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Magicman
No! No! No! Don't go in there! If you go there, the clouds will burst in fury and strike you down! I mean it! Prepare to be bubblized!
~ The Magician panicking as Rayman and his friends approach the Moody Clouds

The Magician
Hi folks! You want to know what's going on? Let me tell you the story of Rayman!
~ The Magician's introduction from the original Rayman


Summary

The Magician is a Ray-Person who first appears in Rayman 1 and it’s spinoffs. The Magician acts as a helper and sometimes mentor to Rayman as he faces the threat of Mr. Dark. He is known as the Guardian of Harmony and Well-Being within the Glade of Dreams, responsible for watching over the Magic Book of Knowledge.

The Magician reappears in Rayman Origins, and is changed to be one of the Teensie race instead. It is revealed that he secretly held an admiration for Mr. Dark and he tricked everyone into gathering Lums to power his nefarious mechanical city within the Moody Clouds. His evil plans were stopped, however, before they could go any further by Rayman and his friends. Due to Polokus’s nightmares, he was later multiplied into five separate beings known as the Dark Teensies who once again posed a threat to the Glade in Rayman Legends.

Powers and Stats 

Tier: At least Low 7-B, possibly 4-B

Name: The Magician, Dark Teensies

Origin: Rayman

Gender: Male

Age: 62 years old; older as Dark Teensies

Classification: Ray-Person, Crafty magician, Teensie, Wizard, Guardian of Harmony and Well-Being

Powers and Abilities: Superhuman Physical Characteristics, Small Size (Type 1), Flight (using flying device; possibly in Rayman Junior), Energy spheresVarious Magic, Forcefield Creation, Limited Invulnerability, Duplication, Teleportation, Can transform people into ducks and monsters, Invisibility (Invisibility magic in Rayman Activity Centre), BFR/possible Dimensional Storage (Rabbiteen's brother's whereabouts were unknown after jumping into the Magician's hat), Size Manipulation (seems to shrink a Livingstone in Rayman Activity Centre), Breaking the Fourth Wall (Interacts with the player), Genius Intelligence, Social Influencing (Tricked everyone in the Glade into thinking he was benevolent and trustworthy), possibly has similar abilities to other Teensies

Attack Potency: At least Small City level, possibly Solar System level (His clones were able to fight on par with Rayman. He should at least scale to his low end durability)

Speed: Varies from Massively Hypersonic to Sub-Relativistic with Massively FTL+ attack speed

Lifting Strength: At least Class K (Comparable to Rabbids, who can move airliners), likely Class M (Comparable to Rayman, who set up a trap with a giant 50,000-ton weight), possibly Class Z (The Rabbids pulled the continents in Rabbids Invasion's opening sequence)

Striking Strength: At least Small City level, possibly Solar System level

Durability: Varies from Small City level (Scaling to his attack power) to Solar System level (His clones can survive being punched into space by Rayman and shaking a constellation upon impact)

Stamina: Unknown

Range: Standard Melee Range, Tens of Meters with magic.

Standard equipment: A ship and various weapons, magic staff, magician hat, magic carpet, etc.

Intelligence: Genius (Tricked Rayman and admired Mr. Dark; keeper of the Magic Book of Knowledge in Rayman Junior which holds wisdom of the world; gave advice to Rayman in defeating Mr. Dark; created the robots and machinery in the Moody Clouds)

Weaknesses: None notable; possibly similar weaknesses to other Teensies

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving The Magician (Rayman)
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