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MGRP - Tama 1
Can quickly open holes in anything.
~ Tama's magic description

Summary

Tama Inubozaki is a middle school student who is weak-willed, shy and a bit of a coward. She believes that she is worthless, and all the good she can do is be a slave to people. Tama is very insecure and has very low self-esteem because of people comparing her to her more successful sibling, and often losing patience and giving up on her, due to her personality and lack of skills or intelligence. She relies on trusting her friends and leader on good faith. She is a member of Team Ruler. When she becomes a real magical girl by playing Magical Girl Raising Project as Tama, she is mentored by and partnered with Ruler, whom she simultaneously fears, due to her violence and harshness, and admires due to her power and acceptance of her. She gets along well with Minael and Yunael

Powers and Stats

Tier: At least 9-A. Likely 8-A with Energy Pills

Name: Tama Inubozaki, Tama

Origin: Magical Girl Raising Project

Gender: Female

Age: Between 12 and 14

Classification: Human, Magical Girl, Middle School student

Powers and Abilities: Magical Girl Physiology, Invisibility and Stealth Mastery with Invisibility Cloak, Hole Creation, Partial Durability Negation (She must be able to scratch the surface, taking durability into account to a certain extent. If she's successful, her magic ignores durability), Statistics Amplification with Energy Pills

Attack Potency: At least Small Building level (Non-combat magical girls scale to base-level Disrupters, which can mow down thick trees[1]. Scales to 7753 who casually tossed Mana and dented a steel door[2]). Likely Multi-City Block level with Energy Pills (She scratched a casual Cranberry[3]. Should scale to Swim Swim). Her magic ignores conventional durability

Speed: Likely Supersonic movement speed (Scales to Pechka who crossed 2 kilometers in a few seconds), with at least Supersonic combat/reaction speed (Even weak magical girls can act 100 times faster than humans[2]. Magical Girls appear as blurs to the human eye[4][1] and can react to rifle bullets[3]). At least Supersonic movement speed with Energy Pills (Scales to Weiss Winterprison who ran beyond the horizon in a couple seconds[5]), with likely Hypersonic+ combat/reaction speed (Scales to Swim Swim and Ripple. Strong magical girls can act 1000 times faster than humans)

Lifting Strength: At least Class 5 (Magical girls can lift cars[6]). Likely Class 25 with Energy Pills (Scales to Ripple, who should scale to Captain Grace who can lift her pirate ship), possibly Class 50 (Should scale to La Pucelle)

Striking Strength: At least Small Building level. Likely Multi-City Block level with Energy Pills

Durability: At least Small Building level (Non-combat magical girls can survive land mines.[3] They can also survive attacks that destroy cars[4]). Likely Multi-City Block level with Energy Pills

Stamina: Superhuman. As a magical girl, she has hugely improved stamina and resistance to fatigue (moreover, she doesn't need to eat or to sleep). Fighting against other magical girls for a while, running kilometers and rescuing people for several hours doesn’t affect her at all. Magical Girls can stay active for multiple days without rest, resist freezing cold and scorching heat. Higher with Energy Pills.

Range: Standard Melee Range, up to Several Meters with magic

Standard Equipment:

  • Energy Pills (x10): A magical item that enhances the user’s strength, endurance and durability for 30 minutes. However, over-consumption may cause heart failure.
  • Invisibility Cloak: A cloak that can erase appearance and smell. However, presence, sound and heart movement are ineffaceable.

Intelligence: Below Average. Tama is rather dumb and slow on the uptake

Weaknesses: None of the regular human weaknesses. Tama has very low self-esteem, is a coward, isn’t smart at all, and generally doesn’t want to hurt others. If she becomes unconscious, she turns back into a human and loses all the magical girl advantages.

Feats: When her comrade Swim Swim was about to get killed by Cranberry, she overcame her cowardice and attacked her. She managed to scratch her, killing her in an instant.

Notable Attacks/Techniques:

Hole Creation: Tama’s magic is to create holes as wide as 1 meter in diameter and 5 meters deep on any scratchable surface, be it a material, floor, or human flesh. For the hole to be able to appear, Tama must first scratch the surface that she wants it to appear in. The scratch must be physically registered by the surface; thus, if Tama cannot scratch on the surface, the hole cannot be made. The hole does not have to appear immediately, as she can scratch something and make the hole appear later, so long as it's within her line of sight. If she scratches a human or magical girl and activates her hole, it’s a One Hit Kill.

Gallery

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. 1.0 1.1 Light Novel, Volume 7
  2. 2.0 2.1 Light Novel, Volume 5
  3. 3.0 3.1 3.2 Light Novel, Volume 1
  4. 4.0 4.1 Light Novel, Volume 6
  5. Magical Girl Raising Project in Dreamland
  6. Light Novel, Volume 1 / Anime, Episode 9

Discussions

Discussion threads involving Tama (Magical Girl Raising Project)
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