VS Battles Wiki

We have moved to a new external forum hosted at https://vsbattles.com

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
Advertisement
VS Battles Wiki
MGRP - Nana 1
Can draw out any person's power to its fullest.
~ Sister Nana's magic description

Summary

Nana Habutae is a rather optimistic and hopeful college student who tries to see the good in people, even those who have no goodness. She is a philanthropist who preaches love and calls on people to help each other. However, she usually acts only with her own interests in mind, and mainly wants to be seen as kind and pure by others. She is in a romantic relationship with Weiss Winterprison and loves her deeply, but suffers from a sort of reverse damsel-in-distress syndrome, where she loves nothing more than having Weiss Winterprison save her from scary or dangerous situations. When she becomes a real magical girl by playing Magical Girl Raising Project as Sister Nana, she is mentored by Fav, becomes partnered with Weiss Winterprison, and sometimes Magicaloid 44, and later mentors La Pucelle.

Powers and Stats

Tier: At least 9-A

Name: Nana Habutae, Sister Nana

Origin: Magical Girl Raising Project

Gender: Female

Age: Early 20s

Classification: Human, Magical Girl, College Student

Powers and Abilities: Magical Girl Physiology, Power Bestowal (Can draw out any person’s power to its fullest)

Attack Potency: At least Small Building level (Non-combat magical girls scale to base-level Disrupters, which can mow down thick trees[1]. Scales to 7753 who casually tossed Mana and dented a steel door[2])

Speed: Likely Supersonic movement speed (Scales to Pechka who crossed 2 kilometers in a few seconds), with at least Supersonic combat/reaction speed (Even weak magical girls can act 100 times faster than humans[2]. Magical Girls appear as blurs to the human eye[3][1] and can react to rifle bullets[4])

Lifting Strength: At least Class 5 (Magical girls can lift cars[5])

Striking Strength: At least Small Building level

Durability: At least Small Building level (Non-combat magical girls can survive land mines.[4] They can also survive attacks that destroy cars[3])

Stamina: Superhuman. As a magical girl, she has hugely improved stamina and resistance to fatigue (moreover, she doesn't need to eat or to sleep). Fighting against other magical girls for a while, running kilometers, and rescuing people for several hours doesn’t affect her at all. Magical Girls can stay active for multiple days without rest, resist freezing cold and scorching heat.

Range: Kilometers to apply her magic, as far as her line of sight

Standard Equipment: None

Intelligence: At least Average. She's primarily good as a support or a diplomat, thanks to her charisma and kindness. She has a level head, as she was the first magical girl to think of ways to escape the death game. However, she has a strong case of damsel syndrome.

Weaknesses: Her magic can’t be used offensively or on herself, making her a strong support but (most likely) a weak fighter. She loses sight of things if anything happens to Weiss Winterprison. None of the regular human weaknesses. If she becomes unconscious, she turns back into a human and loses all the magical girl advantages.

Notable Attacks/Techniques:

Ally Empowerment: Sister Nana’s magic allows her to draw out the power of other people to their maximum, in all stats. Their magical power, physical power, durability, speed, senses, stamina and any other stats are tremendously increased. Their regeneration is also increased and becomes faster. However, she can’t use her magic on herself.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. 1.0 1.1 Light Novel, Volume 7
  2. 2.0 2.1 Light Novel, Volume 5
  3. 3.0 3.1 Light Novel, Volume 6
  4. 4.0 4.1 Light Novel, Volume 1
  5. Light Novel, Volume 1 / Anime, Episode 9

Discussions

Discussion threads involving Sister Nana
Advertisement