“ | I gave you life and yet you defy me? So be it! You shall pay for your ingratitude with relentless pain! | „ |
~ Devil Doom to Shadow |
Summary
Black Doom is the primary antagonist in Shadow the Hedgehog.
He is the sinister leader of the Black Arms and the oldest member of his species. The Black Arms are Black Doom's own spawn and appear to operate with an insect-like hive intelligence, seemingly preventing any attempts to challenge Black Doom for leadership. He presents an almost religious front and shows little respect for humanity due to its sins against each other and the planet Earth.
Powers and Stats
Tier: High 4-C | At least Low 2-C
Key: Black Doom | Devil Doom
Name: Black Doom | Devil Doom
Origin: Sonic the Hedgehog (Shadow the Hedgehog)
Gender: Male
Age: Over 2,000 years
Classification: Alien, Leader of the Black Arms
Powers and Abilities:
Superhuman Physical Characteristics, Chaos Energy Manipulation, Space-Time Manipulation (via Chaos Control), Intangibility (Can phase in and out of the ground), Summoning (Can summon various types of Black Arms at will), Digital Immersion (His clone teleported Shadow, Doom Eye and hordes of Black Arms inside Digital Circuit), Possibly Portal Creation (Has a statue of himself with a Warp Hole) Dimensional Travel, BFR (Can teleport enemies far away with a hand geture or a mere thought), Levitation, Immortality (Type 1), Body Control (His Doom Eye can split from the main body to fly far away to scout, spy and communicate with others), Telepathy (Can sense Shadow's intentions, emotional state & instantly find his location. Can communicate with Shadow & is aware when he's attacking the Black Arms even when neither the main body nor his Doom Eye aren't present to witness it.), Perception Manipulation (Made Shadow expirience the Ark incident both from a first & third view prespective), Extrasensory Perception (Can sense the presence of others & feel energy waves), Possibly Mind Control (Took over maverick Artficial Chaos), Weather Manipulation (Can create large storms), Limited Explosion Manipulation (Distracts Shadow with weak explosions so that Doom Eye can easily retreet), Limited Elemental Manipulation, Weapon Creation and Sharpshooting (Can summon a light-blade boomerang that spins towards then enemy and bounces off metalic platforms. Can create two rifts that shoot fiery discs or five that shoot flamming meteors. His aim with the meteor is just about perfect), Hive Mind (Constantly controls the entirety of the Black Arms, as they are nothing more than an extension of his will), Illusionary Duplication (His 3rd eye can create up to six apparitions of himself. Despite the afterimages lacking mass, their attacks are as real as the original's), Transformation, Self-Sustenance (Types 1), Biological Paralysis (With the Black Comet), Resistance to Extreme Temperatures and Cosmic Radiations (The Black Arms can endure blue fire from Eggman's torches in Pumpkin Castle. Unfazed by the vaccum of outerspace and the scorching wasteland of Glyphic Cannyon.), Immunity to Paralyzing Gas and Lethal Toxins (The Black Arms were immune to the toxic substances of Westopolis and the Black Comet)
All previous abilities but on a vastly enhanced scale, Self-Sustenance (Type 3), Large Size (Type 1), Telekinesis, Fire Breath, Body Control (Doom Eye can switch on which head its located in order to avoid damage), Teleportation (Uses it to create distance between himself and the opponent), Danmaku (Can create dozens of rocky orbs which shoot lasers at the enemy even when he's not facing them. He can raise these orbs over himself, make them circle around him while continously shooting lasers downwards making it harder for enemies to get closer), Invulnerability (Super forms are stated by multiple different sources to be invincible, indestructible and invulnerable, and are merely unaffected by conventional attacks from a bunch of different enemies), Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together, the result of which result is the Super form). Resistance to Cyber Corruption (Type 1 - Physical Corruption) & Information Manipulation (Type 2, Fundamental. 4-D - 2 Layers, When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
Attack Potency: Large Star level+ (At the beginning of the Hero Story, Doom Eye thinks Adventure Shadow has no chance against him while in the Neutral Story his holographic clone banished & knocked out him with a handwave. In the Hero Endings despite being impressed, he still viewed Shadow as inferior and was ultimatively beaten by teamwork. Doom considers Diablon, a GUN mecha powered by a Chaos Emerald, as mere scrap iron without the electromagnetic barrier) | At least Universe level+ (Used the Chaos Emeralds to transform and put up a fight against Adventure Super Shadow)
Speed: FTL+ (Doom Eye can warn Adventure Shadow of obstacles in the Lightspeed Circuit and chase his normal movement. His main body fought both him & his partner simultaneously) | Infinite (Kept up with Adventure Super Shadow, who is equal to Adventure Super Sonic)
Lifting Strength: Class M (Can block Adventure Shadow's melee attacks with his bare hand) | Immeasurable (Powered by the Chaos Emeralds)
Striking Strength: Large Star level+ | At least Universe level+
Durability: Large Star level+ (Mocks Adventure Shadow's power as he tanks his attacks with Adventure Sonic, Adventure Rouge and Adventure Vector advicing to find a weakspot) | At least Universe level+ (Adventure Super Shadow's attacks couldn't do notable damage to him except for his eye)
Stamina: Superhuman | Infinite (Used the power of the Chaos Emeralds to gain power)
Range: Extended Melee Range normally; Hundreds of Meters with projectiles; Planetary with the Black Comet's paralysing gas overtime. Up to Interdimensional with Teleportation | Tens of Meters with his melee range; Universal+ with his abilities
Standard Equipment: Chaos Emeralds
- Can Summon: The Black Comet
Intelligence: Gifted (When allied with Shadow, can give him useful tactical advices. Manipulated Shadow in order to complete his plans. The Black Arms manipulate unkown weapons incomprehensible to modern science as Black Doom mocks several GUN mechs as "mere childern's toys" and refers to Eggman as a foolish scientist. In just one night he led the Black Arms driving the world's major cities to ruin)
Weaknesses: Black Doom can be overconfident. His face is his weakspot | His Doom Eye
Gallery
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Black Doom |