“ | There ain't any ghouls but old ghouls. We're all sterile, see, but we're incredibly long-lived. We're the first and last generation of ghouls. | „ |
~ Typhon |
Summary
Ghouls are decrepit and rotting mutants. Intense and prolonged radiation exposure has devastated their skin, much of their flesh and in some cases many of their ligaments. Bizarrely, they also have greatly extended lifespans and are immune to and even healed by background radiation and/or nuclear fallout. Consistent exposure to concentrated levels of background radiation for an extended period of time might result in humans undergoing a mutation into the ghoul species.
Powers and Stats
Tier 9-C physically, varies from 9-C to 9-A with weapons | 9-C | 9-C
Key: Normal Ghoul | Feral Ghoul | Glowing One
Name: Ghouls
Origin: Fallout
Gender: Varies
Age: Varies
Classification: Mutant, Humans with prolonged exposure to radiation
Powers and Abilities: Longevity (Can live for over a hundred years), Weapon Mastery (Some ghouls tend to be skilled marksmen and trained veteran soldiers), Immunity to Radiation | All previous abilities excluding Weapon Mastery | Explosion Manipulation (Can generate mini-radioactive explosions) and Absorption (Can absorb radiation)
Attack Potency: Street level physically, varies from Street level to Small Building level with conventional weaponry | Street level | Street level
Speed: Varies (Dependent on the ghoul, though trained veteran ghouls are Athletic Human to Peak Human at best), Subsonic to Speed of Light depending on the weapon | Athletic Human (Runs much faster than the player but in short bursts due to their decreased Stamina) | Athletic Human (Same as regular Feral Ghouls unless its bloated)
Lifting Strength: Varies (But it should be noted that ghouls have deteriorated bones) | Below Average | Below Average
Striking Strength: Street level | Below Average Human level | Human level
Durability: Street level physically, Wall level to Small Building level with armor (Standard armor is capable of withstanding bullets while Power Armor is capable of shrugging off assault rifles, energy weapons and withstanding close range explosive detonations) | Street level | Street level
Stamina: Varies | Below Average (Deteriorated internal organs due to overexposure to radiation) | Below Average (Same as regular Feral Ghouls)
Range: Standard Melee Range, Hundreds of Meters with firearms | Standard Melee Range | Standard Melee Range, Several Meters with radioactive explosions
Standard Equipment: Most ghouls tend to carry Assault Rifles, Laser Rifles Pistols, Grenades, Shotguns, Sniper Rifles and Plasma Rifles | None notable | None notable
Intelligence: Varies (Dependent on the Ghoul) | Below Average (Overexposure of radiation has damaged their brain and they have lost all sense of reason and intelligence) | Below Average
Weaknesses: Overexposure of radiation will turn a ghoul into a feral ghoul | Has lost all sense of intelligence and reason | Same as before
Gallery
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches: