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Yosuke Hanamura render
I want to tell Saki-senpai something. That what's important... isn't where you are. This town I hated so much? Now, I love it. There's still nothing here, but I have family and friends... and you. The important things are never far off... They're all around you.
~ Yosuke to Yu Narukami.

P4-persona-jiraiya render
Dammit, it hurts to face yourself... I knew it wasn't lying... but I was so ashamed that I didn't want to admit it. You're me, and I'm you. When you get down to it, all of this is me.
~ Yosuke awakening Jiraiya.

P4-persona-susanoo
If you start bleeding, put that on. Y'know... We should fight more often. Phew... The sky's so high up. Is Saki-senpai watching us...? Is she smiling at us? Senpai... I'm going to live. Without lying to myself, without deceiving myself... Days like today, days like before when I did nothing... They're all important days... They're all days you didn't live to see... I'm going to live them here.
~ Yosuke right before awakening Susano-o.

P4G-TakehayaSusanoo
People just think about their own interests, but if I ignore them and say it's none of my business, I won't get anywhere. I'll forget what's important... and I won't be able to be proud of myself. I won't be able to say I did my best. I want to keep pushing myself like that. I want the people I care about to be happy.
~ Yosuke before his third awakening.

Summary

Yosuke Hanamura is a playable character and one of the protagonists of Persona 4. He represents the Magician Arcana. Yosuke is Yu Narukami's best friend and second-in-command of the Investigation Team. Having moved in from the city, he initially found himself bored out of his mind and desperate for more action in his dreary rural life. After his school crush was mysteriously murdered not long after he and Yu had discovered the TV World, the two venture into the alternate reality to find clues as to the identity of the culprit. It is in the midst of this investigation that he encounters and confronts his Shadow, and upon accepting it, he obtains his Persona, Jiraiya.

Powers and Stats

Tier: At least High 8-C, likely 6-B, higher with Willpower | Low 1-C, higher with Willpower | 1-A, higher with Willpower | 1-A, higher with Willpower

Key: Early Game | Late Game | End Game | Persona 4 Arena

Name: Yosuke Hanamura

Origin: Persona 4

Gender: Male

Age: 16 at start of the game. 17 by the endgame and P4A

Classification: Human, Member of the Investigation Team, Persona User, Magician Arcana, Captain Ressentiment (P4A)

Powers and Abilities:

Cognitive Physiology (Persona), Magic, consisting of: Air Manipulation, Statistics Amplification (Can boost speed with Sukukaja), Smoke Manipulation (Capable of creating a large amount of smoke with Trafuri), Healing (with Dia and Diarama), Energy Manipulation, Damage Boost (with critical hits), Damage Reduction (with Guard), Resistance Negation and Existence Erasure (Can use Almighty Attacks, which bypass all barriers and reflectors, invulnerability, and resistances. Can even negate an opponents resistance to resistance negation with Pierce. Almighty attacks are able to hurt someone wielding the Omnipotent Orb, which bends the rules of reality to defend the user from attacks, and Reason Bearers, who are able to enforce rules into reality to protect themselves from attacks. The Megi- line of spells is capable of obliterating opponents with a light that erases them "beyond death"), Forcefield and Reflection Negation (with Makara Break), Status Effect Inducement which includes: Power Nullification, Memory Manipulation and Sound Manipulation (Can negate buffs with Dekaja, can silence enemies with Makajam which causes them to be muted and to lose their memory), Empathic Manipulation and Mind Manipulation (Can inflict Panic and Confuse with Tentarafoo)

