Articles about Squall Leonhart |
Final Fantasy • Kingdom Hearts |
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“ | Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us. | „ |
~ Squall Leonhart |
Summary
Squall Leonhart is the main protagonist of Final Fantasy VIII. A young and aloof SeeD mercenary, others view him as cold and focused. The game's events cause Squall to question the way he has chosen to live his life, and he matures into a heroic and caring swordsman. Squall is later given the title Commander (委員長, Iinchō?, lit. Chairman). Squall's weapon, the Gunblade, is one of the most iconic weapons of the Final Fantasy series and is one of the few people to have mastered the notoriously tricky weapon, along with Seifer.
Squall idolizes the mythical winged lion Griever, holding it as an ideal of courage and strength, traits he wishes to possess himself. The lion has come to be his symbol, the same way Rinoa is associated with angel wings.
Powers and Stats
Tier: High 6-A, higher with Limit Breaks | 4-A, higher with Limit Breaks | Low 2-C, higher with Limit Breaks | High 6-A to 4-A | At least 2-A
Key: Disc 1-2 | Disc 3 | Disc 4 | Summons | Dissidia
Name: Squall Leonhart
Origin: Final Fantasy VIII
Gender: Male
Age: 17
Classification: Human, SeeD Commander, the Legendary SeeD
Powers and Abilities:
Superhuman Physical Characteristics, Non-Physical Interaction, Master Gunswordsmanship, Damage Boost/Explosion Manipulation (Via Gunblade trigger), Magic, Regeneration (Mid-Low), Life Stealing (Via Drain and Junctioning it to his attacks), limited Sealing (Can draw out and Seal enemy summons, using its power for himself), Limited Reactive Evolution (Via Junctioning. Can change his resistances/damage types based on what his opponent is using), Summoning, Energy Manipulation (Can manipulate energy to replicate various spells normally only available naturally to a Sorceress), Elemental Manipulation (Of the Fire, Ice, Lightning, Holy, Water, and Earth variety), Poison Manipulation, Status Effect Inducement, Limited Dimensional Travel/Pocket Reality Manipulation (Various summons can create/draw enemies into a pocket reality to attack them and transport them back again), Barrier Creation/Damage Reduction (Via Protect and Shell), Levitation, Telekinesis (Able to call down meteors), Petrification, Time Manipulation (In the variety of speeding himself up and slowing down his enemy) Time Stop (Via Stop), Gravity Manipulation, Transmutation (Via Zombie/Card ability), Invulnerability (Via Junctioning, Squall can gain 100% immunity to elemental damage and statistic effects and even further to the point of where some of these abilities would heal him/Defend ability), Biological Absorption (Via Devour ability), Power Mimicry (Via Draw), Power Nullification (Via Silence/Lvl Down/Dispel/Curses), Sense Manipulation (Via Darkness, massively reduces the targets vision), Healing, Self-Destruction (Via Kamikaze), Durability Negation (Via Junctioning Death to his physical strikes, he can give his blows a chance to instantly kill the target and various other spells), Information Analysis (Via Scan), Attack Reflection (via Reflect), Statistics Amplification (Can Junction Guardian Forces to increase his stats. Can expend 10% of his HP to triple the damage of his next strike), Statistics Reduction (Meltdown reduces opponents Physical/Magic defence stat to 0), Limited Mind Manipulation/Empathic Manipulation (Via Confuse/Berserk), Damage Transferal (While summoning all damage Squall takes is transferred to his Guardian Force), Spatial Manipulation (Via Eden), Resurrection (Via Phoenix), Absolute Zero (Via Shiva), BFR (Via Leviathan)
Via Junctioning Squall can gain Resistances to Time Manipulation, Time Stop, Sleep Manipulation, Elemental Manipulation, Poison Manipulation, Durability Negation, Death Manipulation, Petrification, Power Nullification (To his magic and limit breaks), Status Effect Inducement, Sense Manipulation (Specifically sight), Curse Manipulation, Statistics Reduction (Specifically his Physical/magic defence), Necromancy/Zombification (Able to resist a spell that turns the target into a Zombie/Undead), Berserk Inducement, Mind Manipulation, Transmutation, and Limited BFR Resistance
Same as before and Self-Sustenance (type 2), Acausality (Type 2).
