire area into an album where he can manipulate the environment. If he removes an object or space that originally exists within the area, he will create a purple void that's traps the opponent and makes it impossible to escape or bypass unless the said removed object or space is placed back within the void.
  • Fire Breath: Breathes a potent fireball out of his mouth. These are capable of homing into opponents and Bowser Jr. can breathe a large stream of it.
  • Magic Weapon: Bowser Jr. forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sport Mix in a fight against the Behemoth.
  • Zone Speed: By focusing and utilizing his energy, Bowser Jr. can make flow of time slows down from his perspective.
  • Deny: Bowser Jr. negates the action or attack that his foes were about to use.

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. Mario Party Island Tour

Discussions

Discussion threads involving Bowser Jr.
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