Resistance to Death Manipulation, BFR, Probability Manipulation, Existence Erasure, Information Manipulation, Mind Manipulation, Soul Manipulation, Fusionism and Memory Manipulation (Simply having the potential to awaken a Persona grants one a will firm enough to maintain their own existence and individuality in the unconscious world, where the concept of the ego does not exist and all individuality dissolves into oneness, with ordinary people being immediately overwhelmed by the nothingness and scattered throughout all possible worlds by stepping into it), Perception Manipulation (via Team Glasses), Fate Manipulation and Curse Manipulation (Like the other protagonists, he is likely able to fight and defeat White Rider, the abstract embodiment of victory and conquest whose crown assures his success in all battles and wars. Unbothered by interactions with Pisacas, which fate humans to die in the span of nine months), Disease Manipulation, Probability Manipulation, Madness Manipulation and Chaos Manipulation (Unaffected by the act of looking into Girimehkala's eye, which inflicts incurable sickness and misfortune into individuals, and by the gaze of Yakkha, which is said to inflict disease and madness. The team glasses block out the fog, which can induce sickness), Petrification and Poison Manipulation (Can easily do battle against Basilisk and Cockatrice, both of whom turn normal people into stone simply by being touched or looked at, and have a gaze and breath so poisonous that any mortal being near them instantly dies, turning their surroundings into a desert), Life and Death Manipulation (Can fight Liches, whose presence drains the life of those who see them, and is not affected by Balor's gaze, which instantly kills enemies, and Chatterskull's laughter, which dooms whoever hears it to death, immediately stopping their heart), and Air Manipulation.

All previous abilities to a greater extent

Elemental Manipulation, which includes: Fire, Energy, Holy, Light, Curse, Darkness and Light/Dark-based Death Manipulation. Limited Precognition (via Evade Elec), Purification and Resurrection (with various support spells), Statistics Amplification and Statistics Reduction (with Physical skills and various support spells), Debuff Negation (with Dekunda), Forcefield Creation and Attack Reflection (with Tetrakarn and Makarakarn), Status Effect Inducement which includes Sleep Manipulation (via Dormina), Damage Transferal (with Hex ailment, which transfers half of the damage dealt by an attacker back onto themselves), Sleep Manipulation (with Dormina and Lullaby), Mind Manipulation (with Marin Karin and Brain Jack), and Power Nullification (with various Binds).

All previous abilities to a greater extent. All previous, Invulnerability to Poison Manipulation, Empathic Manipulation, Fear Manipulation and Age Manipulation

All previous abilities to a greater extent. Invulnerability to Wind. Depending on the equipped Persona, Resistance, Invulnerability, and/or Absorption of: Physical, Fire, Ice, Lightning, Radiation, Explosion, Psychokinetic, Energy, Holy, Light, Curse, Darkness. Resistance to Status Effect Inducement, which includes: Sleep Manipulation, Empathic Manipulation, Paralysis Inducement, Poison Manipulation, Attack Reflection, Damage Transferal, and Power Nullification (Depending on the Persona equipped, can nullify various debilitating ailments with Null skills)

All previous abilities to a greater extent.

All previous abilities to a greater extent

All previous abilities to a greater extent, Resistance to BFR and Curse Manipulation (Came back from Izanami's Thousand Curses which drags others to the Land of the Dead)

Attack Potency: At least Large Building level, likely Country level (Comparable to Chie Satonaka, who is capable of kicking shadows hard enough to send them out of sight. Comparable to Yu Narukami, as he has fought alongside him since the beginning of the game), higher with Willpower | Low Complex Multiverse level (Fought and defeated Ameno-Sagiri, who was going to fuse the Human world and the TV World, which is part of the Sea of Unconscious that exists within all human hearts), higher with Willpower | Outerverse level (Managed to fight against Izanami along with the rest of the Investigation Team, who is an archetype that resides in the Kadath Mandala, a plane beyond the concept of dimensions entirely), higher with Willpower | Outerverse level (Far more powerful than before, capable of doing battle with the Shadow Operatives)

Speed: At least Relativistic+ (Should be superior to Plasma, who is capable of using EM waves to attack) higher with Willpower | Immeasurable (Is superior to the likes of Thor, who is a resident of The Expanse, a higher-dimensional plane that transcends past, present, and future), higher with Willpower | Immeasurable (Is capable of combating Izanagi, who exists beyond the concepts of dimensions entirely), higher with Willpower | Immeasurable (Far faster than before), higher with Willpower