By the final battle the Party gains resistance to Space-time Manipulation, Existence Erasure and Absorption (Can resist the process of the entire timeline being absorbed), Memory Manipulation, Perception Manipulation and Void Manipulation
All previous abilities enhanced, Immortality (Type 8,reliant on his Crystal which let him return from fading from existence after Cosmos' death) & Regeneration (Low-Godly), Summoning (Can summon various Eidolons from Summonstones and the World of Illusions), Willpower Manipulation (a person's will is power there and enables them to do a multitude of things the stronger their will[1]), Reactive Power Level (the greater someone's will, the greater their power[1]), Law Manipulation (Beings with strong wills can overwrite the laws of the world and bend them to their will[1]), Creation (With a powerful enough will, once can create various things such as phone lines, airships and even entire countries and worlds[1]), Sealing (Can seal off large areas and people with her will, such as Cecil sealing himself in Castle Baron or the cast sealing Kefka inside a Torsion[1]), Dimensional Travel (Characters can open Torsions, rifts in space-time to travel various dimensions[1]), and Immortality (Type 2) (Due to the crystal core of darkness's influence in the hands of Ardyn, warriors will not die no matter how injured they are)
Resistance to Mind Manipulation, Soul Manipulation (Via Zalera, the Death Serpah, who was going to absorb the souls of every living being on the planet), Corruption & Body Puppetry (Due to their light, Warriors of Materia can dispel attempts to control them), Empathic Manipulation, and Madness Manipulation (Type 3; Resistant to the effects of the True Moon, which is capable of affecting the hearts and minds of all living beings on the planet[2]), Gravity Manipulation (Unaffected by the gravitational pull of the True Moon, which even the Lunar Whale couldn't escape from[2]), Spatial Manipulation, Deconstruction, and BFR (Can withstand the attacks of Atomos, who manipulates space[2], crush enemies down to a molecular level[3], and can warp them into another dimension[3]), Extreme Cold and Cosmic Radiations (Can fight and survive on the moon), Absolute Zero (Can survive Shiva's ice attacks[4], including Diamond Dust),
Hellfire Manipulation (Via Ifrit, Phoenix, Rubicante, and Marilith), Ice Manipulation and Absolute Zero and Duplication (Via Shiva who's Ice and aura are stated to reach Absolute Zero including her Diamond Dust, Shiva can duplicate herself[4]), Water Manipulation (via Kraken, Cagnazzo, and Leviathan), Necromancy (Via Lich), Spatial Manipulation, Deconstruction, and BFR (via Atomos, who manipulates space[2], crush enemies down to a molecular level[3], and can warp them into another dimension[3]), Death Manipulation and Space-Time Manipulation (Via Odin, who's Zantetsuken instantly kills an enemy and opens a rift in space time to take their remains[5]), Matter Manipulation and Radiation Manipulation (via Megaflare, which is stated[6] numerous times to be a nuclear power[7]), Attack Reflection (via Carbuncle), Poison Manipulation and Corrosion Inducement (The Poison status effect, which is also stated to corrode the target[8]), Darkness Manipulation and Perception Manipulation (The darkness status ailment via various equipment, which would render the target blind[9]), Power Nullification (The Silence status, which would render the target's ability to use magic null), and Petrification (Via Malboro's Bad Breath), Resurrection (Phoenix can revive fallen party members), Light Manipulation and Holy Manipulation (Via Alexander), Explosion Manipulation and Self-Destruction (Via Bomb), Healing (Via Sylph and Asura), Earth Manipulation (Via Titan), BFR (via Typhon), Soul Manipulation (Via Zalera, the Death Seraph, who was going to abosrb all souls on the planet[10])
Attack Potency: Multi-Continent level (Should scale to above Ifrit), higher with Limit Breaks. Can ignore conventional durability with Junctioning | Multi-Solar System level (Should be a bit weaker then Eden), higher with Limit Breaks. Can ignore conventional durability with Junctioning. | Universe level+ (Is capable of fighting Ultimecia in all of her forms, defeating her alongside the rest of the party), higher with Limit Breaks. Can ignore conventional durability with Junctioning | Multi-Continent level (GFs on the level of Ifrit possess this kind of power) to Multi-Solar System level+ (With GFs like Eden, who is capable of this) | At least Multiverse level+ (Is comparable to the other Warriors of Materia and draws power from the gods of the cycle. Participated in the defeat of Shinryu.)
Speed: Massively Hypersonic (Able to dodge attacks made of lightning) | Sub-Relativistic (Should scale to Gilgamesh) | FTL+ (Kept pace with Ultimecia) | Massively FTL+ (Can keep up with the other Warriors of Materia.)
Lifting Strength: At least Class M (Should be comparable to the Brothers GF while Junctioned) | Immeasurable (Is superior to Neo Exdeath and Enuo)
Striking Strength: Multi-Continent level | Multi-Solar System level | Universe level+ | Multi-Continent level to Unknown | At least Multiverse level+
Durability: Multi-Continent level (Can take hit's from Ifrit) | Multi-Solar System level (Should scale to slightly less than Eden) | Universe level+ (Can tank attacks from Ultimecia in all forms) | At least Multiverse level+
Stamina: Very High
Range: Extended Melee Range with Lion Heart, much higher with projectiles and magic.
Standard Equipment: The Lion Heart, a powerful gunblade made with the finest materials and gives Squall full access to his various Limit Breaks, including his most potent Limit Break, also named Lion Heart.
Intelligence: Squall is noted by his instructors to have a remarkable aptitude for combat, starting his combat training at the age of six and mastering the Gunblade, a notoriously tricky weapon to use, by his teen years. Despite the memory loss that resulted from their use, Squall is also proficient in the use of Guardian Forces, Junctioning a variety of powerful creatures from Quetzalcoatl, to Bahamut, to the mighty Eden, amassing a wide range of magical attacks in the process. His prowess eventually grew to the point that he became the Legendary SeeD prophesied to bring an end to Ultimecia once and for all.
Weaknesses: Junctioning Guardian Forces causes memory loss. Has a limited stock of spells to use. Squall must be hard-pressed to use his Limit Breaks unless he has buffed himself with Aura. He has to manually decide between some of his resistances, although they can be changed when he wants them to. Changing his resistances or Junctioning an ability to his strikes locks it out from being used elsewhere (Can't have Death Junctioned to his attacks and resistances at the same time as an example)
Notable Attacks/Techniques:
- Draw and Stock/Cast: Squall can absorb the energy from an opponent to recreate their magical powers. He can use this absorbed energy offensively to use the same ability on an opponent, or he can Junction it to become resistant/immune/strengthened by it.
- Junction: Able to increase his statistics via absorbing energy from his opponents. Can grant himself resistance/immunity/strength with said energy. Can also attach the power to his physical attacks applying whatever effect the original ability inflicts (Can steal an instant death ability from his opponent and attach it to his physical attacks as an example)
- Guardian Forces (GFs): Guardian Forces are mystical entities that claim dominion over the elements. Squall's superhuman abilities are a direct result of being Junctioned to multiple Guardian Forces, which he can temporarily manifest in a battle to assist him in combat. Squall's Guardian Forces are listed below:
- Renzokuken (Sequential Sword): The first stage of Squall's Limit Break is a series of slashes from his Gunblade that deal heavy damage, with the number of slashes being proportional to the amount of danger Squall is in. In addition, Squall always ends the attack with one of four powerful finishers.
- Rough Divide: Hits a single opponent once, causing a fair amount of damage.
- Fated Circle: Squall jumps into the air while charging energy into his Gunblade. At the peak of his jump, he spins in a circle, releasing a shockwave that damages all enemies.
- Blasting Zone: Squall raises his Gunblade overhead, charges up and extends a pillar of energy to the outer atmosphere, and strikes all enemies with it to deal massive damage.
- Lion Heart: Squall's ultimate finishing move. After striking a single opponent seventeen times, Squall finishes them with a powerful swing charged with energy, resulting in an explosion that deals massive damage.
- Revolver Drive: An attack exclusive to Dissidia. Squall surrounds his gunblade in a red aura and charges forward towards the opponent, and if it hits, the attack deals constant damage
- Ifrit: Uses a Fire-elemental attack called "Hellfire
- Shiva: Uses a Ice-elemental attack called "Diamond Dust"
- Quetzalcoatl: Uses a Lightning-elemental attack called "Thunder Storm."
- Siren: Uses a Non-Elemental attack called Silent Voice. It also inflicts "Silence."
- Brothers: Uses an Earth-Elemental attack called "Brotherly Love."
- Diabolos: Uses a Gravity based attack that deals damage in relation to the enemies' maximum HP called "Dark Messenger."
- Carbuncle: Grants Reflect status to party
- Leviathan: Deals Water-Elemental Damage and attempts to Removes the enemy from the battlefield with a huge torrent of water.
- Pandemona: Uses a Wind-Elemental attack called "Tornado Zone"
- Cerberus: Enables the party to cast two or three magic spells in one turn
- Doomtrain: Uses a Poison-Elemental Attack called "Runaway Train," Inflicts every status ailment at the same time.