Lifting Strength: Unknown (Lacks lifting strength feats) | Immeasurable (Should be comparable to Yu Narukami), higher with Willpower | Immeasurable (Can physically contend with Izanami), higher with Willpower | Immeasurable (Should be stronger than before), higher with Willpower

Striking Strength: At least Large Building level, likely Country level, higher with Willpower | Low Complex Multiverse level (Shouldn't be weaker than his wind attacks which blasted away Ameno-Sagiri), higher with Willpower | Outerverse level (Can harm Izanami with physical attacks), higher with Willpower, far higher with Izanagi-no-Okami (Should be far stronger than before due to the World Arcana) | Outerverse level, higher with Willpower

Durability: At least Large Building level, likely Country level (Can take blows from powerful shadows who are superior to Izanagi), higher with Willpower (All Persona-users can enhance their durability through being empowered by their strength of will) | Low Complex Multiverse level (Fought against Ameno-Sagiri), higher with Willpower | Outerverse level (Survived casual blows from Izanami), higher with Willpower, far higher with Izanagi-no-Okami | Outerverse level, higher with Willpower

Stamina: Very High. Can fight for hours on-end despite the constant use of physical and magic skills, which significantly drain physical and mental stamina respectively with every use.

Range: Standard Melee Range with kunai, Several Kilometers with Persona skills | Up to Low Complex Multiversal with spells | Up to Outerversal with spells

Standard Equipment: Team Glasses, and his Knives | Team Glasses and his ultimate knives, Malakh

Intelligence: At least High, possibly higher (He was the brain of the Investigation Team alongside Yu before Naoto joined, and continues to notably contribute even after she does. However, due to his incessant boredom and lack of focus, his grades are stuck at average.)

Weaknesses: Yosuke's physical and spiritual vitality is drained by using physical and magical skills respectively, weak to Electricity.

Notable Attacks/Techniques:

Persona Summoning: The ability to utilize Personas, powerful manifestations of the mind and soul. Personas can move and attack independently of their users, allowing for double-teaming between their user and the equipped Persona. Each Persona has a set of elemental affinities, which also apply to their user while the Persona is equipped. Yosuke's initial Persona is Jiraiya, his evolved Persona is Susano'o, and his ultimate Persona is Takehaya Susano'o.

Persona 4 Golden Skills:

  • Garudyne: Deals heavy wind damage to one foe.
  • Magarudyne: Deals heavy wind damage to all foes.
  • Brave Blade: Deals severe physical damage to one enemy.
  • Megido: Deals medium Almighty damage to all foes.
  • Diarahan: Restores 1 ally to full health.
  • Sukukaja: Enhances 1 ally's agility.
  • Masukukaja: Enhances all allies' agility.
  • Youthful Wind: Moderately heals and enhances the agility of all allies.
  • Dekaja: Negates all enemies' stat buffs.
  • Tentarafoo: Confuses all foes.
  • Makajam: Silences 1 foe.
  • Green Wall: Increase resistance to wind attacks of 1 ally.
  • Makara Break: Negates anti-magic forcefields.
  • Trafuri: Instantly escape from battle.
  • Evade Elec: Triples evasion against electric attacks.
  • Confuse Boost: Increases the potency of confusion spells.
  • Wind Boost: Increases the damage of all wind attacks.
  • Wind Amp: Further increases the damage of all wind attacks.

Persona 4 Arena Skills:

  • Poison Kunai: Yosuke is able to inflict poison with his knives.
  • Kunai Duplication: Yosuke is able to duplicate his kunai for thrown attacks. It is unknown how he does this, though it could be an application of his Empowerment, similar to how the Phantom Thieves can re-create their gear through willpower.
  • Mirage Slash: Yosuke jumps into the air before suddenly appearing back on the ground in a cloud of smoke to dash at and slice into his opponent.
  • Shippu - Nagareboshi: While Sukukaja is active, Yosuke lunges and knees his opponent, before flipping backwards in mid-air and showering them with kunai.

Gallery

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Match:

Discussions

Discussion threads involving Yosuke Hanamura
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