- Alexander: Uses a Holy-Elemental Attack called "Holy Judgment."
- Bahamut: Uses a Non-Elemental Attack called "Mega-Flare"
- Odin: Uses "Zantetsuken," which kills opponents instantly, this has a random chance to occur, and Squall has no Control over it.
- Phoenix: Uses a Fire-Elemental attack called Rebirth Flame. Can resurrect fallen party members should they die.
- Eden: Eden uses a Non-Elemental attack called "Eternal Breath"
- Blizzard Barret: Squall fires off a chunk of ice that homes in on its target.
- Fusilade: Squall rapidly fires off a flurry of magical projectiles before sending the opponent flying with a string of lightning bolts.
- Fire Barret: Squall launches three Fire projectiles that spread out and home in on their target.
- Thunder Barret: Squall drags his opponent closer to him with a string of lightning bolts.
- Mystic Flurry: Squall fires several ice projectiles that turn into lightning strikes, knocking the opponent into the floor.
- Doom: Cuts an opponent's thread of life, forcing them to live on borrowed time (60 seconds), causing instant and immediate death once it runs out.
- Death: Summons a reaper from a small void to strikes the foe with its scythe, instantly killing most of them.
- Drain: Drains a portion of the target's health, healing the caster for the same amount.
- Firaga: Launches an enormous fireball at an opponent.
- Thundaga: Launches a large lightning bolt at an opponent.
- Blizaga: Launches an enormous icicle at an opponent.
- Tornado: Creates a mighty tornado damaging all opponents.
- Quake: Creates a violent earthquake at an opponent's feet.
- Bio: Inflicts a virulent poison upon an opponent.
- Demi: Crushes the foe in an orb of gravity and reduces their HP by half.
- Holy: Blasts the target with holy damage.
- Meltdown: Shoots a powerful wave of energy at the target causing non-elemental damage, and reducing the enemy's physical/magical defense to 0.
- Meteor: Summons meteors to bombard her targets for a brief period.
- Flare: Blasts the target with non-elemental damage.
- Ultima:: Draws in large amounts of magical energy and unleashes it in a massive explosion upon the enemy, dealing non-elemental damage.
- Haste: Speeds up time around the target, raising their effective movement and combat speed.
- Slow: Slows down time around an opponent reducing their effective combat and movement speed.
- Aura: Status magic that increases the chance of the affected character getting a Limit Break and allows them to get Limit Breaks outside of being in HP Critical health. Being under the effects of Aura boosts the character's Crisis Level, enhancing their Limit Breaks as well.
- Silence: Prevents the foe from casting spells.
- Zombie: Transmutes the target into a zombie, making them take damage from restorative effects.
- Sleep: Puts the foe to sleep.
- Blind: Creates a dark cloud in front of the opponent's eyes, greatly reducing accuracy.
- Confuse: Greatly confuses the target causing them to use abilities/techniques at random.
- Berserk: Drives a target berserk making them wildly attack you physically instead of using magic/hax.
- Break: Turns a target to stone.
- Pain: Inflicts Darkness, Silence, and Poison on the target.
- Scan: Reveals strength, Defence, Weaknesses and detailed information on strategy and a personality on the target.
- Curaga: Restore a large amount of HP.
- Esuna: Removes harmful status effects.
- Reflect: Generates a barrier that reflects Magic Attacks.
- Shell: Greatly reduces magical damage taken by generating a barrier.
- Protect: Greatly reduces physical damage taken by generating a barrier.
- Triple: Enables triple spell casting.
- Float: Causes the party to float, allowing them to avoid ground-based effects.
Note: Not to be confused with his alternate counterpart from Kingdom Hearts.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
Trevor Belmont (Castlevania) Trevor's Profile (Low 2-C Versions were used with speed equalized)
Discussions
Discussion threads involving Squall Leonhart |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Dissidia Final Fantasy Opera Omnia
- ↑ 2.0 2.1 2.2 2.3 Final Fantasy IV: The After Years
- ↑ 3.0 3.1 3.2 3.3 Dissidia Final Fantasy
- ↑ 4.0 4.1 Dissidia Final Fantasy NT
- ↑ War of the Visions: Final Fantasy Brave Exvius
- ↑ Final Fantasy IV: The After Years Novel, chapter 5, page 270
- ↑ Final Fantasy IV: The After Years Novel, chapter 5, page 271
- ↑ Final Fantasy IV Series Guidebook
- ↑ Final Fantasy V GBA Manual
- ↑ Final Fantasy